I don't like the idea of an endless translocator, what's the point of endlessly teleporting. It's just dumb.
Are you kidding me? That's one of THE things the entire NA competetive CTF community wanted back. It completely restricts your creativity and slows down the pace of the game. So long as the speed with which the trans is propelled is scaled to the game properly, it is a perfect fit. I could go on more about it but that's a whole other topic, and it has been discussed before in detail on sites like UnrealNA, and agreed upon by the majority it should've been unlimited.
Other than the aforementioned suggestion, I think it would be a bad idea if Epic decided to change the orginal weapon formula and go with something new. If they want to do that then they're making a game that is NOT UT. I'm fine with a few additional gametypes, but they failed to bring back Double Domination in UT3 as a stock gametype which was a mistep imo, while gimmick gametypes like Titan were thrown in for the expansion.
The UI obviously needs a transformation. UT2004 provided a wealth of client options, community interaction (built-in IRC), and server feedback, like seeing who's playing in a server before even joining it, everything needed to nurture a competetive community. It also had a ribbon, tab-like interface instead of this nested tree mess that is UT3. Not only that but you really couldn't fine-tune what options there were to one's liking. If I wanted legoland graphics, I had to go in the ini to do it. But that issues been hashed so many times I don't want to harp on it anymore.
If anything the Gamespy requirement was utter problematic. Especially when it would go down and make people drop in the middle of games.
One thing I really wish Epic would do that they never seemed to have done in the past is confront the actual BEST competetive veteran players from the community, and get feedback directly from them. Or if anything allow them to get involved in private alpha and beta testing, and that way they could really iron out issues the competetive players know are a problem and they can release the game as it should be, a polished product.