The WIP Screenshot Thread!

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vybz

New Member
Apr 2, 2008
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Screenshots of my WIP map, beta is between 90-100 % done hmm I'd say 95 maybe

[screenshot]http://i117.photobucket.com/albums/o52/icapz/ampswamp2.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/upperrocketswip.jpg[/screenshot]
[screenshot]http://i117.photobucket.com/albums/o52/icapz/hangmap.jpg[/screenshot]
 

Plasmadaemon

Member
Jan 20, 2008
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Bright stuff.

For once someone decides to create a nice bright map in UE3 and...

Blooooomd.jpg


... they over do the friggin' bloom. :mad:

(But yeah, that's my only major peeve, the rest looks superb.)
 

Hourences

New Member
Aug 29, 2000
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www.Hourences.com
[screenshot]http://www.hourences.com/level2.jpg[/screenshot]

Working on singleplay level for my own mod, involving a big ball. This is the room in which the ball is introduced to the player.
All new custom content, relatively low poly to keep the development tempo up.

Few tweaks left for this room, purple lights dont cast enough light for example.
 

ds3

New Member
Feb 25, 2008
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Working on singleplay level for my own mod
I want this mod already! :D
Its kind of puzzle? Or not?
Few tweaks left for this room, purple lights dont cast enough light for example.
They look like glowing spots atm. Some small lights with same color will be great.

And "volume light" from lower two lights looks strange and unrealistic. Maybe its just me.
 
Last edited:

evilmrfrank

Banned
Apr 22, 2005
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www.evilmrfrank.com
[screenshot]http://www.hourences.com/level2.jpg[/screenshot]

Working on singleplay level for my own mod, involving a big ball. This is the room in which the ball is introduced to the player.
All new custom content, relatively low poly to keep the development tempo up.

Few tweaks left for this room, purple lights dont cast enough light for example.

Looks awesome :)
 

Hourences

New Member
Aug 29, 2000
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www.Hourences.com
Yes its puzzle, tho I plan to add action bits later on, after the first release. Kind of Tomb Raider like, 70 percent puzzle, 30 percent fighting.

I will prolly announce it for real by the end of the week when I got more stuff done.

Anyone any objections to the purple lighting? Its quite a controversial color.
 

J112

Very Superstitious
Dec 16, 2005
144
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Like people have said great combo. Its surprisingly refresing actually imo.
 

Hourences

New Member
Aug 29, 2000
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There are a dozen games like Metaball, they are all derived from each other. Switchball for example, Marble mania kind of as well, and so on. The element they all share is the ball yeah, but to me it's closer to Portal than to all those ball puzzle games.

I usually don't really like those typical ball puzzle games because you have so little control over the ball, and usually you just roll yourself into a hole somewhere.. My approach is to give the player a standard fps character, of which he has maximum control, and have the character mess with the ball. If the ball ends up in a hole or some lava, big deal, just pull it back in. HL2 Gravity gun meets tomb raider meets portal meets metaball.

Most ball games are usually also quite bright, cartoony, and childish. Mine will be dark, slightly less cartoony, and a bit more mature. I dont have the time and manpower to fully develop the theme and background story right now, but the original idea was to have some bloody action bits, which would also be quite satisfactionary btw, killing monsters with a big ball, and some scary elements like a mummified creature that "lives" inside the ball you are playing with.

We are starting simple though..
 

Kaithofis

The Seldom Seen Kid
My assumption was mostly based on the fact that I thought I remembered reading that you had some connections with the mod. I could be very, very wrong though :p
You also summarized perfectly what, I thought, wasn't enjoyable about Metaball. I'm glad to hear you're taking a different approach. Looking forward to it!