and the DPAL works flawlessly.. boy is that some peace of work..
Nice to hear, so my quicksave before ut overwrites me works, good to know for future.
16 GameTypes about 110 ServerPackages/Actors (combined) all in Sync and working beautifully.. !!
Server Name stays the same.. either way.
I know why, no problem, will fix.
Same reason as DPAL, I need to do a quick save
anyways.. perhaps reorder them like so?
[Welcome] > [Vote] > [Info] ?
That would be dumb, at game end the Welcome screen keep popping up, remember this is a MapVote mod, not a UTCandy candy mod, errr, well almost not
the [vote] button was supposed to be used to switch from the splash screen which had the buttons above (see screen shot ^^^) to the [vote] tab .. but you have explained already that this can't be done so no worries.
It can be done but is a long way round, it's easier for the player to click on the 'Maps' tab.
To do it the Welcome screen vote button sends a secure Mutate command to the server, which in turns closes the clients menu and re-opens it again on the Maps window
in such cases it's a shame that !cmds can;t be converted to mutate cmds before being sent to the server...
!v and !sm do:
Code:
if (!Sender.IsA('Spectator'))
{
if (Msg ~= "!VOTE" || Msg ~= "!MAPVOTE" || Msg ~= "!V")
{
Level.Game.BaseMutator.Mutate("BDBMAPVOTE VOTEMENU",PlayerPawn(Sender)); //<-------------
return true;
}
}
if (Sender.IsA('PlayerPawn') && Level.NetMode != NM_StandAlone)
{
if (Msg ~= "!SDM" || Msg ~= "!SM")
{
Level.Game.BaseMutator.Mutate("SMARTDM MENU",PlayerPawn(Sender)); //<-------------
return true;
}
}
just curious that background color / texture for the games and maps?.. can we modify that?.. tweak it .. ? the tan coloured one..
am wondering... can uWindows support transparency?
LOL I have already tried every trick in the book to do that but no go in UT.
UT2Vote is done like that with a option for Transparent or not, but UT cannot do that.
just swirled a feather low opacity brush over a 256*32px transparent BG.. like this;
if you find the time , try that in smartDM with just a red/blue background color like you have atm..
As I said before, try and be original.
I'll look into it but no ways in hell will it be the same as smartctf
One Small odity is when you switch between play/spec lol.. the same sound seems a bit weird lol.
Sound ? what sound, I'll go check that but I don't remember a sound.
If we have it Turned on for CTF matches but use the SmartCTF SB.. will the Spree's still work? that would be cool.. even being able to Switch to the SmartDM SB from the SmartCTF one lol
No room for sprees, you're climbing on the on that virtual horse again, down boy, down
also the more I look at that tan BG the more I think.. Transparent black/blue/red/green/orange/tan be awesome...
LOL, once again, the menu is drawn long before any commands come down the train as the train is way too slow.
Also there is no transparent option in the menu, it does not exist.
Also from email.
but when I typed !x it crashed the server
Yes, same here and the reason is we are detecting these ! commands serverside.
If a client types exit in the console, he exits the game which is what we want and is what the Quit button does in the Info window.
If you logon to the server with WebAdmin for instance and type Exit the server exits.
Same as when you logon as Admin and type exit, the server will exit.
So we need to send the Exit command back to the client, not sure if that's possible, will look into it.
Regarding MVX adverts etc, nope don't want any, please just leave me in the background.
If someone donates you $1m then I'll take half
Also release, at least a week away.
I need to check all the code and there is plenty of new stuff to check.