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If UT4 was announced...

Discussion in 'Unreal Tournament 3' started by Arnox, Nov 29, 2010.

  1. d3tox

    d3tox Face down in a pool of his own vomit.

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    1) Quality of release - I realize this may not have been Epic's fault, but seeing how UT3 went, it HAS to be on the list.

    2) Color - I agree with whats been said above. A little more diversity in color would be nice. This game is not real, not even close, so why do the graphics need to be. It's an ARCADE SHOOTER!

    3) Gametypes - I think the idea of a "fractured community" is actually a misconception. I was one of those people, but after playing alongside a bunch of (pansy) Carzz guys for some time now on the greed servers, I'm pretty sure that the Carzz guys were probably never DM guys and vice versa. If anything, I think the extra game types tend to pull people in who wouldnt normally look at a straight shoot em up game like quake or ut.

    Bottom line is this: Greed MUST STAY. It's actually more fun and intense than CTF or DM ever were for me. (I just said it.) It would be nice however, to see what Epic could do in terms of level design solely for Greed, as a lot of the CTF/VCTF maps have quirks in them that don't play so well with the game type. For instance, Carzz can be parked on the score hole in almost all of the VCTF maps, making them one giant campfest.

    4) BINDABLE VOICE TAUNTS!!!! Seriously, the absence of a bindable acknowlegdement puts too much stress on voice chat, and then you have to listen to some drunkass babble on and on and on because you can't set anything up in game. (Chat binds require you to divert your eyes, so I dont count those.)

    Flame ON!
     
    Last edited: Nov 30, 2010
  2. GreatEmerald

    GreatEmerald Khnumhotep

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    About quality of release - closed beta, anyone?
     
  3. N1ghtmare

    N1ghtmare Sweet Dreams

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    I always found this weird. I am not super-mega-pr0 at either of these, but I am pretty good at both in general (maybe leaning to better at vehicle stuff).

    Maybe it is because I played BF1942 second to UT as a child :p. Although I would think if you are good at DM/CTF you would naturally be good at Caez, since they are much easier to learn/use.
     
  4. d3tox

    d3tox Face down in a pool of his own vomit.

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    Most of the played VCTF maps have routes that don't allow for vehicles, so a DM/CTFer can be effective on a VCTF map without using Carzz. I personally don't like em, because they limit my mobility and ability to react (as strange as that sounds, you can't strafe or dodge in most vehicles...).
     
  5. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    I've never liked the carzz, I'd probably hate the Caez. :c
     
  6. Princess_Die

    Princess_Die Always Out Numbered... Never Out Gunned

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    UT4 wishlist

    Vehicles that don't handle like shopping carts
    Auto team balance at map change
    Competitive mutator
    Default 15 min matches
    Fix no damage AVRiL hits

    Greed 2.0

    Skull hole causes damage to vehicles after 10 seconds.
    Non-titan Greed starts with skulls randomly dropped at beginning of game

    Titan Greed 2.0

    Titans last 45 seconds
    Behemoths last 30 seconds
    Limit ground stomp like titan ammo: regenerates after n seconds
    No autohome rockets that turn 90 degree corners
     
    Last edited: Nov 30, 2010
  7. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    If the next UT doesn't have Steam integration it will die as fast as UT3.
     
  8. Wail of Suicide

    Wail of Suicide Member

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    I'd rather see Unreal 3 and if they make a Unreal Tournament 4, then make it as an expansion pack to the singleplayer game. I'm not sure remaking lots of weapons we've seen before is worth a standalone title.
     
  9. BITE_ME

    BITE_ME Bye-Bye

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    There was a UT3?
     
  10. Poker

    Poker Anus Retentus

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    On the bonus disc should be a video recording of the 2009 internal postmortem at Epic, deconstructing point-by-point the abomination of game design that was the Titan mutator, followed by a recorded apology for the damage it did to online gameplay, and a promise never again to attempt to realize such a not-even-half-baked concept.

    And I expect this because, as everyone knows, Epic are known for their humility.
     
  11. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Except Titan was fun and the patch and the Titan pack were one of the only reasons people played the game in early 2009.
     
  12. Godfrey.Payans

    Godfrey.Payans Member

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    Fixing/improving multiplayer functionality would be great, as would some sort of in-game management of downloaded content.
     
  13. UnrealGrrl

    UnrealGrrl Enemy flag carrier is Her!

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    In 1 box: Unreal 3 & Unreal Tournament Xtreme Edition (finished, fixed edition of UT3 on the new engine)
     
  14. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    If UT4 were announced, pants would be creamed and everyone would continue bashing every ounce of dead horse out of Epic until and well after its release.
     
  15. Flak

    Flak I am Gamer, hear me Pwn. RAWR

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    UnrealGrrl OH EM GEE! Hi <3

    Sjosz LOL
     
  16. Bi()ha2arD

    Bi()ha2arD Toxic!

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    A guy standing in your spawn area hitting E repeatedly is fun, yes.
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I didn't say every map was made for Titan. Whose fault is it for playing 24/7 Face servers that have Titan on for some stupid reason?
     
  18. Capt.Toilet

    Capt.Toilet Good news everyone!

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    I haven't read all the posts in this thread but I will give my input since I do somewhat care about this series still.

    -Weaponry was pretty spot on from the beginning except a small niggle about the flak ball and goo gun. It just felt too heavy and the trajectory felt off. It needs to be lobbed far and fast. There was a reason why I thought the flak cannon center looked like a piston. As for the goo gun, bring it back to its former glory. The delayed explosion is awesome in theory, but really never panned out.

    -Make sure the mouse control is fixed. UT3's mouse control, regardless of sensitivity, just felt god awful.

    -Make player models a bit more colorful instead of brown, gray, black, etc. And no I am not talking UTcomp style colors. The models were fine when it came to Team based gametypes, but during regular DM they were pretty hard to make out unless the map had some color to it.

    -Make sure the weapon tracers match up with the crosshair when playing with weapon shown. This is a big foopaw with UT3 and can really mess up your shots. It did for me at least.

    -Do not bring that stupid hover board back. It is tacky and was more flair than actual usefulness.

    -As far as gametypes are concerned. DM, TDM, CTF, Warfare(like it was described as being a year before UT3 came out, not what we have currently), Invasion(as a mutator at least), and a new gametype that they seem fit to bring us. Keep all the modes from 2.0 out of UT4. They weren't really that fun.

    -I am not much of a map critic, but I will say this. Keep the static meshes to a minimum. UT3 was a good start with this, but it can be improved.

    -Don't make your menu a damn map. Having to wait for your menu to load is bad design.

    As for multiplayer, I realize there will always be dud shots. That is the nature of the Unreal Engine netcode, so it really won't do any good to complain about it.
     
    Last edited: Dec 2, 2010
  19. N1ghtmare

    N1ghtmare Sweet Dreams

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    How did you not find it useful?
     
  20. UBerserker

    UBerserker old EPIC GAMES

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    Weapon balance shouldn't be touched and yes, Hoverboard was the greatest new feature about vehicle-based games.
    As for better coloured team skins, I definitely agree.
     

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