Seems like a lot of people start there maps out by just laying down BSP...strange
Well I have found having a rough shell helps guide the level, just starting with meshes I guess can work but for me personally I can't find the 'foundation' of a level with out doing basic BSP first...
Looks like they had a major spill in the bukkake factory.Here's some F'ed up awesome material I just made, I inverted one effect then multiplied another, and it started to look insanely unique. I see no use for this whatsoever, just thought I'd share this with you guys.
Yeah thanks! this is my first map that im acctualy goingto finish, usually i just make parts of maps, but with this im going to complete it and publish it.That looks really cool, the style looks sort of like a Gears of War map