The WIP Screenshot Thread!

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Hourences

New Member
Aug 29, 2000
5,050
0
0
41
Belgium/Holland/Sweden
www.Hourences.com
newball.jpg


The Ball Oztoc reached beta this evening. Release within two weeks. Screenshot is of our brand new Ball, made by Tores.
 

barballs

Packed with Unreal goodness
May 3, 2003
331
0
16
44
Arizona
www.redbrick.dcu.ie
This is my new map. I'm sick of seeing the same old static meshes in maps, and since I can't make a mesh, I've decided to make a HOLP Style Map.
Since I'm a competitive player I really like the HOLP style maps cause frames never dip, and the screen isn't too busy.

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux1.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux2.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux3.jpg

I know I need to work on the lighting. It's currently too bright and completely over brightens any shock balls, making them extremely hard to see.

Edit: Not sure why [/IMG] isn't working. :\ So I'm just doing it the normal way.

I have to say I LOVE the brightness of the map. It's so very clean and easy to see folks.

reduce the bloom a little and tone it down a tiny bit and that should hopefully solve your problem :)
 

Juggalo Kyle

Sup brah.
Mar 23, 2005
1,290
0
0
37
Northern Cali
This is my new map. I'm sick of seeing the same old static meshes in maps, and since I can't make a mesh, I've decided to make a HOLP Style Map.
Since I'm a competitive player I really like the HOLP style maps cause frames never dip, and the screen isn't too busy.

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux1.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux2.jpg

http://s29.photobucket.com/albums/c284/Axxon62/?action=view&current=fflux3.jpg

I know I need to work on the lighting. It's currently too bright and completely over brightens any shock balls, making them extremely hard to see.

Edit: Not sure why [/IMG] isn't working. :\ So I'm just doing it the normal way.

Looks pretty cool. I also don't care much for the overly busy maps, even though I'm making one.

My next one though, will be made out of stone, so it wont be so busy.
 

LtClifff

New Member
Feb 26, 2008
182
0
0
Huh? Tons of People play custom content for ut3... Dont understand what you are getting at there...

Anyway! That map, Daze. looks awesome!
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38


Here's some F'ed up awesome material I just made, I inverted one effect then multiplied another, and it started to look insanely unique. I see no use for this whatsoever, just thought I'd share this with you guys.