The WIP Screenshot Thread!

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Slainchild

Gold Member
Apr 3, 2004
3,509
0
36
London, Ontario
www.slainchild.com
I'll just dump these here.

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00012.jpg[/screenshot]

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00013.jpg[/screenshot]

Had fun messing with this last night, doubt I will finish it. :p

Can ya guess what it is yet? :)
 

[VaLkyR]Anubis

Foregone Destruction
Jan 20, 2008
1,489
2
38
35
Gaia
www.youtube.com
War-Collapse
These are some current shots of my first map in unreal:

Basement.jpg

Intro.jpg

ControlT.jpg


And with that I will go ahead and state that I'm going to scrap this and restart that map (or restart most of it) due to:

A: Not enough prototyping, there are LOS issues and massive scale issues
B: Has little or no variation for verticle combat (I want a little at least even though it's a War map)
C: Suffers in the realm of thematic consistency, I used lots of stuff from many packages, taking up lots of memory and finding out nothing really flows together very well...

I'm going to restart work on this on later.. right now I'm focusing on a DM map that will fall more in my scope of capability and time.
Looks very promising man.:tup:
kindof, its like the zerg homeworld I guess

All I have made right now is a secret sucluded part of the map where a nidus cannel leads you to this rough trail with the redeemer on the end.

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld1.jpg[/SCREENSHOT]

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld3.jpg[/SCREENSHOT]

Here you can see the rough trail easily

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld4.jpg[/SCREENSHOT]
Holy Moly Goldfenix,what a nice map,I like the idea!:)
I'll just dump these here.

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00012.jpg[/screenshot]

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00013.jpg[/screenshot]

Had fun messing with this last night, doubt I will finish it. :p

Can ya guess what it is yet? :)
WOW,even this map looks very good,but I don't know this map,I never ever played any Quake games.:)
 

Melvin

Next Gen
May 22, 2006
34
0
0
The Netherlands
I'll just dump these here.

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00012.jpg[/screenshot]

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00013.jpg[/screenshot]

Had fun messing with this last night, doubt I will finish it. :p

Can ya guess what it is yet? :)

It's q3tourney3. Looks a bit too large judging from the screenshots.
 

PsyXandeR

Member
Aug 5, 2005
696
0
16
W00ting himself on CTF-AllYourW00T
(if you don't see what's going on in here, don't worry, neither do I)

Amm, is it just me or this map is sort of ' OMFGzor brush insan1ty' ? It really looks like that and stop abusing innocent additive brushes :D

Anyways ... This time i wanted to torture SMs a little bit and here is the result^^ Looks bad and moreover I cannot use this geometry tool for some reason. :( I want 2dShape Ed back!

[SCREENSHOT]http://i231.photobucket.com/albums/ee281/aalexanderrr/aalUT3pic1.jpg[/SCREENSHOT]
[SCREENSHOT]http://i231.photobucket.com/albums/ee281/aalexanderrr/AalUT3pic2.jpg[/SCREENSHOT]
 

bignick0193

New Member
Feb 18, 2008
32
0
0
I have a question about skys. In SC's and Goldfenix and many others the have a sky in the background. I know how to make a sky mesh and put it in the map but I have to put up walls so you can't go off the map. The question is is there a way that you don't have to add a wall or something?(Just the sky background) Like on a field level with no walls and all you see is the sky.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
I have a question about skys. In SC's and Goldfenix and many others the have a sky in the background. I know how to make a sky mesh and put it in the map but I have to put up walls so you can't go off the map. The question is is there a way that you don't have to add a wall or something?(Just the sky background) Like on a field level with no walls and all you see is the sky.

Use a sky mesh and make the sky blend with the 'ground' by having walls, or hills, or a body of water that makes it so you can't see a seam between the two. You will always have to use a skymesh, though.
 

Slainchild

Gold Member
Apr 3, 2004
3,509
0
36
London, Ontario
www.slainchild.com
It's q3tourney3. Looks a bit too large judging from the screenshots.

Seems fine to me...

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/ScreenShot00038.jpg[/screenshot]
[screenshot]http://img.photobucket.com/albums/v497/Slainchild/ScreenShot00037.jpg[/screenshot]

I made the blue lights less blue.

[screenshot]http://img.photobucket.com/albums/v497/Slainchild/ScreenShot00036.jpg[/screenshot]
 

Larkin

Gone
Apr 4, 2006
1,984
0
0
42
Oh how about orange in some situations and blue in others.

You know like lets say there is ten kills remaining and the lights go from orange to blue or blue to orange. Would be even better if it was flames.

If this is too much which I imagine it is I would just go with blue. The contrast is very nice with the blue on the orange.
 
Last edited: