Weapon Balance Thread

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[_X_]CaptInsano

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I think everyone agrees the balance is XMP is pretty even, even though some would prefer their favorite class to be stronger. Like everybody has been saying... If you implement an upgrade for one class, there has to be a counter-measure for the other classes to even it out. IMO the Ranger is the most powerful class, give him any more weapons/abilities and everybody will play the Ranger exclusively.... Same goes for the rest of the classes!

....Changing a single weapon affects the whole class, and also changes the dynamics of the other classes...
 
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PRG

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\/\/0RF said:
What about PRG, who's been around since the beta? Does he also not have enough experience to comment on the balance.

Can we please make this about the weapons and not about the posters?

Thank you!

iddQd said:
I think he gave up posting comments like these, hell I don't know why im doing it... so pointless.

YUP, some peoples respones to my page long post on this thread way back scared me!!!
 

W0RF

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PF Prophet said:
there are only a couple things i think would be nice to change gunner should get a better hitscan wepp the flamethrower is only good at short range and only if the persion ur charing isnt smart enought to get the fuk away

i say some kinda suped up CAR with flamethrower as altfire say a gattling gun high power but not accuret at long range(and only simi simi accuret at mid range)
funny, PRG said the exact same thing before... a minigun with withering damage at further ranges, with flamethrower as alt-fire. Personally I think it would be a kickass weapon for the gunner, although I can't quite let go of the fact that the hitscan-only ranger and the no-hitscan gunner are deliberate handicaps to force teamwork. I'm conflicted on this one.

But I do think the tech would benefit from a longer-range CAR and a shorter-range shotty.
 

PF Prophet

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\/\/0RF said:
funny, PRG said the exact same thing before... a minigun with withering damage at further ranges, with flamethrower as alt-fire. Personally I think it would be a kickass weapon for the gunner, although I can't quite let go of the fact that the hitscan-only ranger and the no-hitscan gunner are deliberate handicaps to force teamwork. I'm conflicted on this one.

But I do think the tech would benefit from a longer-range CAR and a shorter-range shotty.

shotty should be based on a real shotgun the pellets should spred ALOT or they should make eather pfire or afire a slug with long range but fairly poor accuracy at mid range and pure luck accuracy at long
just ideas of how to fix the range/accuracy issue with shotty it is nasty but still dont ever bitch about a pistol being overpowered if you havent played halo pc/ce online becouse u have no fing clue
 

PRG

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PF Prophet said:
still dont ever bitch about a pistol being overpowered if you havent played halo pc/ce online becouse u have no fing clue

Ummmmm..We seem to be talking about XMP not Halo in this thread. Saying that is like being an Indy car driver bitching about how the Ford NASCAR engines are too powerful.. In other words, that's a completely spurious agrument.
 

Xaero

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I'd just like to throw in a quick rant about awp whores in Counterstrike back a few years ago when I played that. Its definately way over powered, so don't tell me its not!!
 

PF Prophet

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PRG said:
Ummmmm..We seem to be talking about XMP not Halo in this thread. Saying that is like being an Indy car driver bitching about how the Ford NASCAR engines are too powerful.. In other words, that's a completely spurious agrument.

yes PRG but people bitching about overpowered pistols are clueless untill they see what a truly overpowered pistol is get a demo of halo and play online see what that things like

the xmp pistol has nothing on that bitch
 

PF Prophet

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neither was i i was comparing wepps that are overpowered compared to other wepps in this case if somebody wants to see a truly overpowered pistol i told them to look in halo after a few games of that you will NEVER consider bitching about xmp's pistol PERIOD its night and day dif
 

Sir_Brizz

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If you use the Pistol in Halo ever, you will see that the pistol in XMP is FAR from TOO accurate/does too much damage. The pistol in Halo can kill a person with one shot.
 

PF Prophet

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Sir_Brizz said:
If you use the Pistol in Halo ever, you will see that the pistol in XMP is FAR from TOO accurate/does too much damage. The pistol in Halo can kill a person with one shot.

my point exectly

in most cases 2-3 rounds and the persions is GONE even with shelds that acctuly work (halo shelds are better then xmp's)

people want to see an unbalanced wepp use that Pistol in halo nobody drops the pistol they drop the car/machingun

horrid wepp and PERFECTLY ACCURET with 2x zoom and HUGE retical
 

Skipr

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Weapons...

I wish the gunner still had his c.jump, or something to get him somewhere. It is terribly slow getting him from point A to point B. And a gunner's wall jumping stinks.

Rocket: They are good, wouldnt mind more splash damage.

Gernades: They are all fine how they are. Easy to aim and shoot and good strength.


Shotty: distance is way too long.
Ranger is fine how it is.



It would be nice if the vehicles had limited ammo though. Techs can repair it, gunners can fill it up.
 

[_X_]CaptInsano

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I agree with \/\/orf about the Tech's CAR rifle, it could use more accuracy and range, and the alt-fire is too slow. This would make reducing the Shotty range pallatable, but realisticly, buck-shot can travel over a half-mile or so, and it only takes one piece to hit you just right to kill you.
The gunner could really use a chaingun or mini-gun like the one's suggested by Zaknafein and PRG.
The pistol is fine by me, it only has six shots w/ a very small reticule, maybe a longer reload would make it more fair.

Since all the ranger weapons have excellent range and the gunner has short, medium, & long range weapons. It seems unfair to reduce the Tech's range when he only has short to meduim range as it is...
 

Go-Bot

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everyone always complains about the shotty .. the only problem i see with it is the distance it shouldnt be able to shoot across the map ;) .. and if you nerf the gas nades how is a tech gonna kill a gunner ? gunners slay techs already with ease .. is the tech gonna keep running and pounding 3 riffle clips into him ?or more! ugh (i dont even play tech) ... if you take away everything a tech has to kill a gunner i say make the EMP range wider to drian thier shields more effectively allowing riffle rounds to do more damage
 

[LNS]Jubei

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a tech can kill a gunner with ease by using an emp nade and two shotgun shots

gas is only good for clearing spaces so that people hop away and you can finish them off with the shotgun
not gasspam!