[put your sarcasm helmets on]
I just hope that UnrealEngine 3 retains the UT2k fog.
[ok, take them off]
I just hope that UnrealEngine 3 retains the UT2k fog.
[ok, take them off]
Arethusa said:No. Source is entirely new and shares only superficial similarities with the old Half-Life engine.
John Carmack said:Previous source code releases were held up until the last commercial license of the technology shipped, but with the evolving nature of game engines today, it is a lot less clear. There are still bits of early Quake code in Half Life 2, and the remaining licensees of Q3 technology intend to continue their internal developments along similar lines, so there probably won’t be nearly as sharp a cutoff as before. I am still committed to making as much source public as I can, and I won’t wait until the titles from the latest deal have actually shipped, but it is still going to be a little while before I feel comfortable doing the release.
Logan6 said:Gah!, HL2, there goes any hope of good graphics, much less lighting.
geogob said:Snakebite... I agree... Q3 engine was very nice, except of the net code. ugh.
Thats exactly the single problem. HL2 would be my 100% choice if not the force to steam.(SDS)benmcl said:BTW on my system the graphics are top notch. Too bad they didn;t send a game to go along with the cool engine.
Crowze said:The community shouldn't be too much of an issue. Inf's community is small, and whichever engine it goes to it will remain reasonably small (as if the average CS player would even think about playing it...). That's part of what makes Inf what it is.
Crowze said:I meant no offense, even I play CS on occasion. Would you consider yourself an 'average' CS player though?
Just think how fast certain vehicles can travel. One mile is no way near enough.