I agree with both ...
Yes what you can actually see in a 45 fov is what you would see out of a square of said dimentions at that distance from your eyes. But this does away with periferal vision (some of us actually extend to 150 + degrees) the 90 fov is a fairly decent compromise. But when you need to aim it becomes problematic because of the 90 degree fov compressed onto the 45 of your monitor. So the fov switch is in my opinion also a good compromise.
I don't think that a gradual fov variation would be a good idea cause you'd also need to implement a gradual ironsights zeroing algorithm to make up for the differences. I'm still pretty much convinced 45 is overkill (for gameplay reasons not reality ones).
Also please go with the gametype mod if you can because not all the servers state what their running (I got alot of confusion in the 286 days) and noobs dont get confused by different gameplays on different servers. You basically need three new gametypes one for eas one for specialist and one for tdm.
I'd like to take a look at the code and fiddle with it but as far as I know there isn't a ut editor and compiler for linux ... please tell me I'm wrong .....
Yes what you can actually see in a 45 fov is what you would see out of a square of said dimentions at that distance from your eyes. But this does away with periferal vision (some of us actually extend to 150 + degrees) the 90 fov is a fairly decent compromise. But when you need to aim it becomes problematic because of the 90 degree fov compressed onto the 45 of your monitor. So the fov switch is in my opinion also a good compromise.
I don't think that a gradual fov variation would be a good idea cause you'd also need to implement a gradual ironsights zeroing algorithm to make up for the differences. I'm still pretty much convinced 45 is overkill (for gameplay reasons not reality ones).
Also please go with the gametype mod if you can because not all the servers state what their running (I got alot of confusion in the 286 days) and noobs dont get confused by different gameplays on different servers. You basically need three new gametypes one for eas one for specialist and one for tdm.
I'd like to take a look at the code and fiddle with it but as far as I know there isn't a ut editor and compiler for linux ... please tell me I'm wrong .....