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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Cryosis

    Cryosis New Member

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    War-Collapse
    These are some current shots of my first map in unreal:

    [​IMG]
    [​IMG]
    [​IMG]

    And with that I will go ahead and state that I'm going to scrap this and restart that map (or restart most of it) due to:

    A: Not enough prototyping, there are LOS issues and massive scale issues
    B: Has little or no variation for verticle combat (I want a little at least even though it's a War map)
    C: Suffers in the realm of thematic consistency, I used lots of stuff from many packages, taking up lots of memory and finding out nothing really flows together very well...

    I'm going to restart work on this on later.. right now I'm focusing on a DM map that will fall more in my scope of capability and time.
     
  2. Slainchild

    Slainchild Gold Member

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  3. T2A`

    T2A` I'm dead.

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    This is actually a really neat concept but the layout needs work. Rather than one center area surrounded by a gap and smaller rooms, you should split it up so the layout is more spread out while keeping the gaps in play.
     
  4. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Cryostasis, work on the floor textures (Break them up with other meshes or textures and stuff) as well as wall meshes, build LOTS of kind of complex mesh machine things, the 2nd screen is real good.

    But again, BREAK UP THE FLOOR TEXTURES!


    Also, is anyone ever going to import and bring over all the GoW StaticMeshes and Textures and all other editor stuff. Cause that stuff would be awesome.
     
    Last edited: Mar 20, 2008
  5. Vaskadar

    Vaskadar It's time I look back from outer space

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    How would I do this? I was trying to stick to the original layout, the layout of AuToMaTiKs 2, but I deviated from that a bit. What would I do to make it more "Broken up" into sections? I could make an exterior gap leading to other areas of the map, because there isn't enough flat space on the map as is... if you'd like.
     
  6. T2A`

    T2A` I'm dead.

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    I dunno. Maybe instead of one main area there can be two, which spreads out the layout more and could allow for less teleports and more jumps.
     

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  7. p3rplx3d

    p3rplx3d in the desert

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    here are some shots of a CTF map in-progress.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    lighting needs work. little dark at the moment.

    CTF-Collusion is the current name.

    added a couple more. this is the enterance to the blue base.

    [​IMG]

    [​IMG]
     
    Last edited: Mar 22, 2008
  8. dura1198

    dura1198 New Member

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    Looks promising p3rp! Great to see another CTF map coming.
     
  9. DazJW

    DazJW Member

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    Something I knocked up yesterday:
    [​IMG]

    Ingame Video - Ingame 1 - Ingame 2

    Just swapped it in for the Impact Hammer to try it ingame.
    Not finished with the model yet, but the shape is there, and obviously isn't textured or anything yet. I've smoothed off alot of edges since I took the screenshots (the updated version is in the, sadly YouTube quality, video).
    Then there's the FPV arms, animations, etc.
     
  10. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    the first ingame picture, it looks way too close to the screen
     
  11. DazJW

    DazJW Member

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    The picture has had the top and left culled by the way, it's just of the bottom right of the screen.
     
  12. Kantham

    Kantham Fool.

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    VCTF-Retro update

    Haven't been working on it much in the week, but a lot tonight. I tried to change the direction sing color because it looked odd all green with the different colored ads around, so to say, out of place. The whole duplicate was better than I expected, and assigning the colors took less time than I expected.

    I also changed the window on the side buildings, it looks way more mature that way. Basically almost everything took a nice road since I worked on it. The main issue with the level may be the fact that those catwalks are too thin.

    Anyway... I has a colors!

    [SCREENSHOT]http://aycu15.webshots.com/image/50174/2005993652624798685_rs.jpg[/SCREENSHOT] [SCREENSHOT]http://aycu06.webshots.com/image/48005/2005926275276984737_rs.jpg[/SCREENSHOT]
    [SCREENSHOT]http://aycu11.webshots.com/image/48130/2005998373024694465_rs.jpg[/SCREENSHOT] [SCREENSHOT]http://aycu21.webshots.com/image/51100/2005959212549024692_rs.jpg[/SCREENSHOT]
     
  13. Numb51

    Numb51 New Member

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    I'm Working on Decorating Apex. Here is the belt room.

    after

    It used to look like this about a day ago.

    before
     
    Last edited: Mar 29, 2008
  14. Kantham

    Kantham Fool.

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  15. UBerserker

    UBerserker old EPIC GAMES

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    Retro is sexy. Me wants it.
     
  16. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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    Yeah, same thing.
     
  17. Goldfenix

    Goldfenix yus

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    Still very alpha. Will be a DeathMatch, probably 1 on1.

    [​IMG]
     
  18. Mr. UglyPants

    Mr. UglyPants 2007 never existed, it was all a dream.

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  19. Kantham

    Kantham Fool.

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    Screenshot tags like everyone thank you, looks nice though. Zerg underworld?
     
  20. Goldfenix

    Goldfenix yus

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    kindof, its like the zerg homeworld I guess

    All I have made right now is a secret sucluded part of the map where a nidus cannel leads you to this rough trail with the redeemer on the end.

    [SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld1.jpg[/SCREENSHOT]

    [SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld3.jpg[/SCREENSHOT]

    Here you can see the rough trail easily

    [SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld4.jpg[/SCREENSHOT]
     
    Last edited: Mar 29, 2008

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