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Unreal 95 / 97 Alpha Research

Discussion in 'Unreal' started by Leo(T.C.K.), Apr 23, 2011.

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  1. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    A new leak.....

    something that was withheld from me since 2011.

    Another Unreal prototype, a little disappointing on itself but having something major...it is a 1995 version with the original UnrealED in it

    UNED95.rar

    This is the original Unreal ED 1995. Scize notified me of some old files appearin in his repository and I came over to check and unpack it.

    EDIT:
    For completion sake I am uploading/uploaded already a full installer version of this:
    UNED95INS.rar


    Though this is much bigger archive in size...

    I only hope that I got anything left in the quota afterwards...
     
    Last edited: Mar 1, 2016
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    [​IMG]

    Screenshot taken especially for Delacroix in behindview mode (hit C)

    95MESHESPart1.rar

    The 1995 meshes part 1....the UMA/UMS are acording to the original macro import, the maps are not as those are hacked onto yrex's hack....but with adjusted macros instead...

    Well, now you have another file format to the list, UMA and UMS

    Also make sure you possess the "Dragon" pawn before doing this, as that one has the mesh assigned....

    EDIT:
    95MESHESPart2.rar

    PART2

    EDIT2:
    A batchfile for the BIGLEVEL map so you can play it again after using the 95meshes maps:
    BIGLEVELbatchfile.rarr
     
    Last edited: Mar 3, 2016
  3. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Ever since I saw the weird posed skaarj model in the second strategy guide for Unreal I bean asking questions where did that model came from. I couldn't find it. Until I realized it is the mysterious A17.3d from january 1996 that works as alternative animation file for the other old skaarj....
    Here is with the later 1996 skin:
    [​IMG]

    And here I tried to combine it with the data file of the final skaarj.
    [​IMG]
    [​IMG]

    However that obviously gives the messed up skaarj from some old test screens, so here it is with the mid 1997 data mesh of Skaarj:
    [​IMG]
    [​IMG]

    AH MUCH BETTER!

    Skaarj1997

    Above is the download link for the actual meshes...

    That last one is identical to the strategy guide pictured skaarj model! YAY! Finally! The mystery is solved!
     
    Last edited: Apr 26, 2016
  4. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    UVMAPSOLD

    The old UV Maps from the late 2011 archive of the recovered james schmalz editor stuff. This was big news back then but now there are new discoveries with it.

    I exported the UV maps using yrex's tool. Now skins can be made for the stuff that we didn't have skin of...

    EDIT:
    uv97special

    The UV maps of some special 1997 meshes which had skins missing (except for the skaarj).
     
    Last edited: Apr 26, 2016
  5. evilgrins

    evilgrins God of Fudge

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    Are you referring to a different model class of the monster or just the skin?
    [​IMG]
    Cuz I've got those Alpha-Skaarj (green & white) skins...
     
  6. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    It's a different model. The skins were re-implemented for the new uv mapping that happened during 1997. Before it had two 256x256 skins instead of a single one and it had different animations/lacked the decapitation anim etc.

    EDIT:
    UVMAPS78
    Read the text file!
    EDIT2:
    UVMAPS0864

    The 97 tech demo UV maps...the text file is interesting too.
     
    Last edited: Apr 28, 2016
  7. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    YES! YES! YES!



    This was a bit tiresome but thanks to yrex's knowledge and tools I was able to put the monsters with meshes into the actual map. Forget about the realwizard/woman/gargoyle maps.

    Those I made using importing the meshes using macros using the mesh test template map which was applied on the dragon pawn. So each time it was the dragon pawn but using different mesh.

    THIS IS NO LONGER NOW.

    BIGLEVELMESHES

    This is the meshes being applied on the correct classes and all four are in this level! You can posses them and roam around the level and what's more! The wizard doesn't glitch out and the woman walks around only when you move, there was some realism code done here! This is amazing! It's better than any of those other unreal versions!

    Use C for behindview!

    This uses the original and proper mesh and meshsprite and teture names just as they were always referenced by the game dlls that were so long a mystery!

    Now it's no longer! Of course!


    EDIT: September 1995 map with meshes (I imported the tex resources from the 95 sep map directly except for dragon which glitched out shown in a separate version) :
    SEPUNRMESHES

    The HORSE mesh was also added though only the wings are visible because of the old "meshenviro/whatever" flags not working.

    EDIT2: [​IMG]
     
    Last edited: May 12, 2016
  8. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    I can't believe this but I accidentaly discovered the very first Krall skin, the DeathAngel skin.....

    deathangel

    It fits with the old Krall models before 1998 or very late '97 technically...

    How do I know the name of Krall was deathangel when it was first created in april 1996?

    Because of this:
    Code:
       Here is the status of the Intel version of Unreal
    
      -- Content --
    
    * 10 levels: Crashed ship, Sky city level set, Muck castle set, Pyramid set.
      All of the levels exist in some form (some architecturally finished, some
      need design work, all need enemy/pickup placement).
    
    * 7+ enemies: Skaarj, Baby Skaarj, Minotaur Skaarj, DeathAngel, BigMan, Manta, Beholder,
      maybe the alien dragon.  All of the meshes are done.  Most of the animations and
      artwork are done.  Much AI programming remains.
    
    * Lots of special items: Health pickups, armor, shells, bullets, etc.
      Mostly done.
    
    * 6 weapons: QuadShot, AutoMag, Napalm launcher, some fireball shooter, and two
      TBD's (not to be confused with BFG's). Minor work needed on first 4, major work needed
      on remaining 2.
    
    * Music: 5+ songs.  These are done.  More songs would be nice, more variations would
      be nice.  Optional.
    
    * Sound effects for everything.  Major work needed here.
    
    * All levels will need to be played and tweaked carefully once the bulk of the AI work
      is complete.
     
  9. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    LEVELSMeshes.rar
    Just finished doing the 1995 december demo levels with meshes/pawns added to them. Now the set is complete. Some have been changed a little with extra rebuild of lighting or added lights etc.

    Enjoy.

    I've also made a screenshot to demonstrate:
    [​IMG]

    And here something else:
    [​IMG]
    This is the older dragon mesh that was found, making it the earliest ever and one of earliest meshes created for Unreal dating to late 1994 even! The animation file is missing and this messed the mesh a little but the other dragon animation is the only file I could get...even though this messed up his tail and also his head too (its even worse from the other side).

    it's clear the older one had different animations or even had just static bind pose...

    One difference is that he's not masked yet in his older version...
     
  10. xBRYAN2000x

    xBRYAN2000x Betatester

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    The 0.83 / 0.84 / 0.864v Woman model has sucessfully been ported to UT99 in Skeletal PSK format!
    Made by me as Baratus][ & Triaxis2002

    The package will come with team colors.

    Here is the video of the Red-Color Woman vs Blue-Color Woman in a Godlike-bot duel!


    UPDATE:
    It's released!
    https://www.mediafire.com/?31oxb7wtwzkwnee
     
    Last edited: Jun 3, 2016
  11. xBRYAN2000x

    xBRYAN2000x Betatester

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    The Alpha Male that LeoTCK sent me, i've now ported to UT99

    DOWNLOAD HERE : https://www.mediafire.com/?ob6zx35hyt5r9bh

    EDIT : I've also put Duke Nukem sounds in the video since i still have Triaxis's Duke3D model. :p
     
  12. xBRYAN2000x

    xBRYAN2000x Betatester

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    [​IMG]
    1. 1996 Woman Model
    2. 1995 Woman Model
    3. Exterminator Skin for AlphaMale model (as UnExtermin)
    4. Beast Incarnate Skin for AlphaMale model (as UnBeast)
    5. AlphaMale Model

    ALL PORTED TO UNREAL TOURNAMENT 99

    Download them here : https://www.mediafire.com/?3y5myzdlmombjvb
     
  13. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    Those male models look really freaky :S
     
  14. xBRYAN2000x

    xBRYAN2000x Betatester

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    Wizard is getting close to release. This model is from September 1995 if i remember correctly.

    Also will include a alternative face for the Wizard if i can find it
     
  15. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    That's all amazing really. I want to note that the skin for the alpha male is partly inspired by makemeunreal's one which he made for my unreal psx rework project for the unreal maleone, but this thing by bryan and trevor is actually using the original mesh just skeletally reanimated for ut using the ut skeletons that came with milkshape.

    So it's using the original UV maps of those alpha models still...the wizard is particulary interesting and reminds of the xcom alliance content (whatever the hooded enemy was called that appeared in it).

    Looking forward to its release.
     
  16. xBRYAN2000x

    xBRYAN2000x Betatester

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    http://www.mediafire.com/download/2jqfpyu7wfahzay/UnPlayer-1.zip

    A Big Release including Alpha/Beta Characters & Ported Player Models.
    includes Source Codes for the .u files

    Character Includes
    * Duke Nukem 3D (by Triaxis2002)
    * Postal Dude Redux (by Triaxis2002)
    * Postal 2 Dude (by Triaxis2002)
    * Postal 3 Dude (by Triaxis2002)
    * Postal Clown (by Triaxis2002)
    * UnBeast (by xBRYAN2000x)
    * UnExtermin (by xBRYAN2000x)
    * UnMale (by xBRYAN2000x)
    * UnWizard (by Triaxis2002)
    * UnWoman (by Triaxis2002)
    * UnWoman95 (Skin by xBRYAN2000x & Mesh by Triaxis2002)
    * USkaarj (by xBRYAN2000x)
    * Zack Ward (by Triaxis2002) (from the POSTAL Movie)

    EDIT : Please delete the file UnWizard.u & UnWizard.int files (it's the outdated & glitch version of the model). Here's the Update for the Wizard

    EDIT 2 : Had to update the texture which has the outdated on the files and now it's reuploaded ->> https://www.mediafire.com/?p1633lj9hxaswsj
     
    Last edited: Jun 4, 2016
  17. xBRYAN2000x

    xBRYAN2000x Betatester

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    Last edited: Jun 4, 2016
  18. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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  19. xBRYAN2000x

    xBRYAN2000x Betatester

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    [​IMG]
    Plan to make a skeleton man for Male :p
     
  20. xBRYAN2000x

    xBRYAN2000x Betatester

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    Last edited: Jun 5, 2016
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