Thanks jbJOGI I was having the same problem. I thought that was the problem but didn't have time to check it out.
Lemme know if you need a hand.MP_Duke said:Also, I cannot test this on my own since i need a third party to observe what's happening.
{GD}NTKB said:I understand that Duke but regardless, it still takes way too long to die. 5-10 seconds should be more than enough to run around with your brain boiling inside your skull...
Demosthanese said:It's be closer to 20-30 seconds before you are incapacitated.
You should not be able to aim while on fire. I can't think of anyone with that much self control.
{GD}NTKB said:Dude... Have you ever seen movies of people cought on fire? They last about 10 seconds max before slumping to the ground and "giving up." I agree about the aiming thing too. No aiming while being torched!
//Loop starts when caught on fire
for(int FirePain = 5; Health > 0 && Fire = True; Health -= FirePain)
{
while(FirePain < 10) //Fire is flaring up
FirePain++;
while(Prone = True && MovingSidewas = True) //Prone and rolling around
{
FirePain -= 2;
If(FirePain <= 0) //Check to see if you are still taking damage from fire
Fire = False;
}
}
big deal about making it realistic. **** balance.