Is INF all about 5.56 Assault Rifles?

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Tiffy

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The smallest SLAP round produced was the 7.62x51mm and it's not a very good round. Penetrates armour only slightly better than the usual steel cored AP round.

The reason Armies use predominately BALL ammo is all down to economics. Rounds are bought in there thousands for all eventuallities. You don't shoot an AP round when training (unless thats the pointof the training that is) and come a conflict the Ball ammo is still the predominat ammo type. A guy wearing a vest is a liable to being made mission ineffective as the other guy. The difference the guy with the armour has more chance of surviving the encounter and of returning to duty later.

I'm not going to get into the deluded perceptions expressed here about people carrying on fighting with their arm hanging off or the like. I've seen it, I've done it and it doesn't happen.
 

spm1138

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Inf is supposed to be "As Real As It Gets".

Obviously there have to be sensible limits on that, but going to great lengths to "balance" the weapons seems to run a bit counter to that ideal.

That said, you did have a good suggestion:
We already have "NoScopes" servers, so what about a "NoRifleSupressors" mutator?
That would give the SMG users a "schtick" back.
 

Arethusa

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Jan 15, 2004
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Clearly, to balance this game, what we need are level III and IV vests.
 

Rostam

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May 1, 2001
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The way I see it you don't need to remove supressors, just make them realistic.
Either they remove sound and muzzle flash for a big deal, and do little damage (like real life little damage, meaning almost no damage :p)
Or, the supressors barely work but do help a little, and the damage stays the same as when you dont supress it.
 

- Lich -

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A no rifle supressor mutator, way to go. But these sup's not only make the fire silent on a distance, but they hide the muzzle flash, too. Getting rid of this would not be too nice.
I don't know if it is possible with a mutator, but what about adding distance sounds for rifles with supressors. According to this

http://forums.beyondunreal.com/showthread.php?t=140872&page=1

it would not be wrong/not realistic, cause they do not fire subsonic rounds. Something more quiet than the standard distance sound, so maybe u will not hear it in some firefight or in an area with ambientsound, but to be noticed when it is quiet at the moment. Still more stealth, but not as much as with a mp/supressor combination.

And about balance: I do not know what would be unrealistic about balancing new weapons through attachments. So maybe giving supressors or other 'cool' attachments to mp's only. The m4 did not get a m203, the m16a4 no ACOG (and this is good!). It is the same thing, isn't it?
Building new weapons only cause they are nice, but not caring about balance is not a good way in my book. I do not want them to be modded irrealistic, to give them flaws or advantages they do not have in real live to balance them, but to think which weapons can be implemented without balancing problems, and maybe think about adding a certain attachment. When all future rifles get suppressors, well, at some point a lot of them will get useless. Just because these weapons are abled to carry a suppressor, we do not need them in game.
 
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mat69

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AFAIK it's not a problem to remove the vests from your Loadout server wise, so why don't you make a no armor-day, a only LevelII vest day ... and then you'll see how people like it to bring out their old favorite weapons, to bring out the DE again ...
Many armies don't have such vests or only do a small degree, so call the fight then Austria vs. Iraq or something like that. :D
 

ecale3

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- Lich - said:
A no rifle supressor mutator, way to go. But these sup's not only make the fire silent on a distance, but they hide the muzzle flash, too. Getting rid of this would not be too nice.
I don't know if it is possible with a mutator, but what about adding distance sounds for rifles with supressors. According to this

http://forums.beyondunreal.com/showthread.php?t=140872&page=1

it would not be wrong/not realistic, cause they do not fire subsonic rounds. Something more quiet than the standard distance sound, so maybe u will not hear it in some firefight or in an area with ambientsound, but to be noticed when it is quiet at the moment. Still more stealth, but not as much as with a mp/supressor combination.

And about balance: I do not know what would be unrealistic about balancing new weapons through attachments. So maybe giving supressors or other 'cool' attachments to mp's only. The m4 did not get a m203, the m16a4 no ACOG (and this is good!). It is the same thing, isn't it?
Building new weapons only cause they are nice, but not caring about balance is not a good way in my book. I do not want them to be modded irrealistic, to give them flaws or advantages they do not have in real live to balance them, but to think which weapons can be implemented without balancing problems, and maybe think about adding a certain attachment. When all future rifles get suppressors, well, at some point a lot of them will get useless. Just because these weapons are abled to carry a suppressor, we do not need them in game.

How about increasing how loud the sound is in close, making it play a bit farther away, and having no distance sound since bullet crack isn't modeled anyway.
 

Logan6

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Dec 23, 2003
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Well I've got a suggestion. No exotic armour peircing sub gun rounds, no rifle suppressors, no weapons balancing, fix the old weapons so that their as realistic as can be made, and increase the flash and loudness of the short barrelled assault rifles. In real life there is already balance between the weapons. The right weapon for the right job. And if you want armour piercing in a subgun, the P90 cuts through level II like it was butter. As for a subgun being able to penetrate level IIIa I've never heard of it. That armour was made to stop assault rifles. However, the soviets did come out with tungsten tipped 5.45? rounds that were meant to defeat that armour.
As for rifle suppressors, you have to bring the bullet below the speed of sound so whats the point? It will have no penetration, worse than a pistol.
And personally, I think more study needs to be given to the shotgun. I have heard many a tale of shotguns penetrating light armour. Also, the M1S90 should be converted over to the M3S90 which has selective pump action. Switching over to pump gives the rounds more power as your not bleeding off gas, thus giving you some extra punch.
 

yurch

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Logan6 said:
And personally, I think more study needs to be given to the shotgun. I have heard many a tale of shotguns penetrating light armour. Also, the M1S90 should be converted over to the M3S90 which has selective pump action. Switching over to pump gives the rounds more power as your not bleeding off gas, thus giving you some extra punch.
Do yourself a favor. Figure out how much 'extra' punch this would give to the round and then compare it to the average armor velocity rating.
 

})FA|Snake

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Ah Logan6, its been awhile since you've been around to post utter nonsense.

With the excpetion of saying the P90 penetrates Level II armour everything you just posted is complete bull****
 

Logan6

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Dec 23, 2003
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heh, well Snake, Iv'e said it once, and I'll say it again. Like I give a **** what a worthless not contributing peice of **** like you thinks. ;)
 

spm1138

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Logan6 said:
heh, well Snake, Iv'e said it once, and I'll say it again. Like I give a **** what a worthless not contributing peice of **** like you thinks. ;)

Putting that winkie there doesn't make you look like much less of an asshat.
 

Logan6

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Dec 23, 2003
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Well to make it more plain, cops talking about how they have seen vests penetrated by close shotgun blasts ( On the TV show COPS, which is pretty informative). Im assuming they were level II vests since thats what most cops wear. Yeah, I'd have to research a lot more to clearly state anything, but I feel that the shotgun is a litte underpowered in game IMO.

But for the most part though my point is lets not get into totally exotic things that are very rare. I spent three years in ROTC attached to a Texas National Guard Unit ( that is now in Iraq ). We didn't get much. Our armoury consisted of mostly grenades and M16s. No exotic ammo, just plain old ball round. We had three LAAWs and a few claymores ( probably given to us by mistake ). This is mostly what your going to see in the field. Now regular army probably gets a little better, but your not going to see a lot of exotic stuff on the battlefield. We already have the HK Mk23 and the .357 desert eagle. Now you'll are talking about putting armour peircing rounds in assault rifles. Whats next, Pulse rifles? Leave it alone. Some people have said they are against any others belt feds, etc. but these are far more common on the battlefield than armour piercing rounds.