The Unreal community is DEAD.
... he exclaimed, on the fan forum thread's 7'th page.
The Unreal community is DEAD.
... he exclaimed, on the fan forum thread's 7'th page.
I seem to recall reading the game would be released "when its done" and that they were aiming for Q4 2007. UT3 would have massively benefited from a beta taking place months ahead of when it did. Doing things last-minute is always a huge risk. Haste makes waste, so they say. "Dr." Capps should have learned this in all his coursework to get that doctoral degree.That's a pretty stupid theory.
UT3 likely had a "release date" in September sometime. They couldn't just push it off because the beta demo had a ton of feedback. In fact, most of the major feedback from the demo was fixed in the first patch, and most of the major feedback from the retail release will be fixed in the second patch. I think that is doing pretty good.
I will second this. Although UT3 has its problems, optimization is not one of them.Errr, what? I haven't played a better optimised game in a long time. Most games don't even start up on my comp, but ut3 runs great on medium settings. That's just bull****.
Wow, what version of Vista are you using? It has its problems, yes. It's a resource and memory hog, yes. It has some of the stupidest design decisions ever in an OS, yes. I wouldn't use Vista, yet, and I would never advise businesses/organizations/clients to use Vista, yet. However, it went through a UT3-like design process up until the QA part. Back in longhorn it was supposed to be built from the ground up without all that legacy stuff just like how UT3 was supposed to have conquest and all these other nifty features. That proved too daunting for each so both projects were scaled back. In both cases the two projects proceeded to be built up, but when it came time for QA testing UT3 was kicked out as a beta and virtually nothing that people were harping on was changed when the game was "finished"...er, shoveled out in time for holiday sales last year. Epic doesn't want your feedback and in many cases will delete and/or ban people for what they say regardless of if its true or not. Now when Vista was getting its beta releases and release candidates before going final, there were a ton of complaints and issues popping up. Last time I checked any negative comments about Vista that had been posted by myself and others on MSDN and other sites were NOT deleted without notice. Some of the people involved in building Vista would read over these comments and others while probably not directly responding to them. However, everyone was kept in the know about what was going on. Did Vista have major problems on its release? Yes, it was pretty bad on release and still hasn't been completely fixed. Unlike Epic, Microsoft isn't sending its employees out to silence people for their comments about Vista and has instead set up numerous blogs, corporate focus groups, and feedback gathering teams (besides all that "help make _____ better" monitoring tools). They may be out talking sunshine like Mark Rein is, but they're not actively screening the negativity out there--in many cases it's getting attention and Microsoft is letting people know, officially, that it's getting attention. Vista and UT3 were botched on release, but the two products are getting completely polar opposite treatment after release.Do some research before posting bs. Vista is far less complete that UT3 is and I'm sure if you read much on vista you'll find next to no positive comments about it. Hell even the installer is broke on vista. As for name changes UT3 has had a few but that is completely irrelevant to anything except its name.
Then you weren't paying attention. UT2007 was slated for "mid 2006" then "late 2006" then "early 2007" then name changed then "mid 2007" then "late 2007" before finally settling on November 19th. That's a crapload of delays no matter how you look at it.I seem to recall reading the game would be released "when its done" and that they were aiming for Q4 2007. UT3 would have massively benefited from a beta taking place months ahead of when it did. Doing things last-minute is always a huge risk. Haste makes waste, so they say. "Dr." Capps should have learned this in all his coursework to get that doctoral degree.
You mean Microsoft is out there personally responding to flaming trolls on message boards? Wow! Props to those amazing MS guys!Vista and UT3 were botched on release, but the two products are getting completely polar opposite treatment after release.
while Vista hasn't been the massive faliure a lot of people paint it as for me, I have to agree with the last part of this sentence. You dont go around deleting every peice of feedback that isnt a glowing positive review. It's just bad buisness. Why don't they see that?Vista and UT3 were botched on release, but the two products are getting completely polar opposite treatment after release.
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"Found" this somewhere
It depends. Epic never said the beta demo was being released to perfect the game before it went to retail, they said it was to make sure it ran well on a variety of different machines of varying age.
Have you been around for any previous UT game release? EVERY demo (from UT onward) was released with issues that were not patched previous to retail and were fixed in the first few patches. It happened with UT2003, it happened with UT2004, it is happening with UT3.
...but alot of us thought it would make it into the retail game, because we thought the retail game was still a ways off.
This isn't the "same mistake". UT3 is better than 2k3 in almost every way. I only compared them because they both had relatively sub-par releases.Well i am confused to be honest, i just don't understand how Epic could let this happen after seeing how 2k3 played out, why would anyone want to make the same mistake twice?
This isn't the "same mistake". UT3 is better than 2k3 in almost every way. I only compared them because they both had relatively sub-par releases.
This isn't the "same mistake". UT3 is better than 2k3 in almost every way. I only compared them because they both had relatively sub-par releases.
The maps, weapons, mouse issues (I still cannot get a mouse setting and crosshair, honestly where the **** did crosshair options go, was that so hard Epic, was it really? - that make the game at all playable), poor design, consolised interface, consolised feel to the game in general and much more.
It's selling poorly on the PC because PC gamers don't like buying consolised crap. Deus Ex: Invisible War, Thief: Deadly Shadows and such, all demonstrate the principle very well.
well duh. You would expect the technology from 2007 to produce a better game then the technology from 2003. The only thing it can't account for is gameplay, but epic has done a good job there. (of course, i believe that UT1 is the best one so far, and that uses old technology, the thing there is the gameplay factor).UT3 is better than 2k3 in almost every way.
Bye Bye EpicEpic's been slowly falling down a steep Grassy Knoll like a dead horse with its PC Consumers so their making the right decision to focus on consoles.
Hopefully a Company will notice that Epic is Dethroned and produce a New Fps Aesthetic for PC Only.
If Crytek is supposed to "replace Epic" as the King of PC, they've done a rather terrible job of it.