rulerofNali said:If I re-registered then why is is nicetry's account dated long before this thread even began. I'll post my conspiracy theories as Naliking. Oh don't worry I have no intentions of staying here. Just passing through until UT2007 draws closer.
And WoWbagger seems to understand that these bot counting tactics are cheesy!
- naliking-
PsychoMoggieBagpuss said:I was going by IP addresses![]()
Sure, if you were going by IP addresses then you would not have used the term re-registered, and you would know it was not mePsychoMoggieBagpuss said:I was going by IP addresses![]()
Nunchuk_Skillz said:I'd say you've moved on to humping the dead moose.hehe
rulerofNali said:Oh don't worry I have no intentions of staying here. Just passing through until UT2007 draws closer.
And WoWbagger seems to understand that these bot counting tactics are cheesy!
- naliking-
hal said:That needs to be solved, especially since Epic seems to be keen on adding a lot of extra online functionality to the UT2007 GUI.
Actually all my theories hold up under scrutiny. They contain motive, opportunity, awareness and action, backed up by real world data. I never said my theories were facts but they are logically more than likely what happened, and it's the conclusion that an Objective observer would come to. Plus it can NEVER be denied that bots and perhaps demo players have been used in order to give the appearance that UT2004 is hanging with the big boys like Battlefield 2, Wolfenstein , Call Of Duty, CounterStrike, and even the likes of Quake 3 .hal said:Don't let us keep you hanging around here in the slums then.
No, I think just about everyone understands that a portion of the bots are counted on Gamespy's stats. We just don't happen to agree with you on the reasons why and have made a much better case than you have.
You're advancing some of these theories as though they are fact, yet many of them just don't hold up under scrutiny. They flat-out don't make sense.
rulerofNali said:Actually all my theories hold up under scrutiny. They contain motive, opportunity, awareness and action, backed up by real world data. I never said my theories were facts but they are logically more than likely what happened, and it's the conclusion that an Objective observer would come to. Plus it can NEVER be denied that bots and perhaps demo players have been used in order to give the appearance that UT2004 is hanging with the big boys like Battlefield 2, Wolfenstein , Call Of Duty, CounterStrike, and even the likes of Quake 3 .
But I think we can bring this all to a close by advocating that they remove this Bot counting as players feature from UT2007. Your site has Epic's Ear, so let them know that you don't want this feature. Let the game stand on its own merit. Is this not something we can all agree on?
And that is my final word on this subject...hopefully.
- naliking-
Sir_Brizz said:Some of us just don't give a **** and never will.
I don't know about you, you seem VERY preoccupied with the stats. I, and everyone I know, almost never look at Gamespy stats. I have looked on there maybe 4 times since UT99 came out. I REALLY don't care if it's in UT2007 or not, I'll still play it. I'll buy it because I love UT and I'm sure I'll love the next one, not because Gamespy says that 400,000 people are playing two months before release.![]()
And I still say that asking them to remove bot-counts is futile as it would require additional coding as well as extra execution time.rulerofNali said:...
But I think we can bring this all to a close by advocating that they remove this Bot counting as players feature from UT2007. ...
HuggyBear said:bots cheat too![]()
JaFO said:And I still say that asking them to remove bot-counts is futile as it would require additional coding as well as extra execution time.
Instead of merely returning player-count it would have to check to see if each player was a bot.
It would have to recheck again if a player was removed since a player that leaves is automagically replaced by a bot (provided playercount < minimum playercount) ...
Compared to simply counting players and recounting them as soon as anyone really leaves the server that is quite a bit of code that could be used for better things (like more efficient net-code).
Whatever happened to you not posting here anymore? We were so glad.rulerofNali said:A person new at coding could code that fix in several minutes. You increase the count when a player enters a game and you decrease it when he leaves a game. When a bot enters a game you don't increase the count and when the bot leaves you don't decrease the count. In fact a coder would easily be able to code it so that you don't even have to do any external comparisons to check to see whether it's a bot or a person, provided Epic did their C++/unreal script programming part properly. So the overhead is minimal at best, even if you resort to the comparison method.
For a query you just have to return the current total and certainly do not need to do any additional calculations/recalculations or recounting at any time. There would be no noticeable difference in performance. The only difference is that for UT2004, people would immediately notice that only a tiny amount of people actually play this game. For UT2007 it might actually help the game.
It's a trivial issue and one that is easily removed as easily as it was added..