Sir_Brizz said:I don't really care...but why?
The weapons in XMP were specialized. Obviously going up against a Rocket Launcher with the pistol you are probably going to die. But then , you don't only have a pistol and you have the option of running away. I enjoy the game because the weapons are specialized and you can't just run around with one weapon the whole game and be successful. Although gas is pretty gay, I still respect that it's uses outweigh it's misuses.
umm you can kill a gunner with full health with 3 shoots from the pistol witch is a hitscan weapon, atleats last time I tested it, the pistol is lethal as good as in any range and at extreme ranges the Ranger can just swap to the bigger brother the sniper rifle, the Ranger can kill all the other classes at any range wether its close/medium/long range with same efficency, aswell the ranger is the fastest class and can self heal, and the shock lance is excellent against deployables/turrets/veichles...
thats fullfilling sniper/medic/sabotur/scout atleast 4 diffrent roles that the ranger excels at doing...
And IMO the Ranger have always been unballanced compared to the other classes since XMP was released, its simply to good at everything it does and it should have been split into 2 separate classes...
The ranger is the Ace of all trades master at all, while the gunner is jack of all trades can do everything but lacks in every area...
Something as simple as making the Gunners shields actually work, would solve as good as everything in terms of ballancing XMP, or make the Gunner move as fast as Techs...