That and marking targets for team mates. Also when working with 1 or 2 teams mates and setting up a tight defensive position I use to mark exactly what I am covering, a door or openning.
... sorry but this ...Demosthanese said:... As fo the code, I mentioned that it was not ment to be functional. Just something to do
while I was bored, so **** off. That's why I refered to it as psudocode.
sounded as if you claim to know the differences between for and while loops aso and what they do and said that it is just a preference what a coder uses. If you want to post pseudo code then do not claim to have knowledge about how the real codes should look like.Demosthanese said:Go Duke. You are now actively trying to piss on every last one of my posts. I een said that was a half-assed bit of coding simply used to represent the general idea, and while loops can be used to increment, and it is just as stable as a for loop or do-while loop. It
all comes down to the preference of the coder, asshat.
Quit fueling the flames beppo. As a moderator you should be trying to solve disputes not create them. If you have a problem with me, check your PMs. We can solve it there. Quit picking fights in the open forums.
chuckus said:IF Beppo was instigating somethign that really wasn't there... then yeah I'd agree with your post Demo. but dude, you got caught with your pants down hard. You've been nitpicking the m16a4 and it's code for a lot of this thread and dictating what to do with it and posted half assed code that proved that Duke has a much better grip on what needs to be done than you do.
*creates Homer Simpson style set-up with chips dip and various other goodies placed in strategic areas around sofa...
Demosthanese said:Here's some psudo code because I was bored and to give duke a better idea
of WTF I am talking about. It ain't pretty, and it wouldn't work in UScript, but
it gets the basic idea across.
It ain't pretty, and it wouldn't work in UScript, but it gets the basic idea across.
Jesus doesn't anybody read more than the last page?Crowze said:My fault, forgot to normalise - will be fixed for next release. There are slight differences, but there's not a great deal I can do without a real sound to work with.