Turns2Ashes said:Atari made UT2004
Actually its my fault in that I said "with regard to offline numbers", I just remember he was talking about offline play. But let's assume he meant most people are playing it offline. How the hell would he know? These offline players for the most part probably never even seen a Unreal Forum and probably rarely ever venture online in game communities, so they couldn't possibly respond to a online poll of this nature.shadow_dragon said:Offline numbers = numbers of people PLAYING it offline. Otherwise why would he say it. It's implicit.
I never said it would attract new people (although judging from reaction of people that play other games instead of UT2004, I can see that happening). I said it would have had more players simply because more of the UT99 fanbase would have gravitated over. Who knows maybe those people are lost forever now and won't be coming back.hal said:Yet again, all of this totally based on YOUR opinion and the people that you know. Therefore it must be true. Right? What was that about "logic" and "false statements" again?
If that was my true intent, why would I have only brought that issue up in this thread once? Perhaps I knew it would stir things up a bithal said:OMG A JEEP! A ROBOT! RIPOFF WTFBBQLOL! I suppose that the Goliath (that's the tank, btw) is a ripoff of some military sim? You're really reaching now, and your true intent in this thread is shining through
I think it's more like it is difficult to relate to a fantasy/sf-weapon compared to something even remotely realistic.CyMek said:..
Improbable weapons: Now that graphics are good, I think that it is harder for people to suspend their disbelief of something. That and whenever you see something that does not make sense you are pulled a bit more from the immersion in the game.
I'd point at the succes of GTA-series and counter with that people obviously do like violence.Reliance on blood: I have never seen a popular sci-fi game that did not rely on massive amouts of blood and violence, and lets face it, a lot of people don't like that.
I'd even say the (current) majority of players doesn't like to spend time to learn how to play....The problem is that not everyone likes having to learn to get good.
In other words :...
Community: In a FPS game (Not just Sci-fi) you have to MAKE a community. It's not natural for people killing each other to get together and do stuff. The game does not require it. In an MMO, yopu have to paricipate in a community. For that matter many MMOs are actually just that - a community and chatroom in 3d. Communities are what bond. BU is the only reason I still play UT2004.
Turns2Ashes said:Atari made UT2004
Actually its my fault in that I said "with regard to offline numbers", I just remember he was talking about offline play. But let's assume he meant most people are playing it offline. How the hell would he know? These offline players for the most part probably never even seen a Unreal Forum and probably rarely ever venture online in game communities, so they couldn't possibly respond to a online poll of this nature.shadow_dragon said:Offline numbers = numbers of people PLAYING it offline. Otherwise why would he say it. It's implicit.
I never said it would attract new people (although judging from reaction of people that play other games instead of UT2004, I can see that happening). I said it would have had more players simply because more of the UT99 fanbase would have gravitated over. Who know maybe they are lost forever now.hal said:Yet again, all of this totally based on YOUR opinion and the people that you know. Therefore it must be true. Right? What was that about "logic" and "false statements" again?
If that was my true intent, why would I have only brought that issue up in this thread once? Perhaps I knew it would stir things up a bithal said:OMG A JEEP! A ROBOT! RIPOFF WTFBBQLOL! I suppose that the Goliath (that's the tank, btw) is a ripoff of some military sim? You're really reaching now, and your true intent in this thread is shining through
Turns2Ashes said:Atari made UT2004
Actually its my fault in that I said "with regard to offline numbers", I just remember he was talking about offline play. But let's assume he meant most people are playing it offline. How the hell would he know? These offline players for the most part probably never even seen a Unreal Forum and probably rarely ever venture online in game communities, so they couldn't possibly respond to a online poll of this nature.shadow_dragon said:Offline numbers = numbers of people PLAYING it offline. Otherwise why would he say it. It's implicit.
I never said it would attract new people (although judging from reaction of people that play other games instead of UT2004, I can see that happening). I said it would have had more players simply because more of the UT99 fanbase would have gravitated over. Who know maybe they are lost forever now.hal said:Yet again, all of this totally based on YOUR opinion and the people that you know. Therefore it must be true. Right? What was that about "logic" and "false statements" again?
If that was my true intent, why would I have only brought that issue up in this thread once? Perhaps I knew it would stir things up a bithal said:OMG A JEEP! A ROBOT! RIPOFF WTFBBQLOL! I suppose that the Goliath (that's the tank, btw) is a ripoff of some military sim? You're really reaching now, and your true intent in this thread is shining through
This might be so if it were true.naliking2 said:The bottom line is that it seems Epic built bot counting as players into UT2003 and UT2004's infrastructure because their game flopped and not many are playing it at all, and they managed to fool ALL stat sites and 3rd party tools that monitor player counts. Even if you give them the biggest benefit of doubts, it is undeniable that they have used this bot fiasco to fool reporters, reviewers and the community. 800 players online at once is nothing to be ashamed of if its achieved honestly, but instead they use bots to show 6000 players are playing when there is only 800 human players.
Really, what does this have to do with anything. Is this something you just barely learned about and decided that it has some relevancy to what we are talking about here? We've known about these legal proceedings for a number of weeks. I can't speak for everyone else, but I've personally known about it for even longer than that. I find it laughable that you use a company like Intel to represent Epic when AMD would be a better comparison. To be honest, I find it ridiculous that you found the AMD vs. Intel lawsuit worthwhile to this discussion, as it has no bearing on the it whatsoever.AMD v.s Intel
Maybe they got sick of you trolling.It's also lame that an admin at BeyondUnreal would abuse his power and delete/hide all my posts because my "theories" are more likely true than not. How else is he abusing his admin priveleges?
So...where was the "constructive" part of anything that you said in this entire thread? Where was the "constructive" part of anything that you have posted on BuF? I'm still confused why you continue to come here if you hate UT and Epic.Hal said it was lame they deleted the Atari thread, yet BeyondUnreal wants to sensor negative but constructive criticism. If all you want is to promote the series then why bother with forums. If you don't like a thread don't post in it!
I already completely and convincingly answered this question and you already know that and want me to continue postingSir_Brizz said:What the bottom line really is is that UT200X has always counted bots. Epic had no way to know on the release of the original UT2003 demo how many people would be playing UT2003, and, admittedly, most people didn't give a rats ass about bot counting until the player numbers DID start dwindling. IMO, this 100% discounts your whole "conspiracy theory". There is no telling what was involved in that counting getting implemented in the first place, and the fact that it wasn't removed in UT2004 only goes to further prove my point, as they admitted to changing the way that bot counting works when UT2004 was released.
Interesting since I'm not trolling. They just don't like what the facts show. Obviously one admin felt it's ok to abuse his admin priveleges whenever he feels like it. If this was my site I would remove that admin immediately before he does something extreme.Sir_Brizz said:Maybe they got sick of you trolling
Actually, you haven't. You have interjected your own opinion as fact, though. Way to go convincing yourself that you are right. What mass exodus during the demo? I guess you never played it because UT2003 was the second most popular game from the time the demo came out until until the retail game had been out approximately 6 months. Nobody cared about bots being counted until there weren't very many people playing anymore, although I'm sure that now you'll change your story and say that UT2003's numbers were always wrong.naliking2 said:I already completely and convincingly answered this question and you already know that and want me to continue posting. Search my posts that are quoted, or wait t'il the admins unhide/undelete my posts from my original account. Epic had every way of knowing UT2003 was going to flop or fail. Even the local 9 year old that followed the UT2003 leak and the mass exodus during the demo could have predicted that.
There's quite a few possibilities. They might not care enough, because they realize that player counts don't really mean crap. They might not actually know. And there is always the possibility that they are not wrong.why would Gamespy who has known about the problem for a very long time not fix their site to filter out cheating bots and demo players like www.csports.net did once they found out they were being tricked?
What for? We aren't a GameSpy fan site, and Epic drastically changed the way bots were counted in UT2004. Most people don't give a crap about the player numbers as long as they can find an enjoyable game somewhere at some time. I've been able to find games I feel like playing in at any time of day.Why hasn't BeyondUnreal asked them about it, in a formal interview?
You might want to read up on this page, troll. Almost all of the admins on BU have been around since before UT came out, and they obviously care more about the community and the series than you do. I wouldn't come to a site that you have any level of control over.Interesting since I'm not trolling. They just don't like what the facts show. Obviously one admin felt it's ok to abuse his admin priveleges whenever he feels like it. If this was my site I would remove that admin immediately before he does something extreme.
Or perhaps this site is run by people under the age of 13![]()
Actually he started the thread but he never complained about the game. He complained about that not enough people are playing it to make it worthwhile playing for him. He bought it because he was told it was an online game with tons of players. Since he's disappeared he probably is playing counterstrikerhirud said:What I'm confused about - You've just bought a copy; and instead of playing the game, you seem to be waging a singlehanded crusade against it.Buy BF2 or counterstrike, and post complaints about those games instead. Because plenty on fora dedicated to those games will agree with you.
UT2003 and UT2004 both had pretty good marketing. Especially UT2003. It would not matter if 20,000 people bought the game or 20 million, because the end result would still have been a mass exodus of players from the Unreal franchise.rhirud said:The only place where Epic got it wrong was in marketing. The game itself is actually very good.
If I hated UT or Epic I certainly would not admit that UT99 was a fine game nor would I have stated what is good about the series in past threads. Those threads are probably hidden or on a global ignore list or deleted, thanks to a renegade admin who trolls these forums.Sir_Brizz said:I'm still confused why you continue to come here if you hate UT and Epic.