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Unreal Tournament 3: Platinum

Discussion in 'Unreal Tournament 3' started by [SAS]Solid Snake, Sep 26, 2010.

  1. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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    Hi guys, sorry I have been very, very, very busy. I've been preparing for the trip to Dubai with Epic.
     
  2. Kantham

    Kantham Fool.

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    ...... Dubai, lots of Arabic architectures, fake islands, beauty, water, sand, and especially, wasted economy.

    What is going to happen there?
     
  3. [SAS]Solid Snake

    [SAS]Solid Snake New Member

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  4. N1ghtmare

    N1ghtmare Sweet Dreams

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    Arabic architecture? Not traditional, if that is what you mean. I doubt they are building the rotatable-car-elevator-skyscraper out of stone.
     
  5. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    I don't get Game conventions... it's almost like you can start a game convention anywhere and as long as you can get one big name to show up, everyone shows up.

    Can't we just have a couple of conventions in different parts of the world that cover everything so it's not like a constant barrage of information from this convention and that convention? I almost think developers spend more time going to and preparing for conventions than actually making games these days.
     
  6. FuLLBLeeD

    FuLLBLeeD fart

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    [​IMG]
     
  7. Polaarius

    Polaarius New Member

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    So the dubai event is over?

    Are you going to continue the tournament development snake?
     
  8. Big Hairy Bugger

    Big Hairy Bugger New Member

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    There seems to be a max of maybe 100-120 players on UT3 Multiplayer nowdays..considering 20million people game online, at any one time, that's nothing!

    Sure I love the Sniper maps with the Tiger-rifle (even though UT2k4 Sniper maps were more excellent..) and would hope that a player increasing the AI of Bots would be fabulous..The easy/Hard aspects of the original game just makes 'em crack shots/pick up better weapons or armour, and not run away or S%it.....;)


    [​IMG]
     
  9. WorpeX

    WorpeX New Member

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    Any updates on this?
     

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