Infiltration for UT2k4

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FieldMedic

Less good UT Player ever
Aug 30, 2001
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Lots of usefull infos there.
My actual lack of free time say thanks to such threads to stay updated with INF news :)

/me say hello to zeep by the way :)
 

Gnam

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Feb 13, 2002
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Yes, please.
I'm not going to pretend to know anything about the latest FPS engines, but I have to agree with the notion that Unreal's mutator system is nigh indispensable for a community-driven game like Inf. It would be very combersome trying to use multiple mods like Yurch's grenades or Duke's XM8, etc. together using a regular mod menu. I'm sure work-arounds could be devised, but I think the mutator system is the optimal aproach. Some would say we allready have enough problems with mod compatibility (ie any 2 mutators that mod the same weapon) as it is. ;)
 
Apr 11, 2002
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Just got Far Cry today. The engine is very impressive, and the AI seems to have
improved since the demo, but there have been a couple of times (not just one time,
but a few) when the bot would get stuck in a corner and I could do just about anything
to it without it noticing.

Edit: The dissapearing items can be fixed by manually adjusting LOD settings in the Far Cry Config Tool.

Video Options (Advanced) -> Customize.
Go through the tabs and screw around with the settings all you want.
 
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(SDS)benmcl

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After giving some further thought I have concluded, not that it matters, that for me the engine doesn't as long as it meets:

1) Does what SS wants. AI, graphics, programming etc.
2) Doesn't take ages for SS to learn.
3) Community members that are not part of the team can with reasonable ease map or provide new mutators.
4) Well supported by the company that makes it.

At the moment 1 to 3 is beyond my ability to evaluate.

As for 4, well after spending some time in the forums over there well all I can is that there are some pissed off people concerning the SDK. Apperently it is done but the lawyers are working on the license. Thats the basic understanding althought there are some wilder rumours floating around. The compnay refuses to comment.

I have download the documentation on the Sand box and started to play with it. Wow.

I am sure that when it is decided it will be well reasoned and the best of many options available. I just hope it doesn't take as long as "soon" to get there. ;)
 

Domino

< Phoenix Rising >
Oct 25, 1999
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Farcry may be flashy and tempting... but lets remember that the UT engine has a much larger playerbase, not to mention a much larger modder base, and it's solid as a rock.

And an INF game that spans gigantic environments might get a little slow... who's to say both teams don't get lost, or spend the game chasing eachother across huge stretches of terrain? With the bulk system (or whatever it evolves into), it'd take an annoyingly long time to get to wherever you're going. I mean, take a look at the Farcry environments and you'll see what I'm talking about... they are huge!
 

(SDS)benmcl

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who's to say both teams don't get lost, or spend the game chasing eachother across huge stretches of terrain?

That has more to do with game types. With DM and TDM probably be a problem but there is nothing to say you can't have smaller maps for these.

For EAS and DTAS there should not be a problem. Game type with good map design is key. in UT2K4 you can also have some fairly large maps. Actually you can huge maps if you mess with scaling, ie reduce the size of characters and buildingd, although that does create other problems.
 

{GD}Ghost

Counter Terrorist Operative
Mar 25, 2001
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I like the idea of larger maps personally, as long as they are used for EAS/Spec game types. Larger maps with specific objectives allow for better ambushes, booby traps and general maneuvering, that is near impossible with smaller maps because you can cross most maps and reach objectives and/or choke points within seconds. Larger maps, when used with an objective based style of play allows for many more options and makes the use of "artillary" (you all know what I'm talking about) and sniper rifles justified and worth while.
 

zeep

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Feb 16, 2001
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Dtas could be good with big maps too yes. Defenders will have a reasonable amount of time to set of booby traps, organize the best line of defense and the voice com will make it all so real!
I really really hope you guys pick ut2k4. At least it's a name we all know and an engine that gets official and non official support. Just think of Chris' OGL renderer for instance :)

Ofcourse i am very biased because i dont own Farcry. I wasn't even planning to buy it. Maybe now i will. But i already know i won't play it for long.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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guys, do not buy FarCry cause INF will maybe switch to it... this is a decission that hasn't been made yet. So, only buy the game now if you want to play it, make maps for it or even mods. You can always buy it later on (much cheaper) if we really switch to it and you want to play our mod then still. :)
 

geogob

Koohii o nomimasu ka?
Buying a game now because a Modification might be release for it in 2 years from now kinda makes no sense at all. You'd be far better of buying it in 2 years where it will cost less and your hardware will offer you a much better gaming experience.

Buy the god damned game if you wan't to play it. If not, don't. That's just common sense. :rolleyes:
 

(SDS)benmcl

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I wasn't planning to buy the game so soon got my hands filled with Infiltration and UT2K4. But a week after it game out I saw it for about $30 cheaper than normal so why not.

Haven't really much time to play it and I really hads to wait unti my SpeedPadN52 to get in for the extra binds. (Can't play with key board for more than 30 minutes at a time.).

Messed around with the Sandbox a bit. Interesting. Stll biased to UT2K4 though.
 
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Apr 11, 2002
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Beppo said:
guys, do not buy FarCry cause INF will maybe switch to it... this is a decission that hasn't been made yet. So, only buy the game now if you want to play it, make maps for it or even mods. You can always buy it later on (much cheaper) if we really switch to it and you want to play our mod then still. :)

geogob said:
Buying a game now because a Modification might be release for it in 2 years from now kinda makes no sense at all. You'd be far better of buying it in 2 years where it will cost less and your hardware will offer you a much better gaming experience.

Buy the god damned game if you wan't to play it. If not, don't. That's just common sense. :rolleyes:

What is this...common sense that you speak of. I know not what it is...


Of coarse I want to play it, and screw around with the map making utils, otherwise I would have bought it in two years:p
 

cracwhore

I'm a video game review site...
Oct 3, 2003
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Hahaha, the "SpeedPad"....I wouldn't buy that if I were you.

I bought that just for INF because I also hate how the keyboard makes my hand numb. I bought the speedpad, read the back of it, died of laughter and then returned it. Luckily for you guys, I scanned the package. :lol:

Maybe they fixed this "issue" in the n52..but I doubt it.
 

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cracwhore

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Oct 3, 2003
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No. That is the real warning on the box. If you like, I could post the whole scan of the box, but it turned out kinda crappy.

Lesson to be learned?

-Don't buy Belkin products...they'll touch your sperm.
 

-Penfold-

New Member
One of the main things (especially since DSL, AA:O and UT2004) that most impressed me about the unreal engine that got me into (bothering with) online gaming (instead of LAN+Bots gaming) was the netcode. I'm no expert on the matter, but everywhere I read about it it praises it, and everytime I stray into multiplayer gaming for a game that isn't Unreal engine based, I am disappointed with it's jerkiness and flaws--and thereby more impressed with Unreal's relative lack of them.

So, yes, I realize FarCry has elements that would make it a great candidate. However, I ask this (not an argument for going with UT, but an honest question) --
how good is FarCry's netcode?
Can it cope with as great a diversity of ping times as Unreal? If not, what good is all the realistic looks and distance if you empty an entire clip into someone and they don't go down because your ping is above 80?


(off topic allert: )
[LD]CrAcWhOrE said:
Lesson to be learned?

-Don't buy Belkin products

I think the n52 is a joke under most situations considering the keyboard can usually function just fine if not better.

However, I can recommend the Belkin n45. It has but two weaknesses, though:
1) your thumbs can bump together (though not the pads) if you move the left analog pad right and the right pad left. (though in most games this is a non-issue)
2) There is no "rumble" force feedback.

Considering it's price at buy.com (under $16 shipped free), though, I feel it is by far the best value for any PC gamepad that I am aware of. (and unlike all the other d-pads I've tried for PC gamepads (all PoS), this one is actually quite good).
 
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(SDS)benmcl

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That is the real warning. I have also seen warnings concerning Saitek products and a few others. You should follow that advice when handling power cords and USB connectors. Some have the same warning and others don't. The N52 doesn't seem to have the same warning but I always wash anyways.

The choice is simple. Use the Speedpad and play or don't use the Speedpad and don't play.

As far as netcode concern I have seen complaints concerning FarCrys code. Hopefully it will be fixed in a patch.
 

geogob

Koohii o nomimasu ka?
Good point... graphic engine is one thing, but its not all there is...

At the time of it's release, Quake 3 was a nice game visually. But the net code is totally screewed. Even now, after all those years and uptades, I feel that it's even worse the it was in earlier versions. (But then again, we must keep in mind that Punkbuster didn't help much).
 
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Apr 11, 2002
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Net code is not set in stone. Most mods have a modified netcode, including, IIRC, Infiltration.

The few moments I was on Far Cry multiplayer, it was fairly smooth, but the over
abundance of explosives and bunnyhoping madness made me decide it was better
to go elsewhere for my gaming fun.