I love how it's a trend now to make maps using really, really basic BSP and that, when you make some rooms with a few cube brushes, you're "OMG so fresh and clean and stylish and you should totally join the HOLP"
Mapping has never been easier.
But both are a lot easier than building a map with a good layout and thoughtful and detailed architecture, good lighting, and immersive atmosphere. Making plain looking maps might be considered original if it were done by masterful mappers, which IIRC, all of the HOLP 1 mappers were. But it's not original if you do it and you're not an amazing mapper, then it's just lazy and unoriginal and most of all very, very cheap.well if you play the map you would see that it's not rooms with cube brushes, ti's an actual layout. More complicated than making a room and dumping a bunch of retail meshes in it![]()
Yes, because what we do isn't real level design, we just fling some cubes together and hope for the best.![]()
That's exactly right. Low-poly mapping is for people without the talent to cram their rooms chuck-full with meshes
Actually, I wasn't even having a go at you, but rather the fact that pretty much every alpha or low-poly map gets the HOLP comment thrown at them sooner or later, and that it came across as if 2 cube-based rooms from an alpha would be good enough as a resume to join the team (going by the post with the 2 pictures and the comment after that). If you think about it, LtCliff was the one trying to undermine your talents, not me ;P
But both are a lot easier than building a map with a good layout and thoughtful and detailed architecture, good lighting, and immersive atmosphere. Making plain looking maps might be considered original if it were done by masterful mappers, which IIRC, all of the HOLP 1 mappers were. But it's not original if you do it and you're not an amazing mapper, then it's just lazy and unoriginal and most of all very, very cheap.
I love how it's a trend now to make maps using really, really basic BSP and that, when you make some rooms with a few cube brushes, you're "OMG so fresh and clean and stylish and you should totally join the HOLP"
Mapping has never been easier.
Maybe because it's where it's at? Maybe we don't want 4 million polygon Necris meshes floating around?
I concur. Ever play a game called WarSow? Oh how clean and nice it looked. Yummy......
To me, too much detail will distract the player from the main reason of the game, to kill. I don't want people who play my maps to sit there and say "Oh look at these purdy flowers growing at 40,000 poly's an hour", I want them to say "**** yeah dude, this layout is great for comp. playing!"
[screenshot]http://i117.photobucket.com/albums/o52/icapz/stockmeshcustommaterial.jpg[/screenshot]
That's exactly right. Low-poly mapping is for people without the talent to cram their rooms chuck-full with meshes
Actually, I wasn't even having a go at you, but rather the fact that pretty much every alpha or low-poly map gets the HOLP comment thrown at them sooner or later, and that it came across as if 2 cube-based rooms from an alpha would be good enough as a resume to join the team (going by the post with the 2 pictures and the comment after that). If you think about it, LtCliff was the one trying to undermine your talents, not me ;P
Plus I only threw in the comment about holp as a half joke.
Your map does look neat Sneh.
lol! And sneh. Im sorry that your map gothic got overshadowed by an argument about low poly maps.I loved the origional and im sure your remake will be just as good if not better! and oh yeah! The changing weather is awesome!