What do you think the new engine should be? [Poll]

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What do you think would be the next best engine?

  • Far Cry - Crytech engine

    Votes: 14 14.3%
  • Half-Life 2

    Votes: 21 21.4%
  • Doom 3

    Votes: 5 5.1%
  • Unreal 2004

    Votes: 59 60.2%

  • Total voters
    98

yurch

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May 21, 2001
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Crowze said:
I have to disagree there yurch, from what I've seen so far, HL2's netcode tends to make a hell of a lot of guesses for a lot of things, and many times doesn't get it right (e.g. fairly large anomalies between where someone is actually shooting and where other people see them to be shooting).
I haven't seen much of this, save for a rather nasty crouch hit(box/model/thing) bug in HL2DM.
However, as a community modder I don't like what I see in HL2 at all: inflexibility. As far as I can see, they're going out of their way to prevent 'unofficial' modders creathing anything at all that will work alongside other mods. I've yet to see an equal to UT2004's mod and mutator system for this.
This is true. I'm speaking for what I think would make the best game, however, not what is more convienient for the community 'developers'. It does require a little more faith in the Sentry developers, to both put out a good game and, if so required, fix it in a timely manner. Remember, most mods/communities don't expect to be modding the thing right out the door. ;)
(SDS)benmcl said:
yurch what compiler do you recommend? Are there any free ones out there? I may be interested in looking at the engine and such but I got to start from scratch.
I don't know too much about them. Valve reportedly used Microsoft Visual C++ .NET 2003 v7.1. Right now, I'm using a .net version of VS from the same year.
 
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MP_Duke

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May 23, 2002
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crac, I see you still haven't gotten over the pink dildo bit, welcome to 8 months ago! GET OVER IT you little prick.
Nukeproof said:
Are you aware of the workload you and the INFmodteam will face, to keep INF alive in the meantime? ;)
I'm in the business :p
 
Feb 26, 2001
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Psychomorph said:
My most MP games were based on the Unreal engine (except CS, AVP2, SWAT3 and Rogue Spear)

Really? Like what? Most games were based on Q3.

Psychomorph said:
I tried CS the first day I bought HL2 and it had the worsed lag I ever had in my life. It was 100 times worse than AVP2 and Rogue Spear (that are infamous for a crap netcode). And it as a server near my location with few players :eek:.

I would assume it was your server, most people have no such problems.

Psychomorph said:
Can´t tell whats up with the HL2 code now, cuz it´s not possible to load 40min Steam update, plus 180min CS update and the full HL2 MP download (as I understood? :eek: or not? confused with HL2).

You can just leave steam running when you leave your PC connected to the internet. Download it bit by bit.

Crowze said:
The community shouldn't be too much of an issue. Inf's community is small, and whichever engine it goes to it will remain reasonably small (as if the average CS player would even think about playing it...). That's part of what makes Inf what it is.

Not really. Inf would appeal to a lot of people if it were accessable, its a great game, that a lot of people would like if they actually tried. Its just a question of letting people try it. Nobody is interested in running a UT mod any more to try this game, its too old.
 

cracwhore

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Oct 3, 2003
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Duke, I'm not sure what you being an ass has to do with my pointing out that you also suggested Doom 3 as the next engine SS should consider for modding...

...oh wait...
 

MP_Duke

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I'm just throwing out ideas like everyone else, but I know how you feel... you ever heard of changing one's mind?
Seriously though, Unreal Engine 3.0 looks like the new high for tech.
 
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Apr 21, 2003
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MP_Duke said:
Seriously though, Unreal Engine 3.0 looks like the new high for tech.
As I know SWAT4 is on Unreal Engine 3.0 (?). Thats why I throwed it as an option into discussions, but nobody seemed to try the demos (that are available), or at least they do not tell.

Nukeproof said:
Are you aware of the workload you and the INFmodteam will face, to keep INF alive in the meantime?
What do you mean exactly?


@Snikebite:
CS is my only Q3 MP game I played as I remember. AVP2's lithtec engine, Rogue Spears don´t know engine, SWAT3's don´t know engine were played by me in the Net.
My Unreal Engine MP games were, Unreal, UT+some mods, UT2003/4+some mods, AA:O, Raven Shield a bit.
Well I have to point out, that I didn´t played in the Net so much, not so much games at all (most games are boring to me) and I had much fun playing unreal based games even on 56k, but it seems to be true, that Unreal is heavy on hardware.


@Derelan:
Nice engine, I like the realistic looking texture.
 
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Feb 26, 2001
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Psychomorph said:
@Snikebite:
CS is my only Q3 MP game I played as I remember. AVP2's lithtec engine, Rogue Spears don´t know engine, SWAT3's don´t know engine were played by me in the Net.
My Unreal Engine MP games were, Unreal, UT+some mods, UT2003/4+some mods, AA:O, Raven Shield a bit.

Ahh ok. Yeah, a couple of games did use the UT engine. But if someone could get me a list it would show around 10+ games that used the Q3 engine. Medal of honor, wolfenstien and a load of others.

I like this argument, its a real good way of giving SS something to think about in their decision.
 
Apr 21, 2003
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@Nukeproof:
But I´m nearly sure SWAT4 uses the unreal engine and the new one.

@Snakebite:
I meant only MP games. I played someQ3 based games offline, MoHAA, MoHS, Q3, Q2 and probably some other I do not remember.

Snakebite said:
I like this argument, its a real good way of giving SS something to think about in their decision.
Seems I have my stupid day today, but what do you mean exactly, that Q3 (or ID) engine is widely used?
What engine is HL2 based on exactly?
 
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Arethusa

We will not walk in fear.
Jan 15, 2004
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And of all the engines out right now, it would be the only legitimate choice if not for Steam.
 

Arethusa

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Jan 15, 2004
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No. Source is entirely new and shares only superficial similarities with the old Half-Life engine.
 
Apr 21, 2003
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Seems you´re right, indeed, I find SWAT4 ugly as hell. But a mod is another story, it can be made better than the core game.

No matter, the decision is made allready.