Yeah, the suicide raptor is a mutator, but most servers are using it(accept in tourny's).
Our server uses Smart Mines, which would be a cool addition to UTXMP, but your right, an organized team doesn't trip all over their own mines.
I have to shoot at least 3 EMP 'nade's to kill a jugg and it only takes 2 Alt-fire shots w/ the Shocklance, plus the bounce effect, and slow but long range, make it a respectable weapon.
I have to admit the Gunners shields don't offer the protection they should, (accept against other gunners).
Those rockets and missles definately hurt, even if you side-step in time, 'cuz ev1 knows about the splash damage and aims for your feet. That's why they have to be so slow, so people can get away from those rockets!! The missle locks are difficult to avoid, especially if you are out of jump juice! If you send some at my vehical, I might as well get out of it soon, 'cuz it's gonna blow unless I can find cover fast!
Despite the Flamers short range and nearly invisable Napalm(which could last a little longer), it still packs quite a punch in close quarters. +IMO, the Flying Flamer trick makes the Gunner able to travel way faster than the Tech. Tech's can do 'nade jumps(like Gunners), but at the cost of half their health. Gunners lose way less health when conc. jumping.
I never heard the Shotty called the Tech's sniper, but I like it! The Shotty RULES!!! You must FeaR the Shotty!!! ..........LOL