As for Doom3, I've read it's stunning graphics with concern to each creature/player is under the premise that a usual max of 3-5 creatures will should be on the screen at once. Hardly what you'd want for a game like this. And yes, you could dumb down the detail, but then what would be the point in waiting so long for the Doom3 engine, anyway? Besides, isn't this game primarily single player? So who's to say the netcode won't be crap? How refined will the code need to be if they only (I think I read this somewhere) will support multiplayer with a max of 4 players?
Turin_Turambar said:
Quake 3 also seemed an "indoor engine" in the beginning, but look at the Call of Duty levels, with the same "indoor engine".
You are forgetting something. Call of duty was released
4 years after Quake 3. That means that it had CPU and graphics power at its disposal
4 years more powerful than Q3. So, if you're going to make
that particular arguement, know that you might want to say, "Hey, lets wait to make Infiltration however long it takes for Doom3 to come out,
and then wait another few years for graphics hardware to enable the Doom3 engine to become a viable outdoor engine!" By that time, for all we know, Unreal Tournament 2007 may be a better candidate, or Unreal Warfare, or whatever Unreal title might be out at the time.
If you suggest such a correlation without the 4 year delay, let me know how well Call of Duty plays on a PIII 700Mhz (the minumum required CoD CPU) with a 32MB GeForce 256 DDR system (well below DX9 capable, though it does have 32MB: the minimum CoD video ram requirement for GPU)--a top-notch system when Q3 shipped
. And whether you'd enjoy Infilitration 3.0 at that framerate on your current system with the added cost of the fastest CPU out as well as a GeForce 6800 Ultra (sure to be out by D3's release) Just so it can use Doom3's nice lighting. (sure there are some innacuracies I'm bringing up, but they're all based on your basing Q3 as a viable outdoor engine with CoD being it's evidenced proof).
All things considered, though I am no expert, I think that the 2 best choices for the team are indeed the ones they currently appear to be taking mostly into consideration: UT 2004 and FC.
(SDS)benmcl said:
The choice is simple. Use the Speedpad and play or don't use the Speedpad and don't play.
Dude. Seriously. Listen to yourself. What, are you a Belkin salesman?