I'd think that they should have implemented game checks and that's it. UDK checks what games you have installed and lets you install content related to it.
I'd think that they should have implemented game checks and that's it. UDK checks what games you have installed and lets you install content related to it.
I believe it goes hand in hand. To get a good grounding you need to play against AI. As long as the AI is good enough, you learn most of the game without people yelling at you and calling you a noob. I remember the days of games like Return To Castle Wolfenstein where everybody was yelling at me because I didn't know what to do. But I couldn't, because the only way to learn was to actually play online.Yeap, I'm playing mostly singleplayer as well. It's just not fun to get beaten in MP every time because of the ping and the fact that only those who have played it MP extenssively are still on the servers...
Yes, it is structured like that. As in, you enable it like any other mod. However, I think people need to realize that because it does seem strange that you have to enable UT3 Platinum to play a different version of UT3.Hmm, if it's going to break MP and mod support, wouldn't it be better to make it a TC? That way you will have an option to either play the original game or this one.
Thanks!Good luck mate, that idea implies too mucho work and patience, I love that idea!
Anyway im looking forward to this work in wip state
Epic makes no sense at all.
Take a game they made, that "supposedly" encourages modding and porting, and amateurs tweaking and changing all aspects of the game.. ADD it to the UDK, which is "supposedly" meant to encourage modding, game development, amateurs learning the tricks of the trade etc.. and suddenly that's a bad thing?
I don't get it, I mean how could that be a bad thing? Are they afraid that someone might make UT3 better?
Because it is Epic's intellectual property. They've put in hundreds of thousands of dollars into it and man hours into it, even if it doesn't seem like it from the outside. After all, once you've poured a lot of money into something like that, you really don't want people taking it for free and using it / exploiting it. Many other companies do exactly the same thing ... think of anime companies [Naruto] / table top war gaming [WarHammer 40k]. So I don't believe we should have a negative outlook on that at all.Actually, I would understand the forbidding of porting UT3 to UDK... as this would essentially make UT3 free and Epic wouldn't want that.
But forbidding making anything Unreal-related on UDK is utter idiocy and I also see no reason behind that.
I'd think that they should have implemented game checks and that's it. UDK checks what games you have installed and lets you install content related to it.
Unfortunately DarkSonny is right here. The differences between the engine versions in UDK vs Unreal Tournament 3 is massive. It's to the point where the actual assets barely work within UDK. What I would need to have is all of the original source assets to reimport them into UDK to take advantage of UDK's features. But then again, this would mean everybody would have to download gigabytes of data ... and it would definitely break all existing mods.Which game? If were UT3 the answer is "No".
Reason: Entire UE engine and lightmass needed to implement into an old version with map by the way that were done long time ago....
Let keep dreamin righ nao..
I don't see this is bad thing? Lots of companies don't release their games for free... in fact an entire industry don't release their games for free.Uhh, no, that's not Epic's concern. All they want is not to release their games for free.
I don't see the point of the check? What would the check do? Even if I was to check if the player owned UT3, the UT3 assets are already incompatiable anyways.If there is a check, they are sure that they have sold the game already, thus the player should be able to use the mods there.