Demosthanese said:
I'm generally un-impressed with the plastic look I've seen in the Far Cry demo, but I'm
sure that can be fixed up. I love the way mutators work in the unreal engines, and no
other engine that I have seen has anything comperable. Still, if you can get something
comperable to the mutator system working on the Far Cry engine, go for it.
Far Cry features some render modes you can directly select within their menu that allow you to choose from a very sunny paradise setting over to a cold setting that looks way more realistic then, just due to the colors. And you can even turn on a cartoon render mode (cellshading) that makes everything look like a highly enhanced XIII.
The modability in FarCry seems to match UTs 'standards' and goes even further cause the whole game above the engine is written in LUA scripts and doesn't relate on partial native codes.
A mutator system is not available within FarCry but they feature a fully functional mod menu selection that lets you easily switch between the different mods. Same goes for UT2k4 that will get a patch for this system to work then fully too.
Anyway, I haven't had enough time yet to check out the scripting possibilities in FarCry and their SDK is still not yet released but a mutator or similar system should be able to be implemented.
UT2k4 is 'still' UT... and so we already know it really good, even with the new features using some things differently aso. So it would be easier to start on.
Well, no need to discuss the different pros and cons here... but I guess you guys can imagine that such a decission is not made easily.