The WIP Screenshot Thread!

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Cryosis

New Member
Jan 19, 2008
134
0
0
War-Collapse
These are some current shots of my first map in unreal:

Basement.jpg

Intro.jpg

ControlT.jpg


And with that I will go ahead and state that I'm going to scrap this and restart that map (or restart most of it) due to:

A: Not enough prototyping, there are LOS issues and massive scale issues
B: Has little or no variation for verticle combat (I want a little at least even though it's a War map)
C: Suffers in the realm of thematic consistency, I used lots of stuff from many packages, taking up lots of memory and finding out nothing really flows together very well...

I'm going to restart work on this on later.. right now I'm focusing on a DM map that will fall more in my scope of capability and time.
 

Mr. UglyPants

2007 never existed, it was all a dream.
Aug 22, 2005
1,984
0
0
34
Canada... eh
Cryostasis, work on the floor textures (Break them up with other meshes or textures and stuff) as well as wall meshes, build LOTS of kind of complex mesh machine things, the 2nd screen is real good.

But again, BREAK UP THE FLOOR TEXTURES!


Also, is anyone ever going to import and bring over all the GoW StaticMeshes and Textures and all other editor stuff. Cause that stuff would be awesome.
 
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Vaskadar

It's time I look back from outer space
Feb 12, 2008
2,689
53
48
34
Fort Lauderdale, FL
This is actually a really neat concept but the layout needs work. Rather than one center area surrounded by a gap and smaller rooms, you should split it up so the layout is more spread out while keeping the gaps in play.

How would I do this? I was trying to stick to the original layout, the layout of AuToMaTiKs 2, but I deviated from that a bit. What would I do to make it more "Broken up" into sections? I could make an exterior gap leading to other areas of the map, because there isn't enough flat space on the map as is... if you'd like.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
I dunno. Maybe instead of one main area there can be two, which spreads out the layout more and could allow for less teleports and more jumps.
 

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p3rplx3d

in the desert
Mar 22, 2008
124
0
0
53
surprise, az
here are some shots of a CTF map in-progress.









lighting needs work. little dark at the moment.

CTF-Collusion is the current name.

added a couple more. this is the enterance to the blue base.



 
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dura1198

New Member
Feb 18, 2008
51
0
0
here are some shots of a CTF map in-progress.

lighting needs work. little dark at the moment.

CTF-Collusion is the current name.

added a couple more. this is the enterance to the blue base.

Looks promising p3rp! Great to see another CTF map coming.
 

DazJW

Member
Mar 25, 2008
91
0
6
Something I knocked up yesterday:
Chainsaw_NTX_RRender.jpg


Ingame Video - Ingame 1 - Ingame 2

Just swapped it in for the Impact Hammer to try it ingame.
Not finished with the model yet, but the shape is there, and obviously isn't textured or anything yet. I've smoothed off alot of edges since I took the screenshots (the updated version is in the, sadly YouTube quality, video).
Then there's the FPV arms, animations, etc.
 

DazJW

Member
Mar 25, 2008
91
0
6
The picture has had the top and left culled by the way, it's just of the bottom right of the screen.
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
VCTF-Retro update

Haven't been working on it much in the week, but a lot tonight. I tried to change the direction sing color because it looked odd all green with the different colored ads around, so to say, out of place. The whole duplicate was better than I expected, and assigning the colors took less time than I expected.

I also changed the window on the side buildings, it looks way more mature that way. Basically almost everything took a nice road since I worked on it. The main issue with the level may be the fact that those catwalks are too thin.

Anyway... I has a colors!

[SCREENSHOT]http://aycu15.webshots.com/image/50174/2005993652624798685_rs.jpg[/SCREENSHOT] [SCREENSHOT]http://aycu06.webshots.com/image/48005/2005926275276984737_rs.jpg[/SCREENSHOT]
[SCREENSHOT]http://aycu11.webshots.com/image/48130/2005998373024694465_rs.jpg[/SCREENSHOT] [SCREENSHOT]http://aycu21.webshots.com/image/51100/2005959212549024692_rs.jpg[/SCREENSHOT]
 

Goldfenix

yus
Sep 21, 2005
117
0
0
33
a place that only I can exist in
kindof, its like the zerg homeworld I guess

All I have made right now is a secret sucluded part of the map where a nidus cannel leads you to this rough trail with the redeemer on the end.

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld1.jpg[/SCREENSHOT]

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld3.jpg[/SCREENSHOT]

Here you can see the rough trail easily

[SCREENSHOT]http://i109.photobucket.com/albums/n70/Goldfenix/ZergWorld4.jpg[/SCREENSHOT]
 
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