M16A4 public beta release

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(SDS)benmcl

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May 13, 2002
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Thanks jbJOGI I was having the same problem. I thought that was the problem but didn't have time to check it out.
 

NTKB

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Aug 25, 2001
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Ok ive told duke this but ill put it here in the open for discussion.

The fire nades need to kill quicker. I dont know about you but I think if some dude goes up in flames the most hes gonna be running around is 5-10 seconds before he collapses with his brain boiling inside his own head. You should have to put the flames out immediately or die. Its too cartoonish to see dudes running around on fire for 2-3 minutes. Please increase damage to death within 5-10 seconds. Other wise the gun is spot on top class INF weaponary. Only person who complained about it so far is Wolfe but he complains about anything that doesnt have Beppos name stamped on every square inch :rolleyes: :lol:
 

MP_Duke

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May 23, 2002
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A note about the "burning soldier" online...
There is still a server-client discrepancy that happens sometimes. You may see a person running around on fire indefinitely till he gets shot or suicides but not dying from the flames; that means all third parties are seeing him burning but on his side (his machine), he is not. Unfortunately, these types of issues are the most difficult to fix since i am not 100% clear on how replication works--often at times it's trial and error. Also, I cannot test this on my own since i need a third party to observe what's happening.
 

NTKB

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I understand that Duke but regardless, it still takes way too long to die. 5-10 seconds should be more than enough to run around with your brain boiling inside your skull...
 
Apr 11, 2002
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{GD}NTKB said:
I understand that Duke but regardless, it still takes way too long to die. 5-10 seconds should be more than enough to run around with your brain boiling inside your skull...

It's be closer to 20-30 seconds before you are incapacitated.

You should not be able to aim while on fire. I can't think of anyone with that much self control.
 

NTKB

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Demosthanese said:
It's be closer to 20-30 seconds before you are incapacitated.

You should not be able to aim while on fire. I can't think of anyone with that much self control.

Dude... Have you ever seen movies of people cought on fire? They last about 10 seconds max before slumping to the ground and "giving up." I agree about the aiming thing too. No aiming while being torched!
 
Apr 11, 2002
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{GD}NTKB said:
Dude... Have you ever seen movies of people cought on fire? They last about 10 seconds max before slumping to the ground and "giving up." I agree about the aiming thing too. No aiming while being torched!

I geuss I'm assuming that the fire doesn't start off completely covering the
person. 10-15 seconds should be a good amount of time. I'm just concerned
that the incendiary will replace the HE grenade, and the fact that it takes
several seconds to put it out once on the ground.

Here's a thought. Have the fire flare up. It gradually starts to do more and
more damage over the first second-second and a half. And when you are
rolling on the ground (Might I suggest that crawling forward and backward
does not quench the flame) it starts to do less damage until the fire goes out.

So, if you drop before you are completely engulfed in flames, it will take
slightly less time to put the flames out.

Here's some psudo code because I was bored and to give duke a better idea
of WTF I am talking about. It ain't pretty, and it wouldn't work in UScript, but
it gets the basic idea across.
Code:
//Loop starts when caught on fire
for(int FirePain = 5; Health > 0 && Fire = True; Health -= FirePain)
{
  while(FirePain < 10) //Fire is flaring up
    FirePain++;

  while(Prone = True && MovingSidewas = True) //Prone and rolling around
  {
    FirePain -= 2;
    If(FirePain <= 0) //Check to see if you are still taking damage from fire
      Fire = False;
  }
}

Edit: Sprinting while on fire should cause it to flare up faster.
 
Last edited:

NTKB

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Yea but it kills the mood to see ppl running arund on fire for so long... Should kill quicker I dont see whats the big deal about making it realistic. **** balance. Realism rules.
 

meeba

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Nov 28, 2000
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i think it was fine as it is/was

i mean seriously its just a dinky little grenade...if it ends up having some uber radius of insta death why bother using any other grenade?

there will be even more poeple on Dukes back when everyone and thier mum is packing incend nades - time to start a supersoaker weapon mut? ;)

big deal about making it realistic. **** balance.

the deal is at the end of the day its a game, which should be fun - what is fun about seeing everyone on the server using the same weapon randomly spamming the entire map with nades?

i guess the problem is that we're all a little too fanatic about inf at times

kudos to the poeple giving up time to allow the rest of us a few more toys to play with , among others i am grateful :)
 

MP_Duke

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Update 04.04.22 1:52 PM

Updated files: INFM16A4.int, INFM16A4.u

Updates:
- faster burning rate (worsening) for "burning soldier"
- suppressor attachment

Download link updated in Post #1

NOTE: don't forget to replace the .int file to accomodate the suppressor attachment