1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Mutator: Inf Weapon Enhancement

Discussion in 'Infiltration Development' started by Crowze, Dec 30, 2004.

  1. Arethusa

    Arethusa We will not walk in fear.

    Joined:
    Jan 15, 2004
    Messages:
    1,081
    Likes Received:
    0
    Crowze, would you be up for teaming up to do a complete soundpack? I'm up for it if you are.
     
  2. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,556
    Likes Received:
    1
    How exactly do you mean... making completely new sounds for every weapon? I wouldn't be against the idea, but it would have to be part of IWE since a separate mutator would be incompatible. I've already got some ideas for the suppressed sounds, which I'll be testing out after the next release, but I'd be happy to include any sounds you have to offer (subject to a Reality Check(tm) ;)).
     
  3. Arethusa

    Arethusa We will not walk in fear.

    Joined:
    Jan 15, 2004
    Messages:
    1,081
    Likes Received:
    0
    I'm thinking of an update version of this mutator that replaces a vast majority of the sounds instead of just a few (but not everything; I love the new MP5A2 suppressed fire sound). Anyway, what's the best way to contact you? Does AIM work?
     
  4. Nukeproof

    Nukeproof n1

    Joined:
    Apr 2, 2001
    Messages:
    1,219
    Likes Received:
    0
    While you are at it: is it possible to fix the missalignment (low-left) of the MP5/40A3 or would you need to change different classes? ... would be nice
     
  5. cracwhore

    cracwhore I'm a video game review site...

    Joined:
    Oct 3, 2003
    Messages:
    1,326
    Likes Received:
    0
    Hey! The MP5 bug (misallignment without Aimpoint) I pointed out all those years ago is still around? Yippy!!!

    I wonder if the claymore bug is still there (try picking up a claymore from a dead body - most times, you will pick it up, but it won't show up as an item you can use, you just gain the bulk value)?

    [5 minutes later]

    Yes. Yes it is.

    Can anybody fix these? :(
     
  6. keihaswarrior

    keihaswarrior New Member

    Joined:
    Jan 7, 2003
    Messages:
    1,376
    Likes Received:
    0
    OMG :eek: Blasphemy! DON'T YOU KNOW there are no bugs in 2.9!!

    ME :stick: Crac




    :rolleyes:
     
  7. Arethusa

    Arethusa We will not walk in fear.

    Joined:
    Jan 15, 2004
    Messages:
    1,081
    Likes Received:
    0
    Bitter?
     
  8. geogob

    geogob Koohii o nomimasu ka?

    Joined:
    Mar 11, 2000
    Messages:
    4,148
    Likes Received:
    0
    Actually yes, there is a bug in the pickup process for claymore... and that's for any dropped claymore, offline and online. When I talked about it with beppo, he was suggesting replication errors, which I doupts since it happens offline too.

    As for the MP5, I would hardly call that a bug.
     
  9. - Lich -

    - Lich - New Member

    Joined:
    Jul 1, 2004
    Messages:
    265
    Likes Received:
    0
    This claymore thing seems (as far as I remember) to have something to do with the fact that a clay stays longer than other dropped items. If it is picked up AFTER the rest disappeared, you cannot use it. Sometimes I could use these clays, but only when the other stuff was still there.
     
  10. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

    Joined:
    Oct 8, 2004
    Messages:
    608
    Likes Received:
    0
    HEy just a Prob with IWE, how come the Colt .45 doesn't show up in the QA menu when i have this mute on? The Mini Uzi Shows up & the standard INF pistols show, dunno bout the Swiftwind DE .50 (don't use it much ne more).

    Dunno what files u would wanna look at so i've included my Infiltration.ini & InfiltrationUser.ini files, in InfWeaponEnhancement.ini i have;
    Enabled=True
    RTMode=True

    Any ideas? Will i have to disable IWE to get the Colt .45 in the QA menu? :( cus i quite like the new sound (although can't remember the old 1).

    Oh n had to rename the .ini files to .txt cus it wont except the .ini file extension
     

    Attached Files:

    Last edited: Jan 8, 2005
  11. - Lich -

    - Lich - New Member

    Joined:
    Jul 1, 2004
    Messages:
    265
    Likes Received:
    0
    I hope we get more servers using this mutator soon. I think it fixes at the moment some problems many were talking about (shotgun collision, m249 time between bursts, g3 recoil...). And I hope to see it make inf an even better gaming expercience in the future.
     
  12. Vega-don

    Vega-don arreté pour detention de tomate prohibée

    Joined:
    Mar 17, 2003
    Messages:
    1,904
    Likes Received:
    0
    i want this on jgkdo .
     
  13. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,556
    Likes Received:
    1
    I'm tempted to release what I have so far, and damn the M4A1's scope. However that probably won't happen before the weekend because of work, and if it's the weekend I may as well fix the M4A1.

    don, was it you asking about the G36K? I've done the same to it as to the FAMAS, but it looks kind of stupid.
     
  14. Vega-don

    Vega-don arreté pour detention de tomate prohibée

    Joined:
    Mar 17, 2003
    Messages:
    1,904
    Likes Received:
    0
    cant be worse than now ;) is the aimdevice to small now?

    maybe is aiming easier? it blocks to much the screen as it is right now.
     
  15. N'kEnNy

    N'kEnNy New Member

    Joined:
    Aug 1, 2003
    Messages:
    121
    Likes Received:
    0
    I believe I was the first one to mention this (in this thread). Why don't you post a screenshot? I'd love to see how it looks.
     
  16. Burger

    Burger Lookin' down the iron-sights...

    Joined:
    Aug 9, 2004
    Messages:
    319
    Likes Received:
    0
    Huh? what are you doing to the scope?
     
  17. Crowze

    Crowze Bird Brain

    Joined:
    Feb 6, 2002
    Messages:
    3,556
    Likes Received:
    1
    Breaking it. That's why I need to fix it again.

    Attached screenie of the G36K.
     

    Attached Files:

  18. Turin_Turambar

    Turin_Turambar Pls don´t shoot to the Asha´man

    Joined:
    Oct 9, 2002
    Messages:
    339
    Likes Received:
    0
    (warning, i wrote this w/o use my brain)

    Well, instead of zooming out to see the surroundings, you could try to zoom in more, to see the surrounding through the optic; kind like the acog, but without the zoom.
     
  19. Vega-don

    Vega-don arreté pour detention de tomate prohibée

    Joined:
    Mar 17, 2003
    Messages:
    1,904
    Likes Received:
    0
    this look good very crowse. the aim could be a little further , so we can use the free aim to lower the weapon. you could find the limit where you can walk with the gun aimed down in free aim looking straight forward.. and set the distance here..

    you might anwser that the hole will be too small, but its still way bigger than the mp5 or G3 sites "hole" .

    i like turin idea, but i think the aimpoint is not meant to be used with the eye really close to it, its more like a reflex sight. if you want to really aim with that gun, theire is the scope. plus its not practical to walk around with a limited FOV..
    unless you enlarge the HOLE so that ALL the screen green.. but that wouldnt be too realistic

    another point why i find this screen good, is that the scope device is close to the eye on the screenie.
    the user uses the weapon with the eye close to the scope device (this position) and imho, he uses the aimpoint for reflexes shoots, without getting closer to the aimpoint.
     
  20. Arethusa

    Arethusa We will not walk in fear.

    Joined:
    Jan 15, 2004
    Messages:
    1,081
    Likes Received:
    0
    Crowze, are you just ignoring me? Don't be like that man.
     

Share This Page