For Mark Rein's sake, why can't people just enjoy the platform of their choice?
I never advocated a 360 only release; I only hoped that the 360 gamers were not left out. It would be fine and dandy by me if they released this new "expansion" for the 360, PS3 and the PC. Happy now?
Do your PC have pee-pee envy over the 360? Many people bought UT for the 360, many of them are playing online right now.
And that article you link to is not piracy. It is direct theft of the product. Piracy involves illegal copying of the product. This guy was caught stealing the product and attempted to sell the stolen merchandise.
If PC gamers are so stupid that they cannot tell the difference between piracy and merchandise theft, then no wonder Epic is abandoning the PC gamer market. Fool!
Because the platforms are not the same, they are not identical, and the platforms have different demands both physically, and the expectations of their fanbases.
You just cannot make one game version that playes ideally on both the Xbox/PS3 and the PC, nomatter which platform you make it for, the platform you port it to will have shotcommings and problems, or fail to live up to the expectations of its users.
Here's just a couple of things for you to chew on:
- The Controller versus the KB/M, Consoles ship with the gamepad as a standard, therefor its games are designed to fit around it, however, it does not, by any means, have the same volume of input options as a Keyboard does, nor does it have the precision of the Mouse, this means there are core differences in how you design games for one or the other, how UI's can and should work to be userfreindly, how many options you can manipulate before it becomes information overload and a chore to do, how many real-time commands/moves/options you can control ingame and so forth, usually this means that if you port from Console to PC, the game will feel dumbed down and devoid of options that we would expect to find in a PC game, and the controls usually feel "off" somehow, and if you port from PC to Console, it will feel conveluted, fidgety and like a chore, and the controls can often be unforgiving and hard, and some things just wont port propperly at all, so features and options allmost allways get terminated in the process, the two input systems are just not the same, and someone is going to get the short end of the stick in a port (and usually it is us PC players who draw the shortest straw, and we are mighty tired of it!).
- Current gen Consoles just don't have enough RAM compared to current PC's, this puts a cieling on many things, how big textures can be, how many sounds you can use, how many different meshes you can draw, etc etc.
- Current gen Consoles only support around 16 players online, whereas the PC will support 32 or even 64 players, this is quite the problem when making maps, big 32 player maps are no fun on the Consoles, and having only small 16 player maps is not acceptable for the PC, so someone is going to get shafted, either by having a whole bunch of big maps they can't fill, or by having too few maps that is playable on a 32 player server.
People will stop caring about platforms the day they make a Console that offers the same abillities as a PC, but no sooner, the way things are now, ports
allways mean that someone gets shafted, one way or the other, something is not going to perform to expectation, even the really well made ports like CoD4 still suffer from the two platforms differences (CoD4 really lacks MP maps that are suitable for 32 player servers).
There is a way around this however, they could build very different versions for the Consoles and the PC.. but its not profitable, its too expensive to do, and the payoff is just not big enough, hence nobody does it, some do it to a degree, but never fully, and thus there will allways be compromises in the games.
So to answer your question: do we have "pee-pee envy over the 360"? No, quite the opposite, we are sick and tired of beeing limited by the 360 and PS3, we have more controls, we have more RAM, we have more precision, we can handle more onscreen information, we have more raw horsepower under the hood, and we want to use it!