Infiltration for UT2k4

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-Penfold-

New Member
{GD}Ghost said:
That is not only one of the dumbest ideas ever posted seriously on these boards, it is also technically impossible. :stick: :p

It is not one of the dumbest ideas ever posted seriously on these boards, as it was not posted seriously.

I was being sarcastic.

I was also attempting a lame little embedded riddle.

Oh, and it's not impossible, just highly improbable.

"Things are only impossible until they're not."
 
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crazyjohn

New Member
Apr 28, 2004
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2004..... Then doom3 and unreal 3 come along and everyone whines for a port. Wait another 6-12 months then start a new project on something with a little more kick. Crytec's engine might make a inf like game too cartoony and not have the right player base. Gotta be able to attract the valve and id fans for a change. HL2 shouldn't be an option but wait and see. 2004 looks pretty bland even on my 5900 :( what a waste of $50 that was.
 

zeep

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Feb 16, 2001
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6-12 months?
I really hope ss releases a beta with 2 weapons, one map and one gamemode +tdm before 6-12 months geez.
The world goes round fast. You're either in, or out. Another 6 months gives another mod enough time to be number one.
I cant believe anyone at ss will sit back and just wait for almost a year to decide what engine they wanna do somehting on. Why not start on one now and see where it goes. If you don't like it then maybe switch.

I'm no coder so you got me there but animations , textures etc, all that stuff can be imported everywhere right?

bah.. ok i may be ranting. But dammit i'm not feeling up to waiting another year for a release on whatever engine.
 

(SDS)benmcl

Why not visit us here in the real world.
May 13, 2002
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Until they remove that POS thing called Steam HL2 should not be on anyones list. It won't be until until atleast November and probably much later than that.

I would perfer the UT2K4 engine and thats the one I am learning. If they choose another fine, as long as it does the job, and I will play. Won't contribute much but I will play.
 

PIRSCHER

New Member
Feb 1, 2004
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Infil 4 UT 4 ?

Ha ! Everytime i watch, i see only emtpy servers. Who should play this game with her boring comunity ?
 

{GD}Ghost

Counter Terrorist Operative
Mar 25, 2001
1,453
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Who the **** are you and why are you here again?

This is the kinda of dumb ass that would roll up on the Palace in Auburn Hills on an off day and say that the Pistons don't exist.

I've finally come to the conclusion that common sense is not standard equiptment anymore.

Now where were we again?
 

geogob

Koohii o nomimasu ka?
Beppo said:
Do not expect the next version of INF being some sort of direct port to the next engine. It is a full new version started from scratch to allow us to learn from the past design errors within the scripts aso. So everything will be new...


I've seen this post just now. I would like to congratulate the team on their approch for the port to a new engine. You guys are really take the most professionnal path and from what I see you are doing a good software engineering job! If you keep that open philosphy throughout infiltration's future projects, I think we can expect an exceptionnal game / simulator or what ever it can be called.

What do you know, maybe you can get some military/law inforcement organisation interested in your product!
 
Apr 21, 2003
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geogob said:
What do you know, maybe you can get some military/law inforcement organisation interested in your product!
How you mean it?
Maybe the US Army will f***k up the crappy Ubi and give the SS the job, so they will be somebody who can do the job professional and as real as it gets? :D
 
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geogob

Koohii o nomimasu ka?
No I mean if it really gets "as real as it gets", some training facilities my be interested in the product (or an evolved version of it) for training purposes. That could mean funding for the team, etc.

And there is not only the us army out there... I know the Australians spend a lot of money on training software and stuff like that. A license for a software from a project on which I worked was sold more then 2 millions $CAD to the australian army.

It wouldn't be that hard to get interest. Just contact the right persons and do some promotion (maybe at military oriented meetings, symposiums and conferences). Of course, you'd need a good product and a solid marketing base, but that's all possible imo.
 

Logan6

TC Vet
Dec 23, 2003
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They were showing the software the US army was training on the other day on TV and it wasn't America's Army. Forget what engine they are currently using, but it still hasn't hit the shelf for civilian purchase yet. And the civilian product will be different. But it seems they are still using crosshairs! OMG! I couldn't believe it. Where are the iron sights? Then it showed they could flip to iron sights, but they were still relying on crosshairs too. Someone should ship em a copy of infiltration.
 
Apr 21, 2003
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Lol.

No guys, INF is still a game and AA:O too, but the armies and similar use training simulator software. It is not about realism, ironsights, or good graphik, it is about to train the soldier in accurassy and to be able to handle different combat situations. Byside the software they also train real situations on training grounds (as known) and shooting training on shooting ranges, for good sights and weapon handling. Snipers use sometimes some software, to chek their accurassy too, but all that has nothing to do with gaming.

AA:O is not a training simulator, it is a recruting game. INF is kinda simulation, but it is still a PC game.
 
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geogob

Koohii o nomimasu ka?
Don't get me wrong! I never said INF is ready to be a training simulator. I said it could become one in the future. There's a big difference there. Of course, if Sentry Studios is NOT interested in such an advanture, then it's fine with me. I was only mentionning the idea.

If INF would be used for training purposes, it is clear that modifications should be done to reflect the needs for that training. The first thing that would be added would probably be crosshairs (because the point of a training simulator isn't, obviously, to learn to use iron sights!).

Personnaly, I don't consider INF a game (that my pov), but a simulator. Nevertheless, it's still not a simulator ready for professionnal use.

I've worked on simulator projects for military training in collaboration with the Canadian army. It is true that graphics isn't the main thing researched there. _BUT_ if you can have all the features of a good and efficient training simulator plus the good graphics (good meaning nice visually AND an accurate representation of RL as it would be percived in the field), then you'll have an interesting product.
 

Arethusa

We will not walk in fear.
Jan 15, 2004
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Quick question for the devs, assuming any are listening: was the Half-Life 2 engine considered, and, if so, what was the general concensus? Just curious on what you guys think. Release dates and Steam would make me edgy in your position, but honestly, I'd brave all that for Source, which simply looks ****ing astounding.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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infiltration.sentrystudios.net
@Arethusa... use the search function... already discussed on this forum widely...
Sure, HL2 (Source engine) is in our minds but without a chance to see the final product first hand we cannot even consider it now. Other engines do look 'astounding' too tho... but the look of what is made public is meant to 'blow the average gamer away' - so to speak. What the real game and online experience will be is something you cannot say right now.

On another note...
Just think about the millions of ways on how to exploit specific thinks that can ruin an online game. Hundreds of testers can only find a specific amount of exploits... thousands over thousands of gamers that purchased the retail game later on will find the same amount within the first hours they play it normally.
So, noone can say anything about this right now.
 

zeep

:(
Feb 16, 2001
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Well look here Beppo, you are approaching your 2k4-th post. That can't be a coincidence ;)
See it as .. destiny. hehe