War-Collapse
These are some current shots of my first map in unreal:
And with that I will go ahead and state that I'm going to scrap this and restart that map (or restart most of it) due to:
A: Not enough prototyping, there are LOS issues and massive scale issues
B: Has little or no variation for verticle combat (I want a little at least even though it's a War map)
C: Suffers in the realm of thematic consistency, I used lots of stuff from many packages, taking up lots of memory and finding out nothing really flows together very well...
I'm going to restart work on this on later.. right now I'm focusing on a DM map that will fall more in my scope of capability and time.
These are some current shots of my first map in unreal:
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And with that I will go ahead and state that I'm going to scrap this and restart that map (or restart most of it) due to:
A: Not enough prototyping, there are LOS issues and massive scale issues
B: Has little or no variation for verticle combat (I want a little at least even though it's a War map)
C: Suffers in the realm of thematic consistency, I used lots of stuff from many packages, taking up lots of memory and finding out nothing really flows together very well...
I'm going to restart work on this on later.. right now I'm focusing on a DM map that will fall more in my scope of capability and time.