MapVoteX

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Wises

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Sep 15, 2008
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if youre kean , we just need to come up with what we want the add's to have on them

I am thinking ..

Page1.) MVX LOGO and your GameZone One. as well as your website.. As the Default Splash Page..
Page2.) Features of MapVoteX
Page3.) Maybe Advertise SmartDM?
Page4.) Whatever or more feautres
Page5.) Credits and stuff.

have it all loop de loop and when the Admin set's his custom SplashPage(s) Wala.
maybe even make the Page1.) of MVX always be the First Frame lol.. then run the Admins one afterwards.. idk.. your thoughts here?
 
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Wises

New Member
Sep 15, 2008
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Action.jpg

action2.jpg

action3.jpg


Right this instance.. Actually been fullon since I put it back up lol.
 
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Wises

New Member
Sep 15, 2008
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just curious that background color / texture for the games and maps?.. can we modify that?.. tweak it .. ? the tan coloured one..
am wondering... can uWindows support transparency?
that would look cool ?.. like the player profile's backgrounds?

be interesting to see at least ;)

is it an image or ?

thinking maybe some kinda Grey/black gradient or even light blue to go with the MapVoteX's Blue/Black Theme..
 
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Wises

New Member
Sep 15, 2008
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also I think i know how they done the SmartCTF gradient..

just swirled a feather low opacity brush over a 256*32px transparent BG.. like this;

if you find the time , try that in smartDM with just a red/blue background color like you have atm..

may even look better the the other gradient one I sent ya..for smartDM..
 

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Wises

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Sep 15, 2008
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Have started the ball rolling over at UA.. as I feel we are nearing completion.
and want to get a feel for what everyone's kean on .. (thoughts are) etc.

maybe we missed something.. but I don't think so ..

..
 

Wises

New Member
Sep 15, 2008
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One Small odity is when you switch between play/spec lol.. the same sound seems a bit weird lol.

Funnily enough Iam using the Default "Announcer.prepare" sound.. be cool if a different one could be used for the Spectator switch ..
either that or ability to bDisableSplashSoundForSpec=True ?

however Is Still Bloody Awesome

^_^
 
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Wises

New Member
Sep 15, 2008
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Just wondering about SmartDM... If we have it Turned on for CTF matches but use the SmartCTF SB.. will the Spree's still work? that would be cool.. even being able to Switch to the SmartDM SB from the SmartCTF one lol

anyways .. just putting stuff out there
 

Wises

New Member
Sep 15, 2008
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you say
bDisableSplashSoundsinSpec=True

it gives me an idea
maybe

bDisableServerLogoWhenJointDuringPlay=True

also the more I look at that tan BG the more I think.. Transparent black/blue/red/green/orange/tan be awesome...
if it is possible.. would it be hard to add the ability for the Admin to set colours (R,G,B,A) I wonder for that... A=Alpha Fade.. so we can either have a solidcolour ie; black.. or Transparent Black 33% (Alpha) etc.

bVoteBackground="R=255,G=255,B=255,A=33"

? thoughts on this?..

basically going around and tiding up the Aesthetics atm.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
and the DPAL works flawlessly.. boy is that some peace of work..
Nice to hear, so my quicksave before ut overwrites me works, good to know for future.

16 GameTypes about 110 ServerPackages/Actors (combined) all in Sync and working beautifully.. !!
:D

Server Name stays the same.. either way.
I know why, no problem, will fix.
Same reason as DPAL, I need to do a quick save :)

anyways.. perhaps reorder them like so?
[Welcome] > [Vote] > [Info] ?
That would be dumb, at game end the Welcome screen keep popping up, remember this is a MapVote mod, not a UTCandy candy mod, errr, well almost not :)

the [vote] button was supposed to be used to switch from the splash screen which had the buttons above (see screen shot ^^^) to the [vote] tab .. but you have explained already that this can't be done so no worries.
It can be done but is a long way round, it's easier for the player to click on the 'Maps' tab.
To do it the Welcome screen vote button sends a secure Mutate command to the server, which in turns closes the clients menu and re-opens it again on the Maps window :)

in such cases it's a shame that !cmds can;t be converted to mutate cmds before being sent to the server...
!v and !sm do:
Code:
    if (!Sender.IsA('Spectator'))
    {
	   if (Msg ~= "!VOTE" || Msg ~= "!MAPVOTE" || Msg ~= "!V")
	   {
		   Level.Game.BaseMutator.Mutate("BDBMAPVOTE VOTEMENU",PlayerPawn(Sender)); //<-------------
		   return true;
	   }
    }

    if (Sender.IsA('PlayerPawn') && Level.NetMode != NM_StandAlone)
    {
	   if (Msg ~= "!SDM" || Msg ~= "!SM")
	   {
		   Level.Game.BaseMutator.Mutate("SMARTDM MENU",PlayerPawn(Sender));        //<-------------
		   return true;
	   }
	}

just curious that background color / texture for the games and maps?.. can we modify that?.. tweak it .. ? the tan coloured one..
am wondering... can uWindows support transparency?
LOL I have already tried every trick in the book to do that but no go in UT.
UT2Vote is done like that with a option for Transparent or not, but UT cannot do that.

just swirled a feather low opacity brush over a 256*32px transparent BG.. like this;

if you find the time , try that in smartDM with just a red/blue background color like you have atm..
As I said before, try and be original.
I'll look into it but no ways in hell will it be the same as smartctf :)

One Small odity is when you switch between play/spec lol.. the same sound seems a bit weird lol.
Sound ? what sound, I'll go check that but I don't remember a sound.

If we have it Turned on for CTF matches but use the SmartCTF SB.. will the Spree's still work? that would be cool.. even being able to Switch to the SmartDM SB from the SmartCTF one lol
No room for sprees, you're climbing on the on that virtual horse again, down boy, down :)

also the more I look at that tan BG the more I think.. Transparent black/blue/red/green/orange/tan be awesome...
LOL, once again, the menu is drawn long before any commands come down the train as the train is way too slow.
Also there is no transparent option in the menu, it does not exist.

Also from email.
but when I typed !x it crashed the server

Yes, same here and the reason is we are detecting these ! commands serverside.
If a client types exit in the console, he exits the game which is what we want and is what the Quit button does in the Info window.
If you logon to the server with WebAdmin for instance and type Exit the server exits.
Same as when you logon as Admin and type exit, the server will exit.
So we need to send the Exit command back to the client, not sure if that's possible, will look into it.

Regarding MVX adverts etc, nope don't want any, please just leave me in the background.
If someone donates you $1m then I'll take half :)

Also release, at least a week away.
I need to check all the code and there is plenty of new stuff to check.
 
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The_Cowboy

Member
Jun 18, 2010
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mda.gif
Welcome Back Tosser..

Been wondering where you been hiding.. BTW..

What gives you the impression that I am hiding :lol:.
Even as it is.. this thing will piss all over your SmartCrap and Cheaky Grins..
Too bad. It implies that ProAsm's work (in which you contributed heavily) is covered with piss.
Also.. Your }IN{dian Friends need someone like you to build them a server...
parting.gif


punish2.gif

You have no idea and you never will. I along with my friend used to host a server which was best at that time (ask those guys about POS) even better than your present shitty+stolen newnet server.

And as far as you charging 1500$ for your services is concerned, it implies that you either dont know the value of dollar or you dont have any idea about web hosting or, this one is what I woud bet on, both :lol:.

And please show some maturity in your posts.

ProAsm I am sorry for for hijacking this thread.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
Problem.....................

I managed to find a way to get a second URL address to the menu.
However, I tried a Contact button but regardless what you put there it opens your email client, put the subject in but NOT the email address.
I have tried everything but the email address does not get put into the email client.

You can try the same from the console and see what happens, unless there is a command that I don't know about.

Start a game, even a local PC game, bring down the console and type in there:
start mailto:whatever@gmail.com?subject=MapVoteX101

After pressing enter, the window minimizes and your email client will open with the subject ok, but no email address which renders it useless.

You can do the same with a website but that works 100%
start http://www.proasm.com

So what do you want the 2nd button to be - Forum ?
 
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Wises

New Member
Sep 15, 2008
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I'll deal with this Bitch First..

What gives you the impression that I am hiding :lol:.

Too bad. It implies that ProAsm's work (in which you contributed heavily) is covered with piss.


You have no idea and you never will. I along with my friend used to host a server which was best at that time (ask those guys about POS) even better than your present shitty+stolen newnet server.

And as far as you charging 1500$ for your services is concerned, it implies that you either dont know the value of dollar or you dont have any idea about web hosting or, this one is what I woud bet on, both :lol:.

And please show some maturity in your posts.

ProAsm I am sorry for for hijacking this thread.

ok Darling , let us know when you're 'Menstrual Cycle Ends' Please... ,Until then I shall make like you don't Exist.

Which in these Projects.. you don't.. you're are just a fly on the wall looking for 'S H I T' to pick at and have contributed ..

Nothing.... (worth mentioning) To any of these projects..

^ And the Stupid 'Snowy Scoreboard' is from SmartCTF faggot. which I doubt you made either.

^ Actually who even invited you to this party anyways.. ?

> SmartDM.. is only now , .. kinda smart.. but before (we) started working on it.. it was only good for you and 3 other Wankers to use.

Actually Sp0ngebob made it better when he released his inline board. Before (We) came along and extended it to what it is now.

*Also you can't steal something which is given .. and I see you and your jealous mosquito Girlfriend Billy_Bob (Another Fuĉking Insect) think alike... and are both clueless little bitches.

yeah that's about it really .. I'll leave you to do what you do best .. sit on the wall and eyeball the Toilet seat..
"once you've had a feed ... you can 'Hit the Piss Afterwards' ^_^, .. it's goin to be FREE"

now if you please... I/We have more important things to worry about then you and your pathetic 'Idealism's and Idiosyncrasies'


*So if you're not here to help then GTFO Moron.

ANYONE ELSE HAVE A PROBLEM?
OoyWqc4.gif
 
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Wises

New Member
Sep 15, 2008
377
0
0
Problem.....................

I managed to find a way to get a second URL address to the menu.
However, I tried a Contact button but regardless what you put there it opens your email client, put the subject in but NOT the email address.
I have tried everything but the email address does not get put into the email client.

You can try the same from the console and see what happens, unless there is a command that I don't know about.

Start a game, even a local PC game, bring down the console and type in there:
start mailto:whatever@gmail.com?subject=MapVoteX101

After pressing enter, the window minimizes and your email client will open with the subject ok, but no email address which renders it useless.

You can do the same with a website but that works 100%
start http://www.proasm.com

So what do you want the 2nd button to be - Forum ?

nah its your email client at fault I think.. outlook is shit... works fine here
the blue/white outlook needs updating..

not UT's fault this time.

other buttons..

[Website/Forums ] ~ [Website] same thing
[Contact] ~ you got it - it works
["custom?"] i posted them all back 10 posts ago lol.

will now quickly answer your other post.. shortly.
 

Wises

New Member
Sep 15, 2008
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Nice to hear, so my quicksave before ut overwrites me works, good to know for future.

I know why, no problem, will fix.
Same reason as DPAL, I need to do a quick save :)

:D

That would be dumb, at game end the Welcome screen keep popping up, remember this is a MapVote mod, not a UTCandy candy mod, errr, well almost not :)

~ that's the Idea lol.. which is why I said put a vote button on it..

options bLoadWelcomeDefault=True ; set to False it not using it .. and in the Mod - so that the VoteWindow load's First.

Also this Lolly is getting sweeter by the second.. UTCandyVote :D

> if you get the time and if it's not too much problem , allow for

30 Custom Welcome Splash Screens ^_^.. Then when the server Switches to that GameType .. and they open the Mapvote.. we can Have Relevant Images to indicate what is currently being played ..

It can be done but is a long way round, it's easier for the player to click on the 'Maps' tab.
To do it the Welcome screen vote button sends a secure Mutate command to the server, which in turns closes the clients menu and re-opens it again on the Maps window :)

^ umm what?.. the client side of the mod should just close the client not the whole server.. can we fix this ASAP please.

!v and !sm do:
Code:
    if (!Sender.IsA('Spectator'))
    {
	   if (Msg ~= "!VOTE" || Msg ~= "!MAPVOTE" || Msg ~= "!V")
	   {
		   Level.Game.BaseMutator.Mutate("BDBMAPVOTE VOTEMENU",PlayerPawn(Sender)); //<-------------
		   return true;
	   }
    }

    if (Sender.IsA('PlayerPawn') && Level.NetMode != NM_StandAlone)
    {
	   if (Msg ~= "!SDM" || Msg ~= "!SM")
	   {
		   Level.Game.BaseMutator.Mutate("SMARTDM MENU",PlayerPawn(Sender));        //<-------------
		   return true;
	   }
	}

so Iam not understanding the Wanker Thing if indeed !cmds are sent via mutate .. to the server.

client > types !cmd > mutate blah > sent to server.. (not understand)

LOL I have already tried every trick in the book to do that but no go in UT.
UT2Vote is done like that with a option for Transparent or not, but UT cannot do that.
^you see this mod here > http://www.unrealize.co.uk/index.php?xconsole

^ Does Transparent uWindows ;) just need to click the [trans] Button..

^ Also has custom Buttons and Stuff..

As I said before, try and be original.
I'll look into it but no ways in hell will it be the same as smartctf :)
Oh mine are Original.. try them.

Sound ? what sound, I'll go check that but I don't remember a sound.

The Default Startup Sound(s) that load with the Logo's and stuff lol
Also plays if you go into Spec..

Me and Another guy came up with..

bPlaySplashSoundtoSpec=False ; allow for admins to change please
bPlaySplashSoundMidGame=True ; perhaps.. something like this?

No room for sprees, you're climbing on the on that virtual horse again, down boy, down :)

no .. what I mean is , can SmartDM work with SmartCTF.. simultaniously ?
so a player can hit F3 (3 times) and it will go Normal.. > sCTF > SDM?

or , play the Spree Sounds like tripple Kill etc.. if activated..?

Also from email.


Yes, same here and the reason is we are detecting these ! commands serverside.
If a client types exit in the console, he exits the game which is what we want and is what the Quit button does in the Info window.
If you logon to the server with WebAdmin for instance and type Exit the server exits.
Same as when you logon as Admin and type exit, the server will exit.
So we need to send the Exit command back to the client, not sure if that's possible, will look into it.

^ what are you saying , only if logged in as admin will it reset?

Regarding MVX adverts etc, nope don't want any, please just leave me in the background.
If someone donates you $1m then I'll take half :)

of course .. so you better put a [Donate] button in their :lol: so when the bucks come rolling in we can sit back lol.. Actually I have another mod idea to make money in this old game.. but won't be talking about it here lol.

Also release, at least a week away.
I need to check all the code and there is plenty of new stuff to check.

I know :) 1-2 Weeks even 3 weeks is all good..

by then we should get some feedback on UA.

going to town be back in about an hour or so..

Cheers

Keep up the Good Works .. we're nearly there.
 
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Wises

New Member
Sep 15, 2008
377
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small problem with DPAL

Code:
MapVoteX: StartMutator: SLV205.StrangeMutator
MapVoteX: StartMutator:  SLV205.SLReplace
Warning: Failed to load ' SLV205': Can't find file for package ' SLV205'
Warning: Failed to load 'Class  SLV205.SLReplace': Can't find file for package ' SLV205'
MapVoteX: Starting Actor/Mutator FAILED. Could not DynamicLoadObject:  SLV205.SLReplace

Not sure why , but sometimes.. it tries to insert a space into the ServerPackage Name like "<space>SLV205" for some reason..

but then other times it works fine..

not sure whats happening here .. will disable this gametype and see if it happens to others


EDIT--- think I fixed it..

testing now.
 
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ProAsm

Active Member
Mar 20, 2002
2,108
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36
www.proasm.com
so Iam not understanding the Wanker Thing if indeed !cmds are sent via mutate .. to the server.

client > types !cmd > mutate blah > sent to server.. (not understand)
1. !Commands only have a priority 9, which is the lowest priority in the 'up train' to the server.
2. !Commands have no security at all, nothing, in fact everyone can see them.
3. When a !command is turned into a Mutate command at the server, the server puts it back on the train, then reads it again, so at the end of the day it would have been better for the client to send the mutate command himself in the first place.
The bottom line is !Commands are just way way to unreliable to use for anything else other than something that if it doesn't happen it does no matter.

LOL I see, ok, I'll fiddle more, as I see he removed his code.

The Default Startup Sound(s) that load with the Logo's and stuff lol
Also plays if you go into Spec..
Oh really, that's weird, I'll check it out.

no .. what I mean is , can SmartDM work with SmartCTF.. simultaniously ?
so a player can hit F3 (3 times) and it will go Normal.. > sCTF > SDM?
No because SmartCTF was not compiled to work with SmartDM.

^ what are you saying , only if logged in as admin will it reset?
If you play on your server, then login as admin, adminlogin password, then in the console type exit the server will exit.
Same if you go in with WebAdmin, then at the bottom, rub out the SAY and type in Exit, the server will exit.
If your server does not have a loop in the bat file it will crash.

Not sure why , but sometimes.. it tries to insert a space into the ServerPackage Name like "<space>SLV205" for some reason..
I'll add a error check here anyway, if it sees a space at the start, remove it, very simple to do that.

nah its your email client at fault I think.. outlook is ****... works fine here
I left this to last as this is currently a concern as I have spent far too much time on this email thingy.
I have 3 email clients installed, MS Outlook which I never use, Thunderbird which I keep only to guide clients and Incredimail which is my default client and all all 3 leave out the email address ?
If I logon to a web site or make a simple C++ app with a email link on it, it works like a charm, that's why I have not looked at my email client.
If I have this problem then many others will also have.
If you check on that UnrealMonitor of mine, bring down the Menu and go to View About, then click on Mail.
That works 100% on all 3 clients, but UT won't do that.
 

Wises

New Member
Sep 15, 2008
377
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hmm..

any idea's where all these Settings="" come from? they just Magically appeared.

Code:
,Mutators="",Settings="InitialBots=5,Minplayers=6,MaxPlayers=
Mutators="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=1
"",Settings="InitialBots=9,MinPlayers=10,MaxPlayers=16")
rs="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=16")
tors="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=16")
 

Wises

New Member
Sep 15, 2008
377
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hmm what is / could be causing this to happen?

Code:
GameName=" ",GameClass="Botpack.DeathMatchPlus",Mutators="",Settings="InitialBots=5,Minplayers=6,MaxPlayers=16")
GameName=" ",GameClass="Botpack.TeamGamePlus",Mutators="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=16")
GameName=" ",GameClass="Botpack.CTFGame",Mutators="",Settings="InitialBots=9,MinPlayers=10,MaxPlayers=16")
GameName=" ",GameClass="Botpack.Assault",Mutators="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=16")
GameName=" ",GameClass="Botpack.Domination",Mutators="",Settings="InitialBots=7,Minplayers=8,MaxPlayers=16")
GameName=" ",GameClass="",Mutators="",Settings="")

I didn't set any of these.. something default or?

:wtf:

it actually overwrote my default .ini settings :\ with this.. (something/someone did) not me.
 
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