Zound

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ProAsm

Active Member
Mar 20, 2002
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No Zound is not whitlisted because Epic reckon the sound files made by Admin are normally many megabytes in size.

Whitelisted servers are so in the minority that they have become a joke.
In GameSpy there are 3846 UT2004 DeathMatch Servers of which 212 are whitelisted, not even 10% :)
 

tdw-socke

Member
Nov 21, 2003
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urgs, now on one of our servers zounds isn't working anymore... i didn't touch that one since i installed the 4.7... mutate zounds still gives the triggers, all serverpackages are in the ut2004.ini, and the ut2vote47.ini also is ok.

Only F2 doesn't show zounds... but on the other servers, where it's running as usual, it's also not listed...

"mutate zounds on" as admin also no difference, and also restarting didn't help :(
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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from the sounds of it zound will never be whitelisted..but i too have decided being standard is no longer a goal of mine as it has zero impact on our traffic.


tdw-socke, we have zound 46 and ut2vote47 running on many servers without issue..triggers, etc, mutate zound, all work. no new mutators or anything added?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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what's the current status of zound46 and olstats? AFIK they don't work together reliably...Have seen rumblings of a work around..but not the specifics...anyone got the scoop?
 

tdw-socke

Member
Nov 21, 2003
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well, all my servers run well with olstats and zound46, only that one is making problems... it shows all triggers after mutate zounds, but if i do a say <trigger> it simply writes the word, like no zound is installed...

i had problems with misconfiguration or missing packages, that times, it never wrote the trigger-word, it simply did nothing...

But as it works on our new server, i don't care much for it. The utextra-hitsounds-probleme i have is another story, but that one also doesn't work without olstats...
 

tdw-socke

Member
Nov 21, 2003
994
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ok, a totally different question:

i installed the serverbots for 2k4 - working
i installed elmuertes bull****, which i modified in one point and recompiled it - working

but: i'd like to let the serverbot use zounds!
the triggersounds don't show up, but no sound is played. Other players can use zounds as usual.

and a quick question regarding serverbots: it's allways using the first bot in the list. Is it possible, to randomize that one? Oh, and the ping ich much higher than the defined value for a bot.
 

sh0V3l

New Member
Oct 23, 2003
246
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i can make a voice pack for the bots doesnt bullsh1t let u specify a voice class ?? Actually you can make a voice pack too its really easy with UT2K4 Voice Packager i took an ut99 vp and exported all the .wav files with ude's advanced exporter but u can do it with ued too takes a lilk longer is all . it took me less than an hour to make a vp with 48 diff wav's i couldnt believe how easy it is so give it a try or tell me what u want to use and ill be happy tob whup one up for ya , i can even make it so its only for the bots thers a section actually 3sections that effect theacknolegements friendly fire and team i think it would work nicely
 

tdw-socke

Member
Nov 21, 2003
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bull**** uses the say-function, or at least, it seems to. The text, the bot says is showing up in the chatline, like a human player would type it. Even with a definable delay. And everything is definable, eg. which messages to use, if the bot is shot, which to use, if the bot kills someone, which to use, if he kills himself, which to use, if he wins, if he loses etc. Lots of variables for playernames, weapons and so on are possible, so making the bot say "Hey Shov3l, is there another weapon than the flak, which u can handle?" is as easy as "shov3l, you shot me 5 times with the linkgun. One more time and i'll kick your ass!"

It's really funny to see some guys answering the bots in the irc-reporter at work :D

only thing is, zounds is not working with it :( maybe bull**** uses a modified say-function...
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
only thing is, zounds is not working with it maybe bull**** uses a modified say-function...
Thats because a Player "talks" Clientside and a Bot "talks" Serverside, therefore the Bots chat does not go via the BroadcastHandler.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
Zound47 Beta 1

As Zound grows its now got to the point where it needs testing :)

Version 4.7 now no longer uses a Zoundnn.ini file but rather stores/retrieves its information from the Servers UT2004.ini file thus allowing Zound to be used with multi servers.
The information will either be self setup or can be copied and pasted from the Zoundxx.ini file.

For you eyes only:
A Zound47B1.DMMutator has also been added to 'hack' the StandardServer system.

Those that use Zound, please test it out, especially with OLStats etc as several changes has been done to try and get the BroadCastHandler more user friendly.

http://www.unreal.co.za/files/beta/Zound47B1.zip

;)
 

tdw-socke

Member
Nov 21, 2003
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another small whish:
an option, to replace the standard-join- and leave-zound by own sounds.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
huh ?
Zound does not have a standard Join and Leave default sound.
It is up to the Admin to add what sounds he likes, just the trigger words are standard.
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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tdw-socke..i assume you mean each client could choose their own join sound..this would be cool..of course it would have the option of all players hearing it...currently the join sound is for when you join..not when others join..
 

tdw-socke

Member
Nov 21, 2003
994
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dunno if clientside definition is possible, i thought of a serverside sound, everyone heres, if they join the server...
zounds46.txt says:
Zound comes with 2 defined words which will greet the player when he logs
on and bid him farewell when he leaves the game.
These sounds need to be called hello and byebye and MUST be in SoundFileName1
so i guess, my wish is already fullfilled?
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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tdw-socke said:
dunno if clientside definition is possible, i thought of a serverside sound, everyone heres, if they join the server...
zounds46.txt says:

so i guess, my wish is already fullfilled?

only joining player hears the hello sound...only other players hear the goodbye sound.

I was suggesting a serverside sound, but the client can choose the trigger he wants used when he joins/exits. i.e. when I join it will play "frogger is here!!" and when bob joins it plays "Barney's Theme"...

not sure which you were asking for.