The WIP Screenshot Thread!

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vybz

New Member
Apr 2, 2008
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well if you play the map you would see that it's not rooms with cube brushes, ti's an actual layout. More complicated than making a room and dumping a bunch of retail meshes in it ;)
 
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Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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Edmonton, AB
www.dregsld.com
I love how it's a trend now to make maps using really, really basic BSP and that, when you make some rooms with a few cube brushes, you're "OMG so fresh and clean and stylish and you should totally join the HOLP"

Mapping has never been easier.

Yes, because what we do isn't real level design, we just fling some cubes together and hope for the best. :rolleyes:
 

cooloola

A good samaritan
Dec 31, 2005
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well if you play the map you would see that it's not rooms with cube brushes, ti's an actual layout. More complicated than making a room and dumping a bunch of retail meshes in it ;)
But both are a lot easier than building a map with a good layout and thoughtful and detailed architecture, good lighting, and immersive atmosphere. Making plain looking maps might be considered original if it were done by masterful mappers, which IIRC, all of the HOLP 1 mappers were. But it's not original if you do it and you're not an amazing mapper, then it's just lazy and unoriginal and most of all very, very cheap.
 

Kaithofis

The Seldom Seen Kid
Yes, because what we do isn't real level design, we just fling some cubes together and hope for the best. :rolleyes:

That's exactly right. Low-poly mapping is for people without the talent to cram their rooms chuck-full with meshes :rolleyes:

Actually, I wasn't even having a go at you, but rather the fact that pretty much every alpha or low-poly map gets the HOLP comment thrown at them sooner or later, and that it came across as if 2 cube-based rooms from an alpha would be good enough as a resume to join the team (going by the post with the 2 pictures and the comment after that). If you think about it, LtCliff was the one trying to undermine your talents, not me ;P
 

vybz

New Member
Apr 2, 2008
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That's exactly right. Low-poly mapping is for people without the talent to cram their rooms chuck-full with meshes :rolleyes:

Actually, I wasn't even having a go at you, but rather the fact that pretty much every alpha or low-poly map gets the HOLP comment thrown at them sooner or later, and that it came across as if 2 cube-based rooms from an alpha would be good enough as a resume to join the team (going by the post with the 2 pictures and the comment after that). If you think about it, LtCliff was the one trying to undermine your talents, not me ;P

actually, he has played the map
 

vybz

New Member
Apr 2, 2008
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But both are a lot easier than building a map with a good layout and thoughtful and detailed architecture, good lighting, and immersive atmosphere. Making plain looking maps might be considered original if it were done by masterful mappers, which IIRC, all of the HOLP 1 mappers were. But it's not original if you do it and you're not an amazing mapper, then it's just lazy and unoriginal and most of all very, very cheap.

more detail is the plan as the map is only in alpha stage. but i guess because I I don't have a name in the community people are quick to doubt capabilities ay :p
 
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Kantham

Fool.
Sep 17, 2004
18,034
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I love how it's a trend now to make maps using really, really basic BSP and that, when you make some rooms with a few cube brushes, you're "OMG so fresh and clean and stylish and you should totally join the HOLP"

Mapping has never been easier.

Maybe because it's where it's at? Maybe we don't want 4 million polygon Necris meshes floating around?
 

Juggalo Kyle

Sup brah.
Mar 23, 2005
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Northern Cali
Maybe because it's where it's at? Maybe we don't want 4 million polygon Necris meshes floating around?


I concur. Ever play a game called WarSow? Oh how clean and nice it looked. Yummy......

To me, too much detail will distract the player from the main reason of the game, to kill. I don't want people who play my maps to sit there and say "Oh look at these purdy flowers growing at 40,000 poly's an hour", I want them to say "**** yeah dude, this layout is great for comp. playing!"
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
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P'Boro, UK
Even if i played a map with 4 million polys in it would look the same as a low poly level, i don't like all that eye candy when im trying to kill someone it doesn't matter.

Texture resolution @ 1 ftw
 

evilmrfrank

Banned
Apr 22, 2005
1,631
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www.evilmrfrank.com
I personally prefer Static mesh maps with 4 million polys and they definetly take more skill in some areas than 90% of your bsp based old style maps. But the Holp map packs were about gameplay and mapping for those who wan't nothing more than the gameplay. It takes a lot to design awesome gameplay and it takes a lot to design awesome looking maps as bsp only ones or mesh filled ones. Often times I think it actually requires a lot more skill or experience to build maps entirely out of BSP as your actually building everything in your world yourself and taking something as extremely simple as a bsp brush and turning it into something that may still be simple but looks complex takes experience. I still love BSP although and my maps tend to have a few thousand BSP brushes along side a few thousand Meshes per map. I want to make the move to entirely mesh based maps but I can't stop loving BSP :p
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
I think 4 million meshes (as in very detailed environment) works better in more slow-paced games like say COD or GOW. More detailed environment also is better for your portfolio if you want a place in the industry indeed.

Take a look at Mirror's edge, it just looks fantastic and yet, it's very clean.
UT deserves the same concept. It's a fast paced game where the player lose focus with too many details around.
 

MonsOlympus

Active Member
May 27, 2004
2,225
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I concur. Ever play a game called WarSow? Oh how clean and nice it looked. Yummy......

To me, too much detail will distract the player from the main reason of the game, to kill. I don't want people who play my maps to sit there and say "Oh look at these purdy flowers growing at 40,000 poly's an hour", I want them to say "**** yeah dude, this layout is great for comp. playing!"

That is a good point... but! When the maps make the weapons and character models out of place then it starts becoming an issue. I really enjoy the HOLP pack, the maps have awesome flow and all that but I do feel they dont really gel with the UT3 art style at times.

Perhaps we could get some similarly themed character models, pickup bases etc to match. Just an idea anyways for eg:

[screenshot]http://i117.photobucket.com/albums/o52/icapz/stockmeshcustommaterial.jpg[/screenshot]

Now dont get me wrong, he said this map is in alpha and not complete but if I could boot UT3 up atm I could take a screenshot and show you similar things in HOLP maps. Like for eg a heap of necris/krall characters on a tecchy HOLP map and acouple of weapons in view.

It worked better in 2k4 tbh because more of the character aand weapon models suit it, same with warsow. Anyways just thought Id touch on that :cool:
 
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LtClifff

New Member
Feb 26, 2008
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That's exactly right. Low-poly mapping is for people without the talent to cram their rooms chuck-full with meshes :rolleyes:

Actually, I wasn't even having a go at you, but rather the fact that pretty much every alpha or low-poly map gets the HOLP comment thrown at them sooner or later, and that it came across as if 2 cube-based rooms from an alpha would be good enough as a resume to join the team (going by the post with the 2 pictures and the comment after that). If you think about it, LtCliff was the one trying to undermine your talents, not me ;P

What the hell are you on about. I love the theme that map has going. Just because i GENERALLY prefer bsp maps does not mean I am undermining him in any way shape or form.

Plus I only threw in the comment about holp as a half joke. The map was not thrown together (from my point of view) and has an excellent layout and a nice theme.

lol! And sneh. Im sorry that your map gothic got overshadowed by an argument about low poly maps. :D I loved the origional and im sure your remake will be just as good if not better! and oh yeah! The changing weather is awesome!
 
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sneh

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Apr 11, 2008
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www.grozmo.com
Your map does look neat Sneh.

lol! And sneh. Im sorry that your map gothic got overshadowed by an argument about low poly maps. :D I loved the origional and im sure your remake will be just as good if not better! and oh yeah! The changing weather is awesome!

lol, hehe thanks.. Its only because I've posted some updates all over the place and nobody had really commented much yet or at all.

since we're talking about it I love low poly. I think more maps need to be made with meshes but along the tradition of low-poly design.. using meshes to mostly shave those sharp edges off.