Epic Announces "Major" UT3 Expansion

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Labnetik

Trapped In Unreality
May 10, 2006
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platforms post

that sir, was a mighty fine post, nicely said and so very true in regards to today's pc gaming climate.

Elitest much? Really bad superiority complex you got right there, you should get a check up.

Don't forget offliners. :D

Console commands eh? I might try em, but as it stands the slo mo mutator is good enough. And the thing is, i only want to slow down the bots AI speed (reaction time and all that stuff) but i don't want to slow down the whole game. I'll just wait for the expansion to fix everything up. :)

You deserve respect.

well he's on read-only for now, so it's all good. And yeah i would laugh it off as a different opinion but i can't stand people insulting my skills and intelligence when they have neither played against me nor met me.

Yeah he is pretty cool eh :). He knows how to make a post.

PMS rampage? The hell is that?!?

Boogler has obviously spent too much time finishing at the top of every scoreboard and he's lost touch with humanity a little bit, it happens to many and they wind up viewing others have nothing worthwhile to offer to the game they play, others are treated as lesser mortals and insulted/bullied online just because it's easy, accessible and the person doing it is sitting behind a pc, not face to face - some will still do it to your face. It doesn't just happen to players though, even mappers can be snobby and elitist. It's a sad state of affairs but that's what happens everywhere, not just games :rolleyes:

Unreal 1 was my first real FPS, I used to be an offliner, I only found multiplayer worked by luck (didn't know alot about mp gaming at the time), on dial up.. from then on it became an addictive activity to get online and interact with people inside such a game, the interaction was better than winning when you're new to all that. In many respects I still am an offliner but online, because of my intelligence and awareness, certain things can bug me constantly.. usually it's because of people using exploits, unfair map design and unfair/weak gameplay - I'm very observant. We all have our own idea of a good game though, so I don't hold all my views as though they are the only valid ones, you have to put some views aside and you can still have fun. My point is, offline you don't have to deal with the increased issues faced online, which can be a good thing for your enjoyment if you have less to bug you.

slomo command exists in unreal 1, 1.0 is normal and then you change it to 0.1-0.9 depending what you want. This slomo command probably exists in every UT including UT3. A quick google found for UT3

SLOMO 1 - Sets the speed of the game back to normal real time speed
SLOMO 2 - Sets speed to double. Increase number to go faster
SLOMO .5 - Sets speed to half. Decrease number to go slower

obviously as discussed this only affects game speed and is nothing specific to bots, I don't think they can be changed with commands, you only have the difficulty settings to change. I would expect the easiest setting of the bots to be easy enough to fight, it should make them miss most of the time and not always see you.

opinions on topics can be tolerated but bullies shouldn't be, I can't stand bullies who constantly act like this online, I've seen people who don't change even after years and most of them wouldn't dare to act like it face to face. When you go into a game where it's about having fun you wouldn't expect to meet such cold characters, but they exist unfortunately. I think anyone who goes online to play and decides to use the text or mic needs to at least try and make the effort to keep communication game related and not personal and if they say anything insulting at least say sorry at the end of it.

PMS - women's period/time of the month.
http://en.wikipedia.org/wiki/Premenstrual_syndrome

thanks for the kind words :)

UT2004 movement & gravity with UT3 graphics would be great!

er, no lol. This is an old suggestion - it happened while ut3 was being made, and was thankfully ignored because epic wanted to make ut3 unique, not similar to ut2004, to bring gameplay closer to its roots like the more grounded ut99. I have a feeling piglet you suggested this back then too :D


:lol:

Yeh if they change the gravity back to UT2k4 style I'll rage.

me too, but they won't change it now, the game was designed from the ground up for the current movement style. Nobody should panic that epic will listen to these dreamers. I fear if epic included a new mutator that too many servers would start using it though :rolleyes:

Back to the topic, please!

ok boss ;)

I'd like epic to include assault, I think that would be great for ut3, expand the player count and bring more variety = more fun. When you think what assault brought to ut2004. If I remember correctly epic did say they were including alot of assault style gameplay in warfare but it never happened as promised, so maybe we are due some assault style action - I think it would certainly inspire many mappers to make assault/race/trial maps. It might start fragmenting what is left of the ut2004 assault community though, although that has reduced alot on its own, it's still quite popular at times though.
 

brdempsey69

Original UT Owns !!
Jun 19, 2003
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UT2004 movement & gravity with UT3 graphics would be great!

Roll on the jump from UT2003 to UT2004

No thanks. UT3 movement was good enough.

I've seen many UT3 servers that had the Dodge Jump mutator running on it. You know how many players those servers had? None, not one. 2k4 movement didn't bring players to UT3.
 

UnixPimp

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Jan 22, 2003
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Because the platforms are not the same, they are not identical, and the platforms have different demands both physically, and the expectations of their fanbases.

You just cannot make one game version that playes ideally on both the Xbox/PS3 and the PC, nomatter which platform you make it for, the platform you port it to will have shotcommings and problems, or fail to live up to the expectations of its users.

Here's just a couple of things for you to chew on:

  • The Controller versus the KB/M, Consoles ship with the gamepad as a standard, therefor its games are designed to fit around it, however, it does not, by any means, have the same volume of input options as a Keyboard does, nor does it have the precision of the Mouse, this means there are core differences in how you design games for one or the other, how UI's can and should work to be userfreindly, how many options you can manipulate before it becomes information overload and a chore to do, how many real-time commands/moves/options you can control ingame and so forth, usually this means that if you port from Console to PC, the game will feel dumbed down and devoid of options that we would expect to find in a PC game, and the controls usually feel "off" somehow, and if you port from PC to Console, it will feel conveluted, fidgety and like a chore, and the controls can often be unforgiving and hard, and some things just wont port propperly at all, so features and options allmost allways get terminated in the process, the two input systems are just not the same, and someone is going to get the short end of the stick in a port (and usually it is us PC players who draw the shortest straw, and we are mighty tired of it!).
  • Current gen Consoles just don't have enough RAM compared to current PC's, this puts a cieling on many things, how big textures can be, how many sounds you can use, how many different meshes you can draw, etc etc.
  • Current gen Consoles only support around 16 players online, whereas the PC will support 32 or even 64 players, this is quite the problem when making maps, big 32 player maps are no fun on the Consoles, and having only small 16 player maps is not acceptable for the PC, so someone is going to get shafted, either by having a whole bunch of big maps they can't fill, or by having too few maps that is playable on a 32 player server.

People will stop caring about platforms the day they make a Console that offers the same abillities as a PC, but no sooner, the way things are now, ports allways mean that someone gets shafted, one way or the other, something is not going to perform to expectation, even the really well made ports like CoD4 still suffer from the two platforms differences (CoD4 really lacks MP maps that are suitable for 32 player servers).

There is a way around this however, they could build very different versions for the Consoles and the PC.. but its not profitable, its too expensive to do, and the payoff is just not big enough, hence nobody does it, some do it to a degree, but never fully, and thus there will allways be compromises in the games.


So to answer your question: do we have "pee-pee envy over the 360"? No, quite the opposite, we are sick and tired of beeing limited by the 360 and PS3, we have more controls, we have more RAM, we have more precision, we can handle more onscreen information, we have more raw horsepower under the hood, and we want to use it!

Same old tired arguments.

The 360 and PS3 has better specs than 90% of the PC's out there. If Epic tailored the game to YOUR PC, then it would be an EPIC failure of the game. Very few people have super gaming rig PC's with neon tubes in the case, so the game would be a flop.

Whoops! According to the PC-types, UT3 was a flop on the PC.

I originally played Half Life 2 on the PC when it came out. I just recently played Half Life 2 on the 360 because I have the Orange Box. SAME DAMN GAME.

If Valve can do it, so can Epic.

Why don't you actually play the games across the different platforms instead of reading some biased blog and assuming that a game cannot exist across PC and console platforms.

You PC bigots started this horse droppings of an argument. READ MY ORIGINAL POST, IF THAT IS NOT BEYOND YOUR READING COMPREHENSION LEVEL.


All I said was "I just hope they make this available for UT3 360 users." That is it. WHERE DID I SAY ANY PLATFORM WAS SUPERIOR?


Your "pee-pee" envy is in that no one is playing games on your platform choice anymore. With the idiotic attitude you have towards other platforms, no wonder why.
 

brdempsey69

Original UT Owns !!
Jun 19, 2003
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@UnixPimp,

I understand where your coming from. Yes, they should make the expansion pack available for all platforms. But, it won't all come at once and they should start with the PC version first, since it's like you said, the 360 version has players online and the PC version doesn't.

I'm a PC user, but I've got nothing against consoles. The heat you're taking is because many feel that the PC version of UT3 was a console port and it didn't have the features of previous versions of UT for the PC.

The reality is Epic simply didn't finish the PC version of the game.
 

Dark Pulse

Dolla, Dolla. Holla, Holla.
Sep 12, 2004
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I originally played Half Life 2 on the PC when it came out. I just recently played Half Life 2 on the 360 because I have the Orange Box. SAME DAMN GAME.

If Valve can do it, so can Epic.
I hate to take you off your high horse* but may I remind you that when HL2 came out nearly four years ago, it, too, needed a pretty beefy PC to experience on full details.

Only the PS3 and 360 could handle those games. The PS2 didn't have a chance in hell, and the XBox port lacked multiplayer entirely and had horrid framerates plus crappier textures. Of course a console released years later could receive a port of the game with no loss - they have significantly better hardware.

So sir, please pour yourself a steaming hot cup of shut the **** up.

*This statement is a lie.
 
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Kaleena

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Feb 17, 2008
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I agree with Labnetik's post.

I don't expect much from this expansion though, if they do something good I'll be extremely pleased for sure, but if they don't, meh I won't cry.

While the gameplay of UT3 suits me fine, I don't like the graphical style with excessive bloom, blur etc. If they released a new UI with highly customizable graphics, I would highly appreciate that D: I've tried with UT3tweaker, but I couldn't get something I liked. For example removing the depth of field makes the background textures look terrible, I just can't stand it. A little slider to change the amount of blur could do it :]
 

Kronos7

New Member
Apr 1, 2008
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Without listing the obvious things I'd like to see appear in this expansion which everyones pretty much already listed, I'd like to see ramp dodging back, there was no reason that should of been removed, its been there since Unreal 1.

I honestly think the gravity should be decreased, not even UT1 was as clunky or as heavy as it is in UT3, to much time developing Gears of War does that I guess.

I'm for sure not going to pre-order this though, I'll wait for more news, and reviews until I buy(or if I buy). I still cant believe I wasted over a 100 dollars buying two UT3 collectors editions.
 

TheIronKnuckle

What the hell is this "ballin" thing?
TBH i want skyboxes back :p

Playing with skyboxes was always fun. Why did they have to remove them? They still have their uses. Even though it is now possible to make huge background landscapes instead of skyboxes there is no reason they can't continue to be included. Someone might need to use one at some point.

Maps like as-convoy would be impossible to make without skyboxes.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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TBH i want skyboxes back :p

Playing with skyboxes was always fun. Why did they have to remove them? They still have their uses. Even though it is now possible to make huge background landscapes instead of skyboxes there is no reason they can't continue to be included. Someone might need to use one at some point.

Maps like as-convoy would be impossible to make without skyboxes.

Skyboxes are irrelevant and non-functional in this engine because they were a way to fake real skyboxes, the type you can build yourself. That's enough reason to not include them anymore. This is the way forward.
Maps like AS-Convoy would still not be impossible to make with this different way of making skyboxes (or skydomes), they just become more labour intensive.
 

TheIronKnuckle

What the hell is this "ballin" thing?
Really? :(
I always loved skyboxes for some reason. It must just be the whole illusion that they present. The fact that a little box located in the corner of your map could generate the sky for the whole level always impressed me. It makes me feel a bit like god tbh. :lol:
When i've got this little box where the things i put in it can dramatically alter the entire sky i can't help but feel a little powerful :p

I suppose i miss that aspect of mapping.
 

Severin

New Member
Feb 8, 2008
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I think they should also release a new demo with this expansion.


Depends on what the expansion actually is, If its like the bonus pack i.e a couple of shoddy maps then there is no point (imo it woauld also be the final nail in the coffin). If its a 2k3>2k4 style update then yes it would be a good idea. Mainly to show people its no longer a poor quality beta.
 

MonsOlympus

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May 27, 2004
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The 360 and PS3 has better specs than 90% of the PC's out there. If Epic tailored the game to YOUR PC, then it would be an EPIC failure of the game. Very few people have super gaming rig PC's with neon tubes in the case, so the game would be a flop.

Wait... so youre telling me that 100 million is only 10% of the worlds gaming PC's, wow. Who woulda thought the PC market could grow that much in a day :lol:

And in up to date news (not 4yr old news) read my sig!~ Gah tired arguments :rolleyes:
 
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Sys-X

Commercialized Killer !!!
Mar 22, 2006
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Same old tired arguments.

The 360 and PS3 has better specs than 90% of the PC's out there. If Epic tailored the game to YOUR PC, then it would be an EPIC failure of the game. Very few people have super gaming rig PC's with neon tubes in the case, so the game would be a flop.

Whoops! According to the PC-types, UT3 was a flop on the PC.

I originally played Half Life 2 on the PC when it came out. I just recently played Half Life 2 on the 360 because I have the Orange Box. SAME DAMN GAME.

If Valve can do it, so can Epic.

Why don't you actually play the games across the different platforms instead of reading some biased blog and assuming that a game cannot exist across PC and console platforms.

You PC bigots started this horse droppings of an argument. READ MY ORIGINAL POST, IF THAT IS NOT BEYOND YOUR READING COMPREHENSION LEVEL.


All I said was "I just hope they make this available for UT3 360 users." That is it. WHERE DID I SAY ANY PLATFORM WAS SUPERIOR?


Your "pee-pee" envy is in that no one is playing games on your platform choice anymore. With the idiotic attitude you have towards other platforms, no wonder why.

Wow man just wow the ignorance is just too much for me, you sir are so wrong in every aspect you are talking about.