Leo, I won't go into a long, boated history of who I was when I played this game in the late 90's and then Unreal Tournament in the early 2000's, but I did want to say that Unreal was my first FPS game and it remains very close to my heart more than fifteen years after I first played it on my computer in software rendering mode.
It's a labor of love that you have spent so much time digging through the murky haze of versions-past, and I wanted to offer you a heart-felt thank you for all the fascinating work you've done here. The history of the game fascinates me, and to see all these little nuggets of lost information come back to life after all these years is amazing.
Back in 2001 (I think it was 2001) I was flown to the home of Epic, Raleigh North Carolina in the USA, to film a documentary for a TV show on UT1. Mark Rein and Cliffy B came down and took us all out for lunch that day. One of the discussions I had with Cliffy and Mark revolved around the history of Unreal and all the leaks of it. When we got to that point in the conversation a shadow seemed to come across Mark's face and he quickly changed the subject. Cliffy just winked and smiled, hehe. It seems a great travesty to me that Epic isn't interested in releasing all of this stuff to the public, because I happen to believe it would bring renewed interest in their programs, but I'm not running their show, am I, hehe.
Again, thank you for all the work, and for all of those whom I didn't specifically mention. Playing Unreal and the DM maps for the first time was a level of discovery which stays with me today, and to know that people out there hold the game as special as I do makes me feel good.
I wish there was a way I could use my old name to coax some deeper level of cooperation out of people who could help you. If I can don't hesitate to reach out to me.
Keep up the good work, gents. There are rewards down the road for all this work.
It's a labor of love that you have spent so much time digging through the murky haze of versions-past, and I wanted to offer you a heart-felt thank you for all the fascinating work you've done here. The history of the game fascinates me, and to see all these little nuggets of lost information come back to life after all these years is amazing.
Back in 2001 (I think it was 2001) I was flown to the home of Epic, Raleigh North Carolina in the USA, to film a documentary for a TV show on UT1. Mark Rein and Cliffy B came down and took us all out for lunch that day. One of the discussions I had with Cliffy and Mark revolved around the history of Unreal and all the leaks of it. When we got to that point in the conversation a shadow seemed to come across Mark's face and he quickly changed the subject. Cliffy just winked and smiled, hehe. It seems a great travesty to me that Epic isn't interested in releasing all of this stuff to the public, because I happen to believe it would bring renewed interest in their programs, but I'm not running their show, am I, hehe.
Again, thank you for all the work, and for all of those whom I didn't specifically mention. Playing Unreal and the DM maps for the first time was a level of discovery which stays with me today, and to know that people out there hold the game as special as I do makes me feel good.
I wish there was a way I could use my old name to coax some deeper level of cooperation out of people who could help you. If I can don't hesitate to reach out to me.
Keep up the good work, gents. There are rewards down the road for all this work.