whishes

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tdw-socke

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Nov 21, 2003
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that already could be very helpful... Most complaints i get whis clanmatch is, that the clanadmins have to setup everything with every new game, so having defaults for lets say 2 or 3 gametypes and another optional 2 or 3 would be enough in our case.

i'm dreaming of fetching configs via elmuertes httplib from a webserver, where the ini got generated by a league-script :)

just dreaming :(
 

ProAsm

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Mar 20, 2002
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Just messing around this quiet Sunday afternoon with Chaticons in UT2Vote :)
Hell they gobble up space.
The code is only 10k and the pics are 3k each making a total of 16k but UT2004 adds 40k to the mod - must be a Epic error again - and thats compressed :(

What ya think ?

chicon.jpg
 

frogger187

eat. sleep. frag.
May 2, 2003
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i like..but think you should use an off color (not red or blue)..somethign green/yellow/pink maybe...otherwise it may get lost in skins etc..
 
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ProAsm

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Well basically I started off with 3 colors - Red, Blue and Yellow.
Yellow was for DeathMatch games and the Red/Blue for Teamgames..
But, that took UT2Vote to 618k so I removed the Yellow and made DM Red.
The Red/Blue for Teamgames still remains - dropped to 570k
Should I make it only one color for everyone, including teamgames ?
 
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frogger187

eat. sleep. frag.
May 2, 2003
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i think one constant color is better...as then it will be more obvious..you won't have to think about which color to look for..

I think you should release this separate from UT2vote..
 

frogger187

eat. sleep. frag.
May 2, 2003
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ProAsm said:
Yeah I thought of that but as the requests say, it then will be like other ChatIcons in that they are not Whitelisted, whereas this way it is :)

chat icon (TA100) is whitelisted..
 

hmishima

New Member
Sep 10, 2004
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Team colors are fine with me for team games...something like DM or LMS should be EASILY visible though...flashing pink so I can shoot you as soon as you take your finger off the talk button:D
 

ProAsm

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Well I'll leave it in but make it one color for all games, say green or yellow with an option in the AdminMenu to disable ChatIcons.
 

ProAsm

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Every color adds 40k to the mod :(
UT2004 seems to add 40k minimum for a graphic regardless of its size.
In the case of these Icons, they are only 3KBytes each yet are counted as 40KBytes compressed.
 

frogger187

eat. sleep. frag.
May 2, 2003
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maybe multiple colors in the standalone version..;)

as a useful suggestion...maybe add to utextra instead of ut2vote?
 

ProAsm

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as a useful suggestion...maybe add to utextra instead of ut2vote?
Gets back to the Whitelisting problem.
I know there is one you mentioned that is whitelisted but many dont know about its existance, also ours uses the UT2Vote emblem (logo) :)
 

frogger187

eat. sleep. frag.
May 2, 2003
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ok..i misunderstood again..i thought you were afraid the icon may possibly make UT2Vote come off the whitelist..
 

frogger187

eat. sleep. frag.
May 2, 2003
632
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one idea/wish for UT2vote....map comments. it would take adding text either to the map name or in a separate pane in the menu.....This would allow the admin to add such things as 'DM-Newmap - comments:49MB download' or 'AS-SuperDuperMap - coments:MSU Winner!'..... Mouseover may even be enough (if possible). I think mostly this is useful for putting comments on big downloads...just an idea..
 

ProAsm

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This comment idea is not new and has come up several times in the past.
The problem is these comments need to be replicated to the clients which again is not a problem.
Problem is the character limitation.
1024 is the maximum limit stretched across a maximum of 255 maps which if things were to be devided evenly would be 4 characters per map or however the admin wants the 1024 characters devided.
The problem comes in with the error checking.
Proper error checking takes up quite a bit of code and if left out and left up to the admin and he makes it 1025 characters or more, it will disconnect the client and ofcourse its all UT2Vote's fault hence the reason I stayed away.
The other problem is these comments nead to be directly related to the map and in the same order (normally alphabetical) and you cannot have a map without comments even if its only one character.
Let me expalin.
There are 255 maps.
The first map (0) DM-Alpha has a comment and the last map (255) DM-Zebra has a comment.
The maps inbetween (1 to 254) cannot be blank so they need at least one character (normally '0').
These 0's will make up 253 characters that just go to waste leaving the Admin with771 characters now.
Hence the only quick and dirty way of error checking is to take the first 1024 characters at just remove any after that.
It can be done but it has its limitations :(
Also any additional maps like the AltMapPrefix maps cannot have comments.

I'll add a comment section on the next beta and you can try it out and see if it can work.