Zound

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tdw-socke

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Nov 21, 2003
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oh, ok, the now implented stuff is exactly, what i want, only thing i could imagine as improvement would be, offering a seperate sound-file, to make it possible to change theese more often, without forcing the players to download the big soundfile each time...

frogger, i guess, what you want isn't possible the easy way...
 

frogger187

eat. sleep. frag.
May 2, 2003
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no..i've asked before..it isn't really that great of a feature..and would likely get quite annoying..would be fun for a week or so though..:)..not worth the coding..
 

ProAsm

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Mar 20, 2002
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Zound 47 Beta 2

Now in ini file:

bBotsTalk=False

If this is set to true then the Bots "should" use Zound.
Some exceptions:
1. Bots cannot say time or anything that is directed at 1 player only.
2. As Bots cannot use Unique ID's (CD Key Hash) - bBuffSound is automatically set to True if bBotsTalk=True
3. Bots cannot use the "hello" and "byebye" features yet.

http://www.unreal.co.za/files/beta/Zound47B2.zip

Please test this well as it can create bugs.
 

tdw-socke

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Nov 21, 2003
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in the ini it says:
## Note: This needs to be copied into the UT2004.ini file
does this mean copied or moved?
if i have no ini, but moved it to the ut2004.ini, i have no zounds :(
 

tdw-socke

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Nov 21, 2003
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it's working with bots :D
very funny ;)
now, how can i switch iff the bots autotaunting?

But i had to put on the zounds47b2.ini to get it working...
 

ProAsm

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Mar 20, 2002
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Interesting - thanks for that.

does this mean copied or moved?
Copied.
Basically you need to copy everything from the ini to the UT2004.ini file then change the options there.
Maybe I make it as normal where the ini file is used as standard but for multi servers you do as in UT2Vote - Zounds47.ZoundMulti something like that.
On the other hand, maybe I scrap the multi altogether as its only a handfull of Admins that are complaining about it.

Yes I can emagine the Bots being quite funny :)
 
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ProAsm

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Ok I have put Zound back to using the ini file only like always.
I will however (later) make a special for those few Admin that need to run multiservers.
Zound47 will also be released tomorrow around 1 am along with UT2Vote48.
 

tdw-socke

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Nov 21, 2003
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oops, i had a typo, i'd like to knowm if it's possible, to switch off the bots autotaunting, and only the bots...

wormbo says, it's hardcoded and only possible, if all taunts are disabled, or if i make an empty voicepack for the bots :(
 

ProAsm

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Mar 20, 2002
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I had a look and yes bAutoTaunts is hard wired and effects all players including Bots.
There is a way around using the GameRules Class but it may still be very tricky to seperate the AutoTaunts.
I wonder why Epic did that.
 

ProAsm

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a question on IRCReporterz: Is it possible, to support CTF4, means 4 team games?
Due to the failure of the forum I did not see this.
I dont have a clue how IRCReporterz works so I cannot answer that.
 

ProAsm

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As I am busy atm with Zound48, I've had several requests to put in fixed timed triggers, like GameEnd etc to play special sounds on triggers etc....
Here's one I received again tonight which triggered my memory :)
Hi Proasm,

First of all I cannot say often enough that your tools are very great (UT2004). We actually have almost all of them on our server.
Starting with UT2Vote49, Zound, Demorecord, Duelgame, UTExtra etc.
However, I have one question.
You know the game show Jeopardy :) right.
It would be fun to have this theme sound during the voting time…
Is there ANY way to implement it there? I was thinking to have it as “hello” starting sound but with a huge delay or something. But when the guys on our server reach the score limit earlier, it would not come of course.
Do you have any idea how we could that accomplish?

Thanks in advance

Michael aka Mephisto

Any thoughts on this and how we should or could implement it ?
 

frogger187

eat. sleep. frag.
May 2, 2003
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he is wanting a few things...the way i inderstand it...

1. a specified trigger when utvote menu opens

2. triggers played at specific intervals within the game (mentioned were game start, game end, and midgame)

for #1 i would think zound would need to interact with UT2vote and recognize when the menu pops up (although playing jeopardy each time would get annoying IMO...so you may want to have 5 possible entries for 'ut2votetrigger[0]=' and play them sequentially or random)

for #2 i would think have 3 'timedtriggers[0]=' triggertime[0]= would suffice.

Not a bad idea..not sure how used it would be though..
 

ProAsm

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Mar 20, 2002
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Ok, now that I've had a day or so to think about this, it cannot just be a TimedTrigger[n]= because what reference do you time it against.

Also as you say it cannot be related to anything like UT2Vote so all we have to look at is GameStart or GameEnd.
As suggested, during the game would be too difficult because when is "during the game".
So all I can suggest as being practical at this stage is:
StartGameTrig=120 (seconds between 0 and what ?)
EndGameTrig=20 (seconds between 0 and 120 ?)
Also what should we call these 2 triggers as the sound files will need a name.
StartGameTrigger and EndGameTrigger ?

One guy mentioned frag counts and timelimit...
Problem is a Mutator runs long before the game has started and Zound does not have a clue what the fraglimit or timelimit is of the game.

Anyway I'll see if I can get something together tonight as a starters.
 

tdw-socke

Member
Nov 21, 2003
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as i spoke with gomjaba aka mephisto i had the idea of an announcer sound like in q3a, saying things like "two frags for the lead" etc. Is something like that possible? i guess, a clientside mutator would be needed :(
 

frogger187

eat. sleep. frag.
May 2, 2003
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ProAsm said:
Ok, now that I've had a day or so to think about this, it cannot just be a TimedTrigger[n]= because what reference do you time it against.

Also as you say it cannot be related to anything like UT2Vote so all we have to look at is GameStart or GameEnd.
As suggested, during the game would be too difficult because when is "during the game".
So all I can suggest as being practical at this stage is:
StartGameTrig=120 (seconds between 0 and what ?)
EndGameTrig=20 (seconds between 0 and 120 ?)
Also what should we call these 2 triggers as the sound files will need a name.
StartGameTrigger and EndGameTrigger ?

One guy mentioned frag counts and timelimit...
Problem is a Mutator runs long before the game has started and Zound does not have a clue what the fraglimit or timelimit is of the game.

Anyway I'll see if I can get something together tonight as a starters.


the hello sound is played at entry, not game start...does this mean zound doesn't know when the match starts? if not..i don't know of a good thing to reference from.

if it can see match start..then matchstartsound would play then (t=0), midmatchsound would play at midmatchtime=xxx, (t=xxx) and endmatchsound would play when match ends..(gameend)

*re-reading your post...are you saying there is no way to measure time? UT2Vote reads system time...anyway to use this as a measure?
 
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hmishima

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Sep 10, 2004
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frogger187 said:
the hello sound is played at entry, not game start...does this mean zound doesn't know when the match starts? if not..i don't know of a good thing to reference from.

if it can see match start..then matchstartsound would play then (t=0), midmatchsound would play at midmatchtime=xxx, (t=xxx) and endmatchsound would play when match ends..(gameend)

*re-reading your post...are you saying there is no way to measure time? UT2Vote reads system time...anyway to use this as a measure?

I don't think that could work frogger...everyone has a different system time...unless you just go by the minutes...or maybe...after 60 seconds, trigger, 120 seconds, trigger...etc...see that, I just talked myself out of disagreeing with you. *smacks forehead*