The Offical [BETA] UW Feedback thread...

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JamesBong

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Sep 18, 2002
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The problem with the loops on SUICIDE is the mouse steering; I toggled it off right before the loop and ending building and had no problems. With mouse steering my vehicle drives all over the place

hummmm, no wonder im stuck at the loops while you guys are at the finish line 95% of the time :p
 

stevenhorton

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Jan 9, 2004
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I kind of hate to say this, because I like the Formula cars; but, they make UnWheel more unbalanced and unfair than it was before. I really think these cars should be restricted to the high speed tracks; they work far to well on truck maps, and are the fastest of the vehicles. I wouldn't want their speed decreased, just the number of maps where they could be used.


BTW, I love the way the records page works, where everyones personal records display, instead of just the all time records;)
 
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
stevenhorton said:
I kind of hate to say this, because I like the Formula cars; but, they make UnWheel more unbalanced and unfair than it was before. I really think these cars should be restricted to the high speed tracks; they work far to well on truck maps, and are the fastest of the vehicles. I wouldn't want their speed decreased, just the number of maps where they could be used.


BTW, I love the way the records page works, where everyones personal records display, instead of just the all time records;)

maybe tocfix it we can get it so damage affects them much more? that way the more reckless they drive over the bumps in truck-maps, the slower they'll go
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
663
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ProjectX said:
maybe tocfix it we can get it so damage affects them much more? that way the more reckless they drive over the bumps in truck-maps, the slower they'll go
THe problem with this is that you will have to go back and redo like half the maps. Right now as it is... on some maps you can help it as the map will for no reason seem to have a huge invisable bump in it.
 

Shrimp

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Jan 13, 2003
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Perhaps a better option would be to assign a 'class' to each vehicle. Basically grouping them.

You could have:

- Trucks
- Rally
- Racing
- Formula 1

Or something. Some stuff, like the Quar, SmarModile, POS Car and Van, may be a bit difficult to categorise however. On the other hand, categorisation could be done based on speed/handeling performance, and have stuff like "Class A", "Class B", etc.

Perhaps give mappers and server admins control over which classes are allowed in maps.

For existing maps, it probably wouldn't be too bad if we just coded in a list of existing maps and matching allowed classes.

:con:
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
663
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Shrimp said:
Perhaps a better option would be to assign a 'class' to each vehicle. Basically grouping them.

You could have:

- Trucks
- Rally
- Racing
- Formula 1

Or something. Some stuff, like the Quar, SmarModile, POS Car and Van, may be a bit difficult to categorise however. On the other hand, categorisation could be done based on speed/handeling performance, and have stuff like "Class A", "Class B", etc.

Perhaps give mappers and server admins control over which classes are allowed in maps.

For existing maps, it probably wouldn't be too bad if we just coded in a list of existing maps and matching allowed classes.

:con:
Classes of cars would be a great idea (and help new people pick the car they need). Also, I would allow all classes by default and let admins decide if they want to block anything (for example I have the centipeed blocked for racing). However some maps like "Monster Truck Rally" should be an only truck type map and race cars should NOT be able to win. Stuff like that to allow the use of more of the cars so everyone is not using the same one all the time. :)
 

ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
$n][pErMan said:
Classes of cars would be a great idea (and help new people pick the car they need). Also, I would allow all classes by default and let admins decide if they want to block anything (for example I have the centipeed blocked for racing). However some maps like "Monster Truck Rally" should be an only truck type map and race cars should NOT be able to win. Stuff like that to allow the use of more of the cars so everyone is not using the same one all the time. :)
maybe let the mapper specify a 'default' and then let the admin override if he or she feels that it is necessary?
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
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ProjectX said:
maybe let the mapper specify a 'default' and then let the admin override if he or she feels that it is necessary?
Good idea... the mapper would (should) know what would be best for the map. :)
 

JamesBong

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Sep 18, 2002
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how much more time and feedback are we expected to give? sorry ive never beta tested anything before this.
it seems like everyone was gungho at first and most put in our 2cents about bugs,map bugs and stuff.... but now seems at a stand still. is there behind the scenes PM's going back and forth with the dev's and mappers? what more is expected i guess i am trying to say. just wondering.....
 

Shrimp

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:)

Whenever I work on UnWheel for any length of time, I tend to neglect everything else. So after getting something on UnWheel 'done', I go back to catch up with other stuff for a while. Guess I'm just bad at multi-tasking.

Anyway, from this weekend I'm back on UnWheel full time :p.
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
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So ya .. whats the status of this new version? Still hard at work fixing all he little bugs we found? :)
 

$n][pErMan

UnWheel Server Guru!
Aug 29, 2004
663
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Shrimp said:
Erm, little bugs? :p

Anyway, yes, working on it ;)
Is it safe to assume we will see another beta round after you fix the bugs we found?? One last test to make sure everything checks out would be a good idea IMO ;)
 

stevenhorton

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Jan 9, 2004
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Jack, Jeep and I were loading Supercross when I got this error; "UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1914 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (8198)

Failed to find function RenderTexture in GUIVertScrollBar Package.GUIVertScrollBar

History: UScriptedTexture::Get <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (UWGUI4CarSelect Package.UWGUI4CarSelect @ Function UnWheel.UWGUI4CarSelect.InternalDraw : 00B7) <- UObject::processEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.InternalDraw) <- UObject::processDelegate <- UGUIMultiComponent::DrawControls <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIMultiComponent::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIPage::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level UWRC-SuperCross <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free".
 
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JamesBong

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Sep 18, 2002
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i think i noticed if you set a record with the 'wildfish', the in-game record browser displays 'wildfish2' was used to set it.... while the out-of-game records page displays correctly as the 'wildfish' was used. ;)