Floaty, dodgy gameplay works great on consoles.
Kinda does.
http://www.youtube.com/watch?v=6Otvrq_22EI&feature=mfu_in_order&list=UL
@Teridax, that's the first time ever I've heard someone saying that vanilla UT3 has floaty gameplay.
Floaty, dodgy gameplay works great on consoles.
@Teridax, that's the first time ever I've heard someone saying that vanilla UT3 has floaty gameplay.
It is bad in ut3 simply because it's out of place. The players are rather grounded and there's plenty of times on every map where you should be able to jump up on something only to find out that you need to do a double jump to reach it. Just thinking of the mechanics of a double jump makes me sigh.Floaty probably wasn't the word I should have used. Jumpy, I guess, would be better. I'm not saying it's bad in UT3 or anything, I just don't like the double jumping that much. Double jumping is pretty good in UT3 when compared to 2k4, but it still seems kind of weird to me.
It is bad in ut3 simply because it's out of place. The players are rather grounded and there's plenty of times on every map where you should be able to jump up on something only to find out that you need to do a double jump to reach it. Just thinking of the mechanics of a double jump makes me sigh.
True, I love wall dodging. But at least that makes some sense, whereas doing a jump then magically jumping again at the apex of your first jump does not.Wall dodging good. Double jumping bad.
True, I love wall dodging. But at least that makes some sense, whereas doing a jump then magically jumping again at the apex of your first jump does not.
IIRC in the UT2004 code it says that you double jump using jets. But it was never explained in the actual canon, nor is there any effect like that present in the games.
I don't mind double jumping with the jump boots, since they are like jump jets. But aside from that, they don't really make sense or augment the gameplay in any way.
The Unreal Engine 4 is a long ways off BTW. So it looks like we probably won't see another UT until the next gen consoles come out.
http://kotaku.com/5477534/unreal-engine-4-still-a-long-ways-off
If you like UT1 so much, why not play it?
Boring.
No idea about Dodge jump never used it maybe cause I like in UT99 land most of them time, the problem with UT4 is that not everyone can be happy cause you have the UT99 people and the UT2004 people and you can only please one group not both, any attempt to please both will fail unless you can have mutators to give people one way to play and others another way.
UT4 should look to make the movement more impressive, rather than worrying about retaining some previous thing exactly. For example, it would be great to have wall-running, climbing, sliding, maybe something like a grapple, etc., if these were technically possible.