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The Offical [BETA] UW Feedback thread...

Discussion in 'Editing' started by $n][pErMan, Mar 7, 2006.

  1. JamesBong

    JamesBong 'JeeP' addict

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    hummmm, no wonder im stuck at the loops while you guys are at the finish line 95% of the time :p
     
  2. Malibu Barbie

    Malibu Barbie Action Figure

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    That's what I do.
     
  3. stevenhorton

    stevenhorton Not of this World

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    I kind of hate to say this, because I like the Formula cars; but, they make UnWheel more unbalanced and unfair than it was before. I really think these cars should be restricted to the high speed tracks; they work far to well on truck maps, and are the fastest of the vehicles. I wouldn't want their speed decreased, just the number of maps where they could be used.


    BTW, I love the way the records page works, where everyones personal records display, instead of just the all time records;)
     
    Last edited: Mar 23, 2006
  4. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    maybe tocfix it we can get it so damage affects them much more? that way the more reckless they drive over the bumps in truck-maps, the slower they'll go
     
  5. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    THe problem with this is that you will have to go back and redo like half the maps. Right now as it is... on some maps you can help it as the map will for no reason seem to have a huge invisable bump in it.
     
  6. Shrimp

    Shrimp Seafood splatter

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    Perhaps a better option would be to assign a 'class' to each vehicle. Basically grouping them.

    You could have:

    - Trucks
    - Rally
    - Racing
    - Formula 1

    Or something. Some stuff, like the Quar, SmarModile, POS Car and Van, may be a bit difficult to categorise however. On the other hand, categorisation could be done based on speed/handeling performance, and have stuff like "Class A", "Class B", etc.

    Perhaps give mappers and server admins control over which classes are allowed in maps.

    For existing maps, it probably wouldn't be too bad if we just coded in a list of existing maps and matching allowed classes.

    :con:
     
  7. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Classes of cars would be a great idea (and help new people pick the car they need). Also, I would allow all classes by default and let admins decide if they want to block anything (for example I have the centipeed blocked for racing). However some maps like "Monster Truck Rally" should be an only truck type map and race cars should NOT be able to win. Stuff like that to allow the use of more of the cars so everyone is not using the same one all the time. :)
     
  8. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    maybe let the mapper specify a 'default' and then let the admin override if he or she feels that it is necessary?
     
  9. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Good idea... the mapper would (should) know what would be best for the map. :)
     
  10. JamesBong

    JamesBong 'JeeP' addict

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    how much more time and feedback are we expected to give? sorry ive never beta tested anything before this.
    it seems like everyone was gungho at first and most put in our 2cents about bugs,map bugs and stuff.... but now seems at a stand still. is there behind the scenes PM's going back and forth with the dev's and mappers? what more is expected i guess i am trying to say. just wondering.....
     
  11. Shrimp

    Shrimp Seafood splatter

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    :)

    Whenever I work on UnWheel for any length of time, I tend to neglect everything else. So after getting something on UnWheel 'done', I go back to catch up with other stuff for a while. Guess I'm just bad at multi-tasking.

    Anyway, from this weekend I'm back on UnWheel full time :p.
     
  12. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    So ya .. whats the status of this new version? Still hard at work fixing all he little bugs we found? :)
     
  13. Shrimp

    Shrimp Seafood splatter

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    Erm, little bugs? :p

    Anyway, yes, working on it ;)
     
  14. $n][pErMan

    $n][pErMan UnWheel Server Guru!

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    Is it safe to assume we will see another beta round after you fix the bugs we found?? One last test to make sure everything checks out would be a good idea IMO ;)
     
  15. stevenhorton

    stevenhorton Not of this World

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    Jack, Jeep and I were loading Supercross when I got this error; "UT2004 Build UT2004_Build_[2005-11-23_16.22]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: AuthenticAMD PentiumPro-class processor @ 1914 MHz with 1023MB RAM
    Video: NVIDIA GeForce 6600 GT (8198)

    Failed to find function RenderTexture in GUIVertScrollBar Package.GUIVertScrollBar

    History: UScriptedTexture::Get <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (UWGUI4CarSelect Package.UWGUI4CarSelect @ Function UnWheel.UWGUI4CarSelect.InternalDraw : 00B7) <- UObject::processEvent <- (UWGUI4CarSelect Package.UWGUI4CarSelect, Function UnWheel.UWGUI4CarSelect.InternalDraw) <- UObject::processDelegate <- UGUIMultiComponent::DrawControls <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIMultiComponent::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIPage::Draw <- (UWGUI4CarSelect Package.UWGUI4CarSelect) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level UWRC-SuperCross <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free".
     
    Last edited: Apr 17, 2006
  16. JamesBong

    JamesBong 'JeeP' addict

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    i think i noticed if you set a record with the 'wildfish', the in-game record browser displays 'wildfish2' was used to set it.... while the out-of-game records page displays correctly as the 'wildfish' was used. ;)
     
  17. Shrimp

    Shrimp Seafood splatter

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    Updated beta coming this weekend... ;)
     

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