yeah i had some errors rendering some stuff tonight. flush command seems to work at times though.stevenhorton said:Jeep and I found a few more little problems tonight. If two vehicles resume at the same time, one will blow up and end up dead on the track. We both crashed UT a few times with the get shader material error.
heres one for what its worth....
Failed to find function RenderTexture in MapVoteCountMultiColumnListBox
Package.MapVoteCountMultiColumnListBox
History: UScriptedTexture::Get <- FD3DRenderInterface::SetShaderMaterial <-
FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <-
FDynamicActor::Render <- RenderLevel <- UWRL-TrainRace.myLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- Level UWRL-TrainRace <- UpdateWorld <- MainLoop <-
FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <-
FArray::Realloc <- 0*2 <- FMallocWindows::Free
another was.....
Failed to find function RenderTexture in UWGMainMenu None
still fun.... lookout now.... steve is onto the mousesteering secrets