Mutator: Inf Weapon Enhancement

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Lt.

Elitist bastard
Aug 11, 2004
286
0
0
38
in urban Michigan(mostly)
If the Minimi were modelled to recoil as it does in real life,
had a soft ammo can, para stock, picatinny rails, RIS and aimpoint then EVERYONE would use it.

trickedoutm2498cs.gif


yes. yes we would.



Seriously tho, A gun is just a gun. i dont see how a guy packing a Minimi is any better then a guy with a beta-C mag jammed into an M4. I doubt a low recoil m249 would be a "game-breaker", the bulk of those 200 round bricks, and working the ridiculous LMG-style action while reloading is enough of a turn-off for me.
 

Vega-don

arreté pour detention de tomate prohibée
Mar 17, 2003
1,904
0
0
Paris suburbs
Visit site
not all the players want to use the "OMG THE BEST OVERKILL GUN" , some people play for fun, and thats why you see pistols on servers, or people not carying 40mm; or smg's
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Meplat said:
If the Minimi were modelled to recoil as it does in real life, EVERYONE would use it.
Yes, and this is a fault of the whole 'loadout system' if you ask me. Allowing every player to take this kind of firepower is a bit... questionable.
 
Apr 2, 2001
1,219
0
0
Frankfurt/ Germany
Visit site
There are reasons IRL why not every single GI Joe is carrying a Minimi. If downsides are reflected in game, some will stay away from it...

The former money System, combined with a team budget would be an intersting thing... at least for clanmatches.
 

Vega-don

arreté pour detention de tomate prohibée
Mar 17, 2003
1,904
0
0
Paris suburbs
Visit site
i use 40mm... but why NOT carry it ? you have more chances to win a round if you carry 40mm's.. but many people dont carry them all the time because they play for fun.
 

Turin_Turambar

Pls don´t shoot to the Asha´man
Oct 9, 2002
339
0
0
Visit site
Vega-don said:
i use 40mm... but why NOT carry it ? you have more chances to win a round if you carry 40mm's.. but many people dont carry them all the time because they play for fun.
And the buk, Don.

Ah, and i am with yurch about the loadout system flaw.
 

Logan6

TC Vet
Dec 23, 2003
601
0
16
Well, for my 2 cents (well, a quarter in this day's economy),

I think the minimi's recoil should be lowered to normal. Otherwise, the weapon is useless. It just blows out a lot of fire and you don't hit anything.
That's why I never carry it of late. I saw a soldier firing one on CNN over in Iraq, and it looked like it had really low recoil. Not near what we have in game where it throws you all over the place.
When I want a machine gun, I use the AKMSU and the 76 round drum.
Would I carry the minimi if the recoil were realistic, probably so. Its great
for raking houses and open areas.

As for the G3, yeah, it needed some more recoil. I loved whoring on full auto with that gun. :D

As for loadout, I can see a system that allows only so many weapons of one type at a time. How you would accomplish that without pissing people off, I don't know. Didn't America's Army have some system like that?
 

NTKB

Banned
Aug 25, 2001
2,858
0
0
New Jersey, U.S.A.
Geogob in our clan trained hard with the minimi and kicks some mother****in ass with it. I just think you machine gunners need some more practice cause he does great with it.
 

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
Geo has powers or something. He can strafe with that thing and actually hit people!
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Logan6 said:
When I want a machine gun, I use the AKMSU and the 76 round drum.
Would I carry the minimi if the recoil were realistic, probably so. Its great
for raking houses and open areas.
The AK ingame has more kick per shot than the SAW does.
That gun is far from 'handicapped'.
 
Last edited:

Bushwack

Avenged Sevenfold...
Jul 21, 2003
564
0
0
51
Ohio, NE
Visit site
Geo usually hits his own team when firing from behind thier position though :p


or rather change that from TEAM to ME instead :D

lub ya n stuff Geo buddy ;)
 
Last edited:

Lethal Dosage

Serial Rapis...uh, Thread Killer
yurch said:
The AK ingame has more kick per shot than the SAW does.
That gun is far from 'handicapped'.


Ahhh but, with the AK u would shoot off short bursts of around 3-5rds to kill some1, with the SAW u would either camp in a window n shoot at ne1 who comes along, or when spotting a enemy u would crouch n lay down a fair amount of sustained fire to kill them and anyone following them, as most experianced players would stick together n have some1 covering their back.

With the Minimi, its a bit of a b!tch laying sow continuous fire when the gun i jumping all over the place, especially when u have to stand (in a window where when crouching the bottom is too high, and it is suicide to crouch in the window itself).

I'm not saying recoil should b lowered, i think it is good how it is, cus from what i recall it does jump around a bit when fired continuously standing unsupported, what should b done as it has been discussed before is that a bipod system should b introduced like in Call Of Duty: United Offensive, where u walk up to a ledge, an icon appears, n u press the deploy key n u deploy the weapon on the ledge.

I remember what was said about that idea, how a trigger would have to b placed on all ledges and likely deploy points, n that ain't gonna happen, so what i was thinkin was that mayb since we have that wondrous weaon collision that really bug me whan i try to change windows to fire my Minimi out of, is when u go upto a ledge, u move the weapon up slightly so it just doesn't collide with the ledge, u press the deploy key, the mute detects that there is a colliding brush beneath it, n deploys the weapon onto that, n hey presto its deployed without triggers having to b placed in the map!
 

Lt.

Elitist bastard
Aug 11, 2004
286
0
0
38
in urban Michigan(mostly)
yurch said:
a fault of the whole 'loadout system' if you ask me. Allowing every player to take this kind of firepower is a bit... questionable.

you think that is questionable?!

how freaking realistic is it for a team of v2.9 operators with a bottomless budget to be unable to take 3 minimi's and 30,000 rounds if they felt that was the best way to compleate an objective.

we have no budget. we can take whatever we want.
what's unrealistic is the candy-coated balancing act you would like to turn INF into.

INF people are elite, and the game is supposed to be unique, not a "1 acog, 1 m203 and 1 m249 per team" U.S. infantry simulator.



"as real as it gets" demands *more* freedom in weapon selection, (like having universal attachments available for all weapons capable of mounting them) not less.
 

Vega-don

arreté pour detention de tomate prohibée
Mar 17, 2003
1,904
0
0
Paris suburbs
Visit site
INF people are elite, and the game is supposed to be unique, not a "1 acog, 1 m203 and 1 m249 per team" U.S. infantry simulator.


i think that its the same way for all the armies. for example the sovied army used to have 1support gunner every 10soldiers
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Lt. said:
how freaking realistic is it for a team of v2.9 operators with a bottomless budget to be unable to take 3 minimi's and 30,000 rounds if they felt that was the best way to compleate an objective.

we have no budget. we can take whatever we want.
what's unrealistic is the candy-coated balancing act you would like to turn INF into.
That 'bottomless budget' is an arbitrary circumstance that was part of, guess what, balance. Don't try to use it as supporting argument.

INF people are elite, and the game is supposed to be unique, not a "1 acog, 1 m203 and 1 m249 per team" U.S. infantry simulator.
They aren't elite, they're retarded. How 'freaking realistic' do you think it is to only field a maximum of 8 soldiers at a time out of a pool of 20-30? How realistic do you think it is that they constantly are attacking areas with near equal force sizes, instead of trying to tactically overpower? How realistic is it that these so called elites have an average lifespan of 1/2 of a mission? Judging by all this, I'm thinking of the words "poorly trained conscripts thrown into the meat grinder" instead of "elite".

Hardware limitations and shortages are very real. You can't go around claiming 'as real as it gets' and then make up all the criteria as you go.
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
1,050
0
36
Paris
Thx yurch for proving once more that you can't achieve total realism in a video game, and can only hope for a realistic 'feel'. But i'm afraid everthing you said will be forgotten tomorrow, and so the debate will continue...
 

Craetech

New Member
Jul 1, 2000
38
0
0
41
Kuala Lumpur
From what I know, which isn't very much, SAWs in a squad doesn't have to be entirely "accurate" or "controllable". Have you all forgotten they serve another purpose other than to hit targets like other rifles, that is to provide support to the squad in the form of suppressive fire? So let's not just talk about weapon technicalities, but also about how they can be used. I've done it before in INF and it really helped my team to advance and stay alive.