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whishes

Discussion in 'Dev Team' started by tdw-socke, Jul 15, 2004.

  1. ProAsm

    ProAsm Active Member

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    Just looking through stuff I have some queries here.

    At what point should the Admin be able to cancel the vote.
    1. During voting ? ... if so then this may be possible.
    2. Once a vote has been decided ? ... this is awkward as what map should then be used or what should the game do, start a new voting process... it could get messy.
    I dont understand this.
    1. There is no mapvoting during a clanmatch so this obviously does not apply here.
    2. ClanAdmins are NOT allowed to force maps during a normal match, can you emagine the chaos if these Admins had that option.
    If you trust a particular ClanAdmin that much then give him VoteAdmin status.
    I had a look at this and if the Admin clicks End Game instead of Close then he should stop drinking as the 2 buttons are miles apart :)
    The End Game button is needed during a Setup incase he makes a mistake and wishes to cancel the Setup.

    Regarding Warmstart in ONS, I really dont know what to do here as detecting stuff in ONS is almost impossible so it will just remain as status quoa for the time being - no one has complained :)

    Listen Servers
    Is it worth going this route and making UT2Vote Listen Server compatible ?
    It just seems a hell of a lot of work for a handfull of people.

    Map Comments
    I had another look at this and should maybe be left for a seperate mod.
    It would seem that it can be done but it means replicating a HUGE amount of stuff to the client which can only cause lag problems for UT2Vote as we already replicate a huge amount of stuff :)
     
    Last edited: Mar 18, 2005
  2. hmishima

    hmishima New Member

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    RE: Listen servers. Forget that. That's opening a whole new can of worms. If the person can pick either "Listen" or "Dedicated" from their game menu, then they need to make a better choice if they want to use UT2Vote.

    RE: Map comments. That's what the email address if for:)
     
    Last edited: Mar 18, 2005
  3. tdw-socke

    tdw-socke New Member

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    Yes, i thought of mapvoting in a normal match, not in a clanmatch.
    So you think, that guys may kick players, but not force a mapvote? :lol:
    Well, maybe an ini-option like ClanadminCanForceMap=true/false could be the solution ;)

    That's exactly what i'm talking about. If he makes a mistake and hits EndGame, the Server will restart the actual game, or restart with default-map (dunno), he should only have the close-button, to stop the setup, so greying the EndGame-Button, if no clanmatch is active, or making the endgame-button act as close-button in that case, would lead out of this. But this was only a minor thingy...

    Because noone plays ons in clanmatch? ^^
    well, starting a new round for testing was all i asked for, if that is too much of effort, how about disabeling warmstart in ons (and as) as it is not working in the expected way?
     
  4. ProAsm

    ProAsm Active Member

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    Sorry - no can do.
    It would be ok if your server only ever saw one ClanAdmin that you know but out here we have 9 Clans and only 1 or 2 of those ClanAdmins can I trust.
    About 2 months ago we made all ClanAdmin Moderators on the UnrealZA forum and it was a total disaster and no matter what we did these guys kicked other clan members, edited posts etc etc.... no ways, if anything I will cut down further what ClanAdmin can do in UT2Vote as they are a danger unto themselves and the community.

    The End Match button is supposed to double up as a Cancel All if he wants to clear everything if he made a mistake or end everything when a match is taking place.
    The Close button cannot be the Cancel All else how will he close the menu.
    If the End Game button is not working then it must get fixed as I did not know this was not working if the Admin makes a mistake.
    What should happen if the Admin clicks the End Match button during a Setup if he makes a mistake, is the Game should restart with the current map but with all the ClanMatch Setup cancelled.

    ONS Warmstart
    I'll look into cancelling a Warmstart in ONS.
    The biggest problem is if the Admin made his own ONS Game with GameMake and called it MyJunk.JunkGame and there is no way that UT2Vote can detect that this as a ONS Game.
     
  5. frogger187

    frogger187 eat. sleep. frag.

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  6. tdw-socke

    tdw-socke New Member

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    Hmm, I agree with you Ben, but maybe then it's possible, to add a new admin-level, like we discussed "years" ago? so the clanadmin may only setup clanmatches and nothing more, while a semi-admin may also force map- and kickvotes?

    here all our full-members have clanadmin-rights, and i'm shure, in 99% they won't force kicks and maps without a good reason. They know, i would imidiately change the passwords, if they do and someone complains... :)

    but to come to your example, if you could set "ClanadminCanForce=false" (for kick and map), then you won't have any problems, and people like me, who want to give their Full-members a bit more might, could set it to true. I'd never give them full-admin rights, because they could and would mix up things, without even knowing it...

    regarding the endmatch-button, i guess, t's working ok, only thing is, if the clanmatch didn't even start, it could be disabled (the endmatch-button), to keep peeps from klicking it and restarting the map (wich is not in clanmatch yet) by mistake.

    e.g. the ffa-server is populated with 16 players, and the clanadmin sets up a clanmatch, which he wants to start at map-end (with set-game). Now he sees, he took the wrong gameclass, or somebody told him, that the server should stay in ffa for another map, so he simply wants to cancel the setup, and in that moment he clicks on endgame instead of close, just because of a misunderstanding. Now the server will restart the map and alot of people will be upset.

    Don't get me wrong, this is clearly a mistake of the clanadmin, which he will only do once, but a disabling of the EndGame-Button while the Clanmatch is not startet, would keep him from klicking the wrong button.

    As i said, it's a minor thing :)

    Regarding the warmstart in ons, imho i can not stay the way it is, because it doesn't work. Maybe you could look, which class the gametype extends, or if there are vehicles etc (vctf should have the same probleme, all vehicle-based gametypes should have it)... And if starting a new round isn't possible, then the warmstart must imho somehow be disabled.

    I know, only few people play ons and other vehicle-gametypes with clanmatch (as i guess, that more and more players are leaving UT), so i think, it's not worth the effort of writing a nwe warmstart, but disableing the warmstart in vehicle-gametypes would prevent them from this confusion...
     
  7. hmishima

    hmishima New Member

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    Any chance we can revisit the UadminMod type messages? T-Bone seems to have left us again and UAM 100 appears dead. I don't want any other part of his MOD except the broadcasts, and maybe the team balancer. Perhaps the broadcast part could go in Zounds? Thoughts?

    I know about serverext and server ads, but I vastly prefer UAM's messages features and ease of use.
     
  8. tdw-socke

    tdw-socke New Member

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    bnrealutils also manages bc-messages...
     
  9. frogger187

    frogger187 eat. sleep. frag.

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    did not know that...

    i must RTFM
     
  10. hmishima

    hmishima New Member

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    I just RTFM, and I didn't see anything about that socke...what version are you talking about?
     
  11. ProAsm

    ProAsm Active Member

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    The problem is this is a Global setting and will effect all ClanAdmin where in many cases one would only want it to effect a few trusted ClanAdmin.
    Maybe its time to look into a 3rd Limited Admin and give him powers taken from a list (next version).

    Ok what I have done here is as follows:
    During the Setup stage the End Match button becomes a Clear All button and if the ClanAdmin makes a mistake, he clicks this button and it will clear ALL the Games in the Setup Menu and he needs to start again.
    The level will NOT restart, although this needs testing asap (Beta 4 Friday)

    mmm I had another look and this is a tuff one but I'll see what I can do.
    In the meantime before I do Beta 4, make yourself a ONS game with Gamemake so you can test that as well.
    Do not mention the word ONS or Onslaught anywhere in the Title or GameGlass.

    At this stage I dont want to go near the UadminMod stuff as its too soon after T-Bone's dissapearance.
    You will be amazed just how many people have dissapeared because of family problems caused by gaming.
    Over time I have watched many come and go, we lost Yakomo through that :(
     
  12. hmishima

    hmishima New Member

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    Understood Ben. Thanks for the reply.
     
  13. tdw-socke

    tdw-socke New Member

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    Yes, the 3rd limited level would be the most comfortable solution, but what do you loose in adding the "ClanAdminCanForce"-option, compared to the acual version? Atm you also can only make people clanadmin, which can not force mapvotes (but kickvotes) and voteadmins, with all rights. So if you set the "ClanAdminCanForce"-option to false, everything would stay, as it is, plus the clanadmin can't force kickvotes. Imho nothing would change for you.

    Perfect :D , even better than that ;)

    This would be for the next test, or for the actual one?


    well, i'm testing some things in bnrealutils, not like with ut2vote, but i get the betas... Please keep this link on your hands, if you want, i can link every new beta, but i guess, the final will come soon...

    as the 1.7rc8d beta has an issue, which will make the logo not disapear, here is a link to the c-version:

    bnRealUtils17rc8c
     
  14. ProAsm

    ProAsm Active Member

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    The way in which UT2Vote handles its Admin is very complicated.
    Basically it needs to handle 2 Admin and also at the same time which means it needs to work twice as hard as UT2004 iteslf.
    To be able to handle 2 Admin there is a ton of code so giving options at this stage is a nightmare and I just dont want to go there as its working pretty well atm as is.

    The next test (Beta 4)
     
    Last edited: Mar 24, 2005
  15. tdw-socke

    tdw-socke New Member

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    wouldn't it be possible, to extend the standard xadmin-class?
     
  16. ProAsm

    ProAsm Active Member

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    No, Mods cannot extend XAdmin as its a Private class.
     

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