make shotgun shots to the armor loss stamina first, makes you drop the gun with a 50% probability , and some other things like that
heh, well Snake, Iv'e said it once, and I'll say it again. Like I give a **** what a worthless not contributing peice of **** like you thinks.
Vega-don said:make shotgun shots to the armor loss stamina first, makes you drop the gun with a 50% probability , and some other things like that
ecale3 said:How about increasing how loud the sound is in close, making it play a bit farther away, and having no distance sound since bullet crack isn't modeled anyway.
vega-don said:make shotgun shots to the armor loss stamina first
Logan6 said:But for the most part though my point is lets not get into totally exotic things that are very rare. I spent three years in ROTC attached to a Texas National Guard Unit ( that is now in Iraq ). We didn't get much. Our armoury consisted of mostly grenades and M16s. No exotic ammo, just plain old ball round. We had three LAAWs and a few claymores ( probably given to us by mistake ). This is mostly what your going to see in the field. Now regular army probably gets a little better, but your not going to see a lot of exotic stuff on the battlefield. We already have the HK Mk23 and the .357 desert eagle. Now you'll are talking about putting armour peircing rounds in assault rifles. Whats next, Pulse rifles? Leave it alone. Some people have said they are against any others belt feds, etc. but these are far more common on the battlefield than armour piercing rounds.
spm1138 said:Is putting CS-stylee staggering from getting hit realistic?
Who the hell drops prone on a battlefield to catch his breath?
Snake13 said:I don't know about combat but many a times playing paintball I've stayed prone for a minute or so after a hard rush to catch my breath