Weapon Balance Thread

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Bishop F Gantry

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Aug 18, 2004
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Sir_Brizz said:
I don't really care...but why?

The weapons in XMP were specialized. Obviously going up against a Rocket Launcher with the pistol you are probably going to die. But then , you don't only have a pistol and you have the option of running away. I enjoy the game because the weapons are specialized and you can't just run around with one weapon the whole game and be successful. Although gas is pretty gay, I still respect that it's uses outweigh it's misuses.

umm you can kill a gunner with full health with 3 shoots from the pistol witch is a hitscan weapon, atleats last time I tested it, the pistol is lethal as good as in any range and at extreme ranges the Ranger can just swap to the bigger brother the sniper rifle, the Ranger can kill all the other classes at any range wether its close/medium/long range with same efficency, aswell the ranger is the fastest class and can self heal, and the shock lance is excellent against deployables/turrets/veichles...

thats fullfilling sniper/medic/sabotur/scout atleast 4 diffrent roles that the ranger excels at doing...

And IMO the Ranger have always been unballanced compared to the other classes since XMP was released, its simply to good at everything it does and it should have been split into 2 separate classes...

The ranger is the Ace of all trades master at all, while the gunner is jack of all trades can do everything but lacks in every area...

Something as simple as making the Gunners shields actually work, would solve as good as everything in terms of ballancing XMP, or make the Gunner move as fast as Techs...
 

iddQd

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Dec 26, 2001
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Hey Bishop, you're a noob!

Gunner>Tech>Ranger>Gunner

Use teamwork and find the balance! And have a flower!
 
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T-Shinzon

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Sep 28, 2004
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Simple: I like it the way it is.

And on Gas Grenade Spamming: It's a pretty good tactic, however annoying it can be. Tried-and-true tactics tend to be used by people who play online. Oh well, there are as many tactics as there are people.
 

Sir_Brizz

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Feb 3, 2000
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iddQd said:
Hey Bishop, you're a noob!

Gunner>Tech>Ranger>Gunner

Use teamwork and find the balance! And have a flower!
Quoted for truth.

They are unbalanced because they are SUPPOSED to be. I got in the habit of being a Tech in the U2XMP beta (when everyone was being the all powerful gunner or weenie Ranger) and I killed tons of people as Gunners and Rangers so I don't think there is anything wrong with the balance.

[edit]: Nick-: don't be stupid. The purpose of bringing the game to UT2k4 wasn't to not fix anything in the game. Yah XMP is fun but it could be better.
 
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Bishop F Gantry

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Aug 18, 2004
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iddQd said:
Hey Bishop, you're a noob!

Gunner>Tech>Ranger>Gunner

Use teamwork and find the balance! And have a flower!


Im sure you can make a valid statement on my playing style...

Ranger > all other classes
Tech > Gunner
Gunner > Gunner

Ranger dosent need teamwork thanks to its exellent speed/lethality/healing...
 

Orv

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Jan 3, 2004
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`rK said:
rangers should get better fire power since theyr armor is so weak they should atleast put up a good fight, the gun is puny shoots only 1 or 3 shots at a time and the sniper isnt made for close range so i think that we should get a shotgun or something either that or armor bonuses powerups etc, or be able to use a suit that blends us in with the enviroment better.

Now that is an interesting thought...
Give rangers something that works kinda like the effect from the movie "Predator"?
I think that to balance that you would have to make some sacrifice on armor, at least while the "camoflage" effect is on.
Maybe put a finite time limit (expenditure) and recharge on it too.

I don't play rangers, except on extremely rare occassions, but I like the concept of seeing rangers using elelctronic camoflage for stealth.
It seems fitting within the concept of the game.
I am a bit confused by the team suits lacking any attempt at camoflage at all, since camoflage in real warfare is not only common but embraced.

If nothing else, maybe someone will create a mutator to support something along this line.


Nice concept, kudos `rK. :)

--Orv
 

Orv

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Jan 3, 2004
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Oh, btw... I'm perfectly fine with the weapon balance in U2XMP as it exists.

--Orv
 

Orv

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Jan 3, 2004
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I am aware that it isn't real life pleh...
But it IS intended to simulate real warfare after a fashion.
And I wasn't suggesting that game balance be sacrificed.
I simply voiced that I thought the idea had some merit and posed an interesting idea for a possible mutator.
I didn't even suggest the base game be changed.

Put the pitchfork down,
--Orv
 

iddQd

Yours truly
Dec 26, 2001
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Bishop, how experienced are you when it comes to PCWs and official matches, seriously publics barely even counts in the matter of balance... I still think it's you and not the game that's wrong.
 
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W0RF

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Apr 19, 2002
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What about PRG, who's been around since the beta? Does he also not have enough experience to comment on the balance.

Can we please make this about the weapons and not about the posters?
 

iddQd

Yours truly
Dec 26, 2001
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I think he gave up posting comments like these, hell I don't know why im doing it... so pointless.
 

GotBeer?

The nozzle is now calibrating
Mar 10, 2004
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Sir_Brizz said:
Pistol is not too accurate.
I was going one-on-one Monday with some other guy on MYU after everyone else left. He says, "Let's duel. Go Ranger." I NEVER play Ranger because of my 275 ping and lag and all. So there I am, bouncing around on the Alcazar platform and firing the pistol any time my crosshairs came anywhere near him, and blood was flying everywhere! Even from one Raptor garage to the other. I'd call that pretty freakin' accurate.
 

Sir_Brizz

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Feb 3, 2000
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It is accurate. But it's not TOO accurate. There are other guns that do MORE damage with spash damage then the pistol does with one shot (gas).
 

Mantik

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Apr 2, 2004
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It's not too accurate because it has such a small xhair by default, you have to be a very precise and accurate player to be able to use it effectively. Most people just spam the living hell out of it, and if you deny that you're just plain dumb. I think I've seen maybe ONE player in XMP's history that shoots once or twice very slowly and tries to make them count. The pistols semi automatic fast rate of fire combined with it's accuracy is it's main draw, but moreso the fact that it's a fast rate of fire spam weapon with a sufficiently large ammo reserve rather than it's accuracy combined with the insanely small xhair at any resolution higher than 1024. It is accurate, but not too accurate due to these things. A ranger is very very very powerful, but not too powerful. You take a noob gunner and a noob ranger and put them in a small room and noob ranger will be knocked the **** out 9.9/10 times. You take a noob ranger and a noob gunner and put them .5 miles apart on an open un-obstacled map and the ranger will win 9.9/10 times. You put them in a mediocre ranged room with obstacles to hide behind and sufficient space to move + use splash damage and the k/d ratio will be roughly even. The balance is perfectly fine. You're judging skilled rangers versus average gunners. A skilled gunner can and will be effective against a ranger, unless the distance is utterly ridiculously far away. Which, as XMP's user made map progressions seem to be geared toward.. isn't much of the time anyways. :rolleyes:

This thread is teh lame.

My e-penis is bigger than your e-penis and my XMP class is better than your XMP class. That's all I see. Shut up. Honestly.

If it isn't about WEAPON BALANCE and not ENTIRE CLASSES, make a new damn thread.
 

PF Prophet

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Dec 9, 2003
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ok i will chime in again

if you want to see overpowered over accuret pistol got to halo you will NEVER bitch about the xmp pistol again

played some halo ce last night and GOD everybody snipes with the pistol its massively overpowered its like the xmp sniper rifle with a higher rate of fire and more ammo

there are only a couple things i think would be nice to change gunner should get a better hitscan wepp the flamethrower is only good at short range and only if the persion ur charing isnt smart enought to get the fuk away

i say some kinda suped up CAR with flamethrower as altfire say a gattling gun high power but not accuret at long range(and only simi simi accuret at mid range)

for the teck i would just like the range on the CAR put up to where its again a usefull wepp for most ppl
i use it alot but hardly anybody else dose :/

i play xmp for fun and like the balance but i do think that some tweaks would be helpfull to the game as a whole
yes it would mean the game would be diffrent then stock in the end but not in the most important ways (movement,forced team play,balance)

oh and my e-pennis is the PWN ;) 6385 marks on 3dmark05 xmp@1600x1200 with
4xT3 aa 16x quility af never under 80fps :D(oh and over 15k 03 marks since we are talking e-penis)