rulerofNali said:
Not true. quake 3, counterstrike have bots online and how does that have anything to do with UT99 not counting bots and then suddenly UT2003 counts them. You just reinforced the point that Epic used the ignorance of stat sites, in order to fool them.
CS has bots on-line ?
I guess you're referring to CS:S or something similar, because if CS had something like bots in Beta 6 they certainly were aimbots and not true bots.
Besides you're only proving my point : bots in all these games were separate entities from players. Therefor it was pretty easy to check for humans.
In UT2kx players and bots are the same thing in the game, except for the fact that bots have a brain controlling their avatars. Since the (stat)servers are not interested in merely counting idiots on-line ...
I'd even argue that because stat-sites need stats to function it is in their own interest to count non-human players, because they can generate far more stats that way. As a result it's Gamespy & CSports that are cheating.
Once again you just proved my point (even though filtering by botnames is not a solution, and not as good as filtering by 0 ping methods). ...
If Epic really wanted to fool stat-sites then they'd made sure bots had non-zero pings as well
Heck ... they'd probably would have made sure the game could generate an infinite number of names for bots (which is pretty easy as my utility proves).
btw : there are mutators out there that give non-zero pings to bots on servers.
They also make the bots capable of trash-talking to a certain degree.
Besides ... the only reason most people on-line even notice bots is if they are using the server as a chat-room.
I'd also suggest you avoid buying UT2k7 if you hate bots that much, because they'll become even more human-like in the next-generation.
// CyMek
Ok I'll admit ... bots cheat, but they do so to give us poor humans a chance of beating them. Without cheats they'd have godlike aim and situational awareness ...