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What do you think the new engine should be? [Poll]

Discussion in 'New Version Suggestions' started by Logan6, Aug 18, 2004.

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What do you think would be the next best engine?

  1. Far Cry - Crytech engine

    14 vote(s)
    14.3%
  2. Half-Life 2

    21 vote(s)
    21.4%
  3. Doom 3

    5 vote(s)
    5.1%
  4. Unreal 2004

    59 vote(s)
    60.2%
  1. Logan6

    Logan6 TC Vet

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    So, theres a couple of engines being championed by different people on the net for the next inf. I think I've got all the engines I've seen in different posts. Post your vote and opinions here.

    Im personally for Far Cry and the new Crytech engine. Vast landscapes and capable of good graphics, but its going to take some horsepower.
     
    Last edited: Aug 18, 2004
  2. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    UT2K4. SS has a good understanding how to work it. Capable of large enough maps for the type of play for Infiltration. You can acheive some amazing looking stuff, just see any Angel Heart Map based on UT2K3/4.

    If a couple of vehicals are going to be added such as a truck in some maps not that overly complicated (although getting realistic physics may be a problem).

    Also extremly well supported. Almost any question you may have has been answered and there is the Unreal Developers Network site with details on almost everything you need.

    Solid 3D export handles with easy importing into UnrealEd. Hell Maya and 3DMax export directly into it with the use of plugins.

    I would like one of the programmers to comment on scripting in the various engines but I have read UScript is better structured.
     
  3. fist_mlrs

    fist_mlrs that other guy

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    duke nukem forever.


    doom
    + nice texturing
    + nice lightning
    - medicore mod support
    - radiant excuse of a level editor
    - no open landscapes
    - poor netcode

    farcry
    + large outdoor maps
    + nice looks
    - if you got the ├╝bersystem with a dx8 graphic card
    - from what i've seen rather restrictive modding
    - poor netcode
    - support situation unclear

    ut2004
    + netcode
    + easy modding
    + voicetransfer
    + unrealed
    - quite restrictive in some areas
    - annoying hardwired limits
    - poor occlusion control, no terrain lod

    halflife
    -we don't know **** about it
     
    Last edited: Aug 18, 2004
  4. ninjin

    ninjin The Franco-Japanese Carrot

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    i wonder how many threads like this have been posted in the past. Obviously, not enough it seems.
     
  5. [UMC]Boron

    [UMC]Boron UMC's Official Drunkard

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    I was just about to comment on that. This has to be at least the 3rd what engine do you think thread in the past 6 months.
     
  6. 2_SeeK_U

    2_SeeK_U uni.... meh...

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  7. Logan6

    Logan6 TC Vet

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    Awesome.
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    Why not stalker while we are at it...


    An why do we need ANOTHER thread about this subject... there are over 5 thread in these forum on this subject.
     
    Last edited: Aug 19, 2004
  9. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    Also Stalker looks impressive and of course not an option at this time.
     
  10. Logan6

    Logan6 TC Vet

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    I think they're waiting for everyone to get 64 bit machines and FX 20000 video cards. Which is probably why HL2 and Quake IV aren't out yet.
     
    Last edited: Aug 18, 2004
  11. ravens_hawk

    ravens_hawk New Member

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    Yes in the unreal 3 tech they said the only reason they could show it now was because of the latest video cards that allowed for framerates above 2-5. And yeah i've heard that at least deveplers have been waiting for a mainstream 64bit processor.
    http://arstechnica.com/cpu/03q1/x86-64/x86-64-5.html
    Read about half way down. The orange stuff.
    So unless we want everyone to buy the latest hardware to play INF perhpas we should go with UT2K4.
     
  12. OICW

    OICW Reason & Logic > Religion

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    IIRC, there's a few problems with collision and hit detection with UT2K4, plus apparently the surround sound support isn't too impressive either. Still, I'd go for Inf on UT2K4 due to the mod support and the relatively familiar game code.
     
  13. 2_SeeK_U

    2_SeeK_U uni.... meh...

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    Which means a faster developed game. I mean the wait for 2.9 was bad enough for the community, imagin waiting for inf on a new engine?
     
  14. Philophobos

    Philophobos New Member

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    Ima go with UT2K4 as well. I voted for the Far Cry engine, becuase I like it alot, but what has been discussed here about the UT2K4 engine makes alot of sense. However, should Sentry decide to use the UT2K4 engine, I must insist that I make the ragdolls. :)
     
  15. (SDS)benmcl

    (SDS)benmcl Why not visit us here in the real world.

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    OICW I forgot about the hit detection problems and yes surround sound for some reason is not that good. For hit detection though I am hoping something can be figured out like what yurch is doing.
     
  16. Logan6

    Logan6 TC Vet

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    Well, personally I hope they just port it to 2004. Quick and easy and its out. Then we can get better graphics and a little bit better game play. But, if they're going to start from scratch and take a year or two to make the game, then I'm for going with Far Cry. Probably in two years, 64 bit will be the standard and well have the machines to run Far Cry mods decently.
     
  17. Arethusa

    Arethusa We will not walk in fear.

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    That is quite simply the most unapologetically, unabashedly stupid idea I've ever heard on these forums.
     
  18. Logan6

    Logan6 TC Vet

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    Lol, well your entitled to your stupid opinion, Arethusa or whatever the **** your name is. You and Salad should get a room. :D
     
    Last edited: Aug 19, 2004
  19. Crowze

    Crowze Bird Brain

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    You should get off your high horse and start listening to other people's opinions Logan6. If it were a simple matter of importing everyting in the UT2004 editor and recompiling then they would have done it. But of course it isn't. Beppo and the SS team would be stupid not to take ideas, code segments etc. from the old Inf to the new, as reuseable code is a keystone in software development, but to just take it as it is and convert it to work with the new engine would be tedious, inefficient and boring. To be honest, it would probably be quicker starting from scratch than trying to port it. And I know for sure that Beppo and the SS team aren't stupid.
     
  20. mat69

    mat69 just fooling around

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    Sorry for big OT but I couldn't resist, so skip it if you want.
    Why should he listen, he knows everything.

    Dullness for free or a cheap laugh:
    Isn't this odd?
    But wait, it can be even worse:
    And many more, but ....
    That's what I'm thinking about Logan6's posts. So Logan6 please stop posting, if the content of your post has less information than mine ...
     
    Last edited: Aug 19, 2004

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