UT2004 movement & gravity with UT3 graphics would be great!
Roll on the jump from UT2003 to UT2004
Movement, Yes Please ! (it might help to make warfare fun)
Gravity, Maybe somewhere between the two.
UT2004 movement & gravity with UT3 graphics would be great!
Roll on the jump from UT2003 to UT2004
UT2004 movement & gravity with UT3 graphics would be great!
Roll on the jump from UT2003 to UT2004
UT2004 movement & gravity with UT3 graphics would be great!
platforms post
Elitest much? Really bad superiority complex you got right there, you should get a check up.
Don't forget offliners.
Console commands eh? I might try em, but as it stands the slo mo mutator is good enough. And the thing is, i only want to slow down the bots AI speed (reaction time and all that stuff) but i don't want to slow down the whole game. I'll just wait for the expansion to fix everything up.
You deserve respect.
well he's on read-only for now, so it's all good. And yeah i would laugh it off as a different opinion but i can't stand people insulting my skills and intelligence when they have neither played against me nor met me.
Yeah he is pretty cool eh. He knows how to make a post.
PMS rampage? The hell is that?!?
UT2004 movement & gravity with UT3 graphics would be great!
Yeh if they change the gravity back to UT2k4 style I'll rage.
Back to the topic, please!
UT2004 movement & gravity with UT3 graphics would be great!
Roll on the jump from UT2003 to UT2004
Because the platforms are not the same, they are not identical, and the platforms have different demands both physically, and the expectations of their fanbases.
You just cannot make one game version that playes ideally on both the Xbox/PS3 and the PC, nomatter which platform you make it for, the platform you port it to will have shotcommings and problems, or fail to live up to the expectations of its users.
Here's just a couple of things for you to chew on:
- The Controller versus the KB/M, Consoles ship with the gamepad as a standard, therefor its games are designed to fit around it, however, it does not, by any means, have the same volume of input options as a Keyboard does, nor does it have the precision of the Mouse, this means there are core differences in how you design games for one or the other, how UI's can and should work to be userfreindly, how many options you can manipulate before it becomes information overload and a chore to do, how many real-time commands/moves/options you can control ingame and so forth, usually this means that if you port from Console to PC, the game will feel dumbed down and devoid of options that we would expect to find in a PC game, and the controls usually feel "off" somehow, and if you port from PC to Console, it will feel conveluted, fidgety and like a chore, and the controls can often be unforgiving and hard, and some things just wont port propperly at all, so features and options allmost allways get terminated in the process, the two input systems are just not the same, and someone is going to get the short end of the stick in a port (and usually it is us PC players who draw the shortest straw, and we are mighty tired of it!).
- Current gen Consoles just don't have enough RAM compared to current PC's, this puts a cieling on many things, how big textures can be, how many sounds you can use, how many different meshes you can draw, etc etc.
- Current gen Consoles only support around 16 players online, whereas the PC will support 32 or even 64 players, this is quite the problem when making maps, big 32 player maps are no fun on the Consoles, and having only small 16 player maps is not acceptable for the PC, so someone is going to get shafted, either by having a whole bunch of big maps they can't fill, or by having too few maps that is playable on a 32 player server.
People will stop caring about platforms the day they make a Console that offers the same abillities as a PC, but no sooner, the way things are now, ports allways mean that someone gets shafted, one way or the other, something is not going to perform to expectation, even the really well made ports like CoD4 still suffer from the two platforms differences (CoD4 really lacks MP maps that are suitable for 32 player servers).
There is a way around this however, they could build very different versions for the Consoles and the PC.. but its not profitable, its too expensive to do, and the payoff is just not big enough, hence nobody does it, some do it to a degree, but never fully, and thus there will allways be compromises in the games.
So to answer your question: do we have "pee-pee envy over the 360"? No, quite the opposite, we are sick and tired of beeing limited by the 360 and PS3, we have more controls, we have more RAM, we have more precision, we can handle more onscreen information, we have more raw horsepower under the hood, and we want to use it!
I hate to take you off your high horse* but may I remind you that when HL2 came out nearly four years ago, it, too, needed a pretty beefy PC to experience on full details.I originally played Half Life 2 on the PC when it came out. I just recently played Half Life 2 on the 360 because I have the Orange Box. SAME DAMN GAME.
If Valve can do it, so can Epic.
TBH i want skyboxes back
Playing with skyboxes was always fun. Why did they have to remove them? They still have their uses. Even though it is now possible to make huge background landscapes instead of skyboxes there is no reason they can't continue to be included. Someone might need to use one at some point.
Maps like as-convoy would be impossible to make without skyboxes.
I think they should also release a new demo with this expansion.
The 360 and PS3 has better specs than 90% of the PC's out there. If Epic tailored the game to YOUR PC, then it would be an EPIC failure of the game. Very few people have super gaming rig PC's with neon tubes in the case, so the game would be a flop.
Same old tired arguments.
The 360 and PS3 has better specs than 90% of the PC's out there. If Epic tailored the game to YOUR PC, then it would be an EPIC failure of the game. Very few people have super gaming rig PC's with neon tubes in the case, so the game would be a flop.
Whoops! According to the PC-types, UT3 was a flop on the PC.
I originally played Half Life 2 on the PC when it came out. I just recently played Half Life 2 on the 360 because I have the Orange Box. SAME DAMN GAME.
If Valve can do it, so can Epic.
Why don't you actually play the games across the different platforms instead of reading some biased blog and assuming that a game cannot exist across PC and console platforms.
You PC bigots started this horse droppings of an argument. READ MY ORIGINAL POST, IF THAT IS NOT BEYOND YOUR READING COMPREHENSION LEVEL.
All I said was "I just hope they make this available for UT3 360 users." That is it. WHERE DID I SAY ANY PLATFORM WAS SUPERIOR?
Your "pee-pee" envy is in that no one is playing games on your platform choice anymore. With the idiotic attitude you have towards other platforms, no wonder why.