MP_Duke said:Unreal Engine 3.0
Are you aware of the workload you and the INFmodteam will face, to keep INF alive in the meantime?
MP_Duke said:Unreal Engine 3.0
I haven't seen much of this, save for a rather nasty crouch hit(box/model/thing) bug in HL2DM.Crowze said:I have to disagree there yurch, from what I've seen so far, HL2's netcode tends to make a hell of a lot of guesses for a lot of things, and many times doesn't get it right (e.g. fairly large anomalies between where someone is actually shooting and where other people see them to be shooting).
This is true. I'm speaking for what I think would make the best game, however, not what is more convienient for the community 'developers'. It does require a little more faith in the Sentry developers, to both put out a good game and, if so required, fix it in a timely manner. Remember, most mods/communities don't expect to be modding the thing right out the door.However, as a community modder I don't like what I see in HL2 at all: inflexibility. As far as I can see, they're going out of their way to prevent 'unofficial' modders creathing anything at all that will work alongside other mods. I've yet to see an equal to UT2004's mod and mutator system for this.
I don't know too much about them. Valve reportedly used Microsoft Visual C++ .NET 2003 v7.1. Right now, I'm using a .net version of VS from the same year.(SDS)benmcl said:yurch what compiler do you recommend? Are there any free ones out there? I may be interested in looking at the engine and such but I got to start from scratch.
I'm in the businessNukeproof said:Are you aware of the workload you and the INFmodteam will face, to keep INF alive in the meantime?![]()
Psychomorph said:My most MP games were based on the Unreal engine (except CS, AVP2, SWAT3 and Rogue Spear)
Psychomorph said:I tried CS the first day I bought HL2 and it had the worsed lag I ever had in my life. It was 100 times worse than AVP2 and Rogue Spear (that are infamous for a crap netcode). And it as a server near my location with few players.
Psychomorph said:Can´t tell whats up with the HL2 code now, cuz it´s not possible to load 40min Steam update, plus 180min CS update and the full HL2 MP download (as I understood?or not? confused with HL2).
Crowze said:The community shouldn't be too much of an issue. Inf's community is small, and whichever engine it goes to it will remain reasonably small (as if the average CS player would even think about playing it...). That's part of what makes Inf what it is.
As I know SWAT4 is on Unreal Engine 3.0 (?). Thats why I throwed it as an option into discussions, but nobody seemed to try the demos (that are available), or at least they do not tell.MP_Duke said:Seriously though, Unreal Engine 3.0 looks like the new high for tech.
What do you mean exactly?Nukeproof said:Are you aware of the workload you and the INFmodteam will face, to keep INF alive in the meantime?
Psychomorph said:What do you mean exactly?
Psychomorph said:@Snikebite:
CS is my only Q3 MP game I played as I remember. AVP2's lithtec engine, Rogue Spears don´t know engine, SWAT3's don´t know engine were played by me in the Net.
My Unreal Engine MP games were, Unreal, UT+some mods, UT2003/4+some mods, AA:O, Raven Shield a bit.
Seems I have my stupid day today, but what do you mean exactly, that Q3 (or ID) engine is widely used?Snakebite said:I like this argument, its a real good way of giving SS something to think about in their decision.
What engine is HL2 based on exactly?
(SDS)benmcl said:The source engine. Built by Valve from the ground up.
Psychomorph said:As I know SWAT4 is on Unreal Engine 3.0 (?).