UT2Vote52B1

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tdw-socke

Member
Nov 21, 2003
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1. ClanMapList
working

2. Client Access Nones
Warning: UT2VoteMenuPlayer Package.UT2VoteMenuPlayer (Function GUI2K4.UT2K4Tab_PlayerLoginControls.InternalOnPreDraw:00D2) Accessed None 'PlayerReplicationInfo'
Warning: UT2VoteClient Package.UT2VoteClient (Function UT2Vote52b6.UT2VoteClient.PostRender:0064) Accessed None 'myHUD'

i have about 6 mb of those in 5 minutes, but this might be due to my compiling-tests. Maybe i changed a standard-file, i'll reinstall the org. files...

3. Setup Save
working :)
a few things on this: It seems, that the left part of the menu isn't saved. Things like password and botmatch aren't saved. Is this by design?

4. Map Prefixes
for now, seems to be fine, no problemes yet.
But in the clanmatch-maplist there is no countdown, just "loading maplist".
In ingame gametype-switch it is correct with countdown.
3 big red crosses :D

5. Menu Opening
working

6. 500 Maps
sorry, i don't have such an amount of maps for one gametype, even not for all together ;)

other things:
in a bot-practice, the match starts imidiately, even if i choose players must be ready. I know, this was allways the case, but with the actual anticheat-tools this is somehow anoying. Not a big thing...

another thing which we had in earlier versions too:
your files are a bit too much windows-specific :)
means: in the ini-file there are control-chars for lf-cr, which on linux make trouble. I always have to delete them, or delete the whole ini and let the server generate a new one.
The other thing is, your class is called UT2Vote52b6 and your package is named UT2Vote52B6. This is causing trouble with the redirect on linux.
Funny thing is, this only happens in betas, as there is no "b" or "B" in finals ;)

nice work :D

edit:

i see you use ut2voteclansetup and ut2voteclanlast.

so if theese are 2 different parts, could it be possible to decide, if a clanmatch should be the saved one or not?
i could think of many clans, whishing one clansetup for most of their games and modifiing it only a bit, and reloading always that setup, and that other matches like 1on1 or funmatches etc should not overwrite it.
Possible?
 
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frogger187

eat. sleep. frag.
May 2, 2003
632
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0
ProAsm said:
UT2Vote52 Beta 6


5. Menu Opening
Before when a player logged onto a server during a game and quickly called the menu, this would appear with no maps.
This has now been fixed in that if the players replication has not been fully loaded (takes about 15 seconds) then the Mapmenu will not be accessable tp the player.

I really dislike this one.. makes you frozen at gamestart if you try to access (normally you can just esc out if maps aren't filled)...and at gameend you get lots of frozen lag as well. If you see a benefit to this feature, plz make it able to be disabled.
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
At game end it is disabled but I will disable it as I also had this terrible lag at beggining of game but I thought it was my slow PC on my server.
It was not really a complaint just an observation by a few people.

Warning: UT2VoteMenuPlayer Package.UT2VoteMenuPlayer (Function GUI2K4.UT2K4Tab_PlayerLoginControls.InternalOnPreDraw:00D2) Accessed None 'PlayerReplicationInfo'
Warning: UT2VoteClient Package.UT2VoteClient (Function UT2Vote52b6.UT2VoteClient.PostRender:0064) Accessed None 'myHUD'
The PlayerReplication is a comman one an not much can be done there, typical Epic screwup again.
The myHUD one I'll have a look at.

It seems, that the left part of the menu isn't saved.
mmm should be - I'll have a look.

500 maps - did you not say you have 300 or something, anything above 250 can test that.

in a bot-practice, the match starts imidiately, even if i choose players must be ready. I know, this was allways the case, but with the actual anticheat-tools this is somehow anoying. Not a big thing...
Bots dont know what PlayerMustBeReady is, if another mod does this then a special PlayersMustBeReady was made for the Bots, I'm not going into that much detail for a Bot Practice :)
Regarding additional ClanSetup saves, its out the question, the current one swelled UT2Vote by 35k pushing it to the edge of the allowed size - 572k - not much to spare and play with.
The problem with additional saves is your need to call it something, then it needs to be saved seperately.
At this stage let just try this one as is and if its popular I will look into it.
There is a way but I have to change the original Setup to a Struct format which will save lots of space, but thats later :)

Thanks for the tests sofar, I'll see what I can come up with ;)
 

tdw-socke

Member
Nov 21, 2003
994
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don't get me wrong, no additional saves, just the possibility, to choose if the actual clanmatch-setup should become the saved one or not ;)
 

ProAsm

Active Member
Mar 20, 2002
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So what you are asking is a Checkbox like say Save this Setup ? and if not ticked then the old last Setup will remain.

** Edit **
These items were missing from the Setup Save:
ClanGamePass - ClanWarmStart - ClanWarmWeaps - ClanWarmKill - ClanTourney - ClanForceRep - ClanNoRedeem - ClanNoPowers - ClanNoAdrena - ClanMatch - ClanPractice - ClanPlayRed - ClanDemoRec - ClanDoWarmup - ClanBotSkill - ClanWarmTime - ClanEndWait
:)
 
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frogger187

eat. sleep. frag.
May 2, 2003
632
0
0
it seems.. at end game (onslaught i am running ATM)...that everything locks until the Vote Menu comes up..no chat..no change of view... maybe due to the 5. Menu Opening??
 

tdw-socke

Member
Nov 21, 2003
994
0
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ProAsm said:
So what you are asking is a Checkbox like say Save this Setup ? and if not ticked then the old last Setup will remain.

exactly ;)

ProAsm said:
** Edit **
These items were missing from the Setup Save:
ClanGamePass - ClanWarmStart - ClanWarmWeaps - ClanWarmKill - ClanTourney - ClanForceRep - ClanNoRedeem - ClanNoPowers - ClanNoAdrena - ClanMatch - ClanPractice - ClanPlayRed - ClanDemoRec - ClanDoWarmup - ClanBotSkill - ClanWarmTime - ClanEndWait
:)

Well, i only had a few quick and dirty tests, and i saw that something was missing. I thought pointing on that would be help enough, and you would find everything much faster than me, testing all possibilities ;)
 

ProAsm

Active Member
Mar 20, 2002
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Frogger the 5. Menu Opening is disabled after 10 seconds entering the game, so this looks like something new thats crept in.
Can you try DeathMatch please and see what it does.

Socke, check these ini files out and let me know which one works if any.
http://www.proasm.com/files/beta/ut2vini.zip
Can you email me your Linux ini file so I can see the format you talking about.
 
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PoW

New Member
Jul 12, 2004
181
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i got a new server which is intel/linux it crashed after 3 maps infinate recursion bs (I hate linux lol) i installed b5 and it hasnt crashed since. so pow i hope b5 works the same for you

No, in B5 it crashes as well as in B6 with these settings:

bUseChatLog=True
bUseChatIDs=True

bNoPlayerMute=True
WaitForLevel=90


N.B. my other server with UT2Vote50 is still running.
 

tdw-socke

Member
Nov 21, 2003
994
0
16
regarding the ini:

this is how it should look like on linux:

ed-linonlin.gif


this is how your files look:

ed-winonlin.gif


on the other hand, if i open a linux-text-file in windows with standard-editor, it looks like this:

ed-linonwin1.gif


anyhow, if i open it with a better editor like speededit or context, it looks like this:

ed-linonwin2.gif


here is the linux-generated ini:
http://www.gsx1100.de/krempel/ed.zip
 

sh0V3l

New Member
Oct 23, 2003
246
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PoW said:
No, in B5 it crashes as well as in B6 with these settings:

bUseChatLog=True
bUseChatIDs=True

bNoPlayerMute=True
WaitForLevel=90


N.B. my other server with UT2Vote50 is still running.

try turning off the bUseChatIDs mines false and hasnt crashed since i installed b5 the day ben posted it might narrow it down
 

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
Socke, looking at your Linux ini file, ooo that is soooooo out of date.
DOS 1.1 used that format by leaving out the carriage return and only using the linefeed and was mainly used by the GWBasic Editor which it stole from Unix.
lxini.jpg


To do this I would have to make a very special program to remove the C/R - 0DH
 

Assraker

New Member
Beta 6 breaks the login/logout feature of UAdminMod95b. You CAN login, but not out (exception being logging out using the logout button on the UT2Vote menu, which works). A message is no longer displayed on my screen showing me that I have been silently logged in or logged out.

Also, there is a 2-3 second pause (everything freezes) when I try to bring up the UT2Vote menu. This has never happened before.

Tested on a vanilla server with UT2vote52B6 & UAdminMod95b.
 

ProAsm

Active Member
Mar 20, 2002
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Chances are UAdminMod95b is still using the old BroadcastHandler, although UT2Vote has had the new one working since B3 and nothing has changed since then regarding its BH or logout.
The pause I also noticed and will look into that.
 

ProAsm

Active Member
Mar 20, 2002
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What command and how do you logout of UAdmin.
I have never seen or used this.
Where did the "silent" message come from before - UAdmin ?
 

Assraker

New Member
I use keybinds to login & out, but they are the same as putting this in the console:

Adminlogin name pass

Adminlogout

UAdmin tells you that you have been silently logged in & tells you when you are logged out. Always has until this version.

Code:
[UAdminModV095b.UAMAccessControlIni]
bEnableSilentAdmin=True
 
Last edited:

ProAsm

Active Member
Mar 20, 2002
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www.proasm.com
mmm pity I did not keep the B5 code, all I have is the B3 and thats way back.
Have you got bUseChatLog=False and bNoPlayerMute=True
If you do have that and it still does it then its not UT2Votes fault as that combination disables the UT2Vote BroadcastHandler altogether.
All messages are handled by the BH.