What if you want gunner to be defense at a energy gen or at a deploy point? Is it fair to say that because the energy source and deploy is out in the open that the gunner can be a sitting duck?
As much as I agree the open range is a playground for ranger, but really, there needs to be a way for a gunner to make the ranger stop sniping him, or a way for the gunner to defend himself somewhat from a sniping attack from afar. Quite honestly, right now, if I am on sirocco or garden trying to defend energy, I have to hide behind it. I can't fight back, it's pretty useless, unless I concjump to the ranger who will prob snipe me out of the air anyways.
Give gunners gas weapon!
But on a serious note, I'm not saying that the gunner should be able to kill the ranger but at least fight back? Be able to shoot homing missiles that are faster and less easy to dodge? Hard to say what would make it more fair, but right now it's a ranger's paradise.
BTW, how many rangers sit around in a closed room fighting a gunner then getting the art?
Very few, in fact, a lot of times the ranger destroys a couple mines, hops through the node and then out of the room with the gunner saying OMF, a ghost stole the art. But seriously, rangers are grab and run, but unlike a gunner in the middle of the field, if you do decide to fight as a ranger, at least you can inflict some damage, pistol shots to sniping whereas as I stated above, gunner can't do anything in the open field against a ranger that's far off.