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M16A4 public beta release

Discussion in 'Infiltration Development' started by MP_Duke, Apr 19, 2004.

  1. ecale3

    ecale3 Sniper - May be harmful to your health.

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    L3D it isn't Duke's. The model was from the Infiltration Mod Team. The model was made by Dr. J and the Skins was done by Kowalski. Coding and Animations were done by Duke.
     
  2. MP_Duke

    MP_Duke Banned

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    but the swisscheese handguard is totally mine :p
     
  3. ecale3

    ecale3 Sniper - May be harmful to your health.

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    Yes the swisscheese handguard is totally yours :p.
     
  4. MP_Duke

    MP_Duke Banned

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    M16A4 release 04.05.15 12:48 PM

    Updated files: INFM16A4.u, INFM16A4.int

    - Ladder sights for the M203 is now a separate attachment

    Download from Post #1
     
  5. L3d

    L3d The Golden Spear

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    :man: u wrock mp_duke i thought this weapon was finnished long time before .. thats nice
     
  6. Logan6

    Logan6 TC Vet

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    You know, I took a year of Human Anatomy and Physiology in college, and actually, I don't think there is a name for it. :lol:
     
  7. Crowze

    Crowze Bird Brain

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    It's called the heel. That's why you only took one year :p.
     
  8. Logan6

    Logan6 TC Vet

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    lol, its the simple things you forget.
     
  9. Demosthanese

    Demosthanese .

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    If Yurches grenades are set to true, would you put in the rest of his grenades, minus the buckshot do to the ammo limit.
     
  10. crazyjohn

    crazyjohn New Member

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    the sg tdm server better update or get rid of the m16a4, you update and they have an older version running now
     
  11. NTKB

    NTKB Banned

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    Shan who runs the SG server has been away on vacation, and he took the keys from us admin when he left :D So your gonna have to wait for his return ;)
     
  12. cracwhore

    cracwhore I'm a video game review site...

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    The {GD}EAS server is up.....and it's updated...

    wink.....

    (that wasn't a plug for you NT, that was a plug for "fun", or as I call it, "EAS" :) )


    -Also, forgot to mention this. When somebody is using the A4 (1.8T) and they switch to the M9 or anything really...the A4 does not show up on their shoulder. It just vanishes. Could you fix that please?
     
    Last edited: May 19, 2004
  13. MP_Duke

    MP_Duke Banned

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    You're the first to mention this since i posted the slung issue when the XM8 came out. i'll repeat here:
    Slung/Chest/Hip hardpoint models on the soldier have been left out because they require the original INF soldier (*.max format) to animate. Beppo has tried to get them from Warren, but from the looks of it, we may never see the original files again :eek:
     
  14. mbs357

    mbs357 olol

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    I seem to have a huge problem with too many things catching on fire at once.
    With the TWT zombie mutator, I fire a incendiary nade into a patch of them.
    I get to watch them burn and scream and die agonizing deaths only seconds before I some kind of crap goes down and my game locks up and I have to ctrl alt delete...
    But man it's a good mod. ^_^
     
  15. -Freshmeat

    -Freshmeat Eternally noob

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    That might be the TWT mutator. I have noticed it crashes Aimview at random times as well.

    -Freshmeat
     
  16. Demosthanese

    Demosthanese .

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    Negative. It's the fire. Play on a map with a major chokepoint, such as frozen, and the bots will light themselves on fire. before too long, the game crashes.
     
  17. Crowze

    Crowze Bird Brain

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    Post your Infiltration.log right after this happens please.
     
  18. mbs357

    mbs357 olol

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    Loaded up shooting range, fired two nades into the big group of zombies at the long rifle range, then I waited a bit...sure enough...
    What happens is it looks like I've clipped out of the map...it's hard to describe, and then it locks up.

    http://www.geocities.com/mbs357/infiltration.log

    Only way I could get it to you, thing is huge. ^_^
     
  19. Crowze

    Crowze Bird Brain

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    Jesus that Zombie mutator chucks out a whole load of **** into the log... looks like the problem starts with 'URender::DrawWorld anomaly' - seems like the rendering engine starts to struggle. Do you get any kind of error message, or does it just quit? And does it happen without the zombie mutator?
     
  20. MP_Duke

    MP_Duke Banned

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    04.05.23 6:40 PM

    Updated files: INFM16A4.int, INFM16A4.u

    - dukeADDHUD no longer required

    See Post #1
     

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