Some parts of the layout remind me of DM-Ithaqua.Started a little map. Nothing serious ... I need some practice withe UED4.0.
[SCREENSHOT]http://www.abload.de/img/rodinqzhw.jpg[/SCREENSHOT]
Some parts of the layout remind me of DM-Ithaqua.Started a little map. Nothing serious ... I need some practice withe UED4.0.
[SCREENSHOT]http://www.abload.de/img/rodinqzhw.jpg[/SCREENSHOT]
That's exactly why I named the pic "rodin".Some parts of the layout remind me of DM-Ithaqua.
That's exactly why I named the pic "rodin".![]()
This is a bunny track map i'm making (almost done actually) for UT99 called Wormhole:
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Looks cool, but are you supposed to be jumping through that wormhole tunnel or does it pull you forwards? Because it looks like real pain to get on the other side if there is no low grav or anything.
more dramatic lighting contrast and buildings
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Got my terrain, snow platform, and ice pond in place, now I need to add some shanties and shacks to place some interesting player starts, weapons, and health, etc... It's a Siberian village that I'm putting together, so of course it's a Tundra Desert, although calling this DM-ArcticGhetto may probably fit in somewhere, we'll see. Just gotta figure out how to set the shanty village, and where.
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Nice. I'd suggest trying to make the sunlight a little less orange though.
Something to keep in mind what I noticed in your other map: Rotate the player starts so they don't face a wall. Because that's annoying. In Galacticus Prime they were all facing +x as per default so some would spawn you looking/running into a wall.