The Offical [BETA] UW Feedback thread...

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JamesBong

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stevenhorton said:
Jeep and I found a few more little problems tonight. If two vehicles resume at the same time, one will blow up and end up dead on the track. We both crashed UT a few times with the get shader material error.
yeah i had some errors rendering some stuff tonight. flush command seems to work at times though.

heres one for what its worth....

Failed to find function RenderTexture in MapVoteCountMultiColumnListBox
Package.MapVoteCountMultiColumnListBox

History: UScriptedTexture::Get <- FD3DRenderInterface::SetShaderMaterial <-
FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <-
FDynamicActor::Render <- RenderLevel <- UWRL-TrainRace.myLevel <-
FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <-
UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <-
UGameEngine::Tick <- Level UWRL-TrainRace <- UpdateWorld <- MainLoop <-
FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <-
FArray::Realloc <- 0*2 <- FMallocWindows::Free

another was.....
Failed to find function RenderTexture in UWGMainMenu None

still fun.... lookout now.... steve is onto the mousesteering secrets ;) :D
 

JamesBong

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Shrimp said:
The slow motion doesn't happen in multiplayer for obvious reasons.

Malibu Barbie said:
Oh, okay. That makes more sense. For a second there I thought it would also heppen in multiplayer, which would mean a lot of people doing whatever possible to avoid the jumps! :)

forgot to mention, steve and i ran the Industry][ map and at that one/only jump/dropoff the game switches to that fixed cam beneath the car and switches back when you land. i was a bit ahead of steve and just had made the jump, so i decided to wait up for him at the landing spot and remembered you guys posting about this.... steve said his camera switched over as well. now, whether it was slo-mo or not, i thought it looked slower than reg. game speed. maybe its map specific ???? i dont know... maybe another thing to look into. :cool: :)

ps... is Jack in on the test? wheres he been? be nice to have more than 2 people on the servers at a time.... (read, wrecker test)
 
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Malibu Barbie

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JamesBong said:
is Jack in on the test? wheres he been? be nice to have more than 2 people on the servers at a time.... (read, wrecker test)
At what times have youse folk been playing? I was there last night for the mid-week burnout, switching between the two servers until pretty late, but nobody showed-up.
 

JamesBong

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Malibu Barbie said:
At what times have youse folk been playing? I was there last night for the mid-week burnout, switching between the two servers until pretty late, but nobody showed-up.

steve and i were on @ 8:30ish to 10:30ish mostly on jerdaygo's, as steve was lagging bad on snipes....

another thing we noticed on snipes server is, the cars position updates is jumpy. as in going down the track, and someones around you, he almost dissapears and reapears in nano seconds (blinky position updates or packet loss)....but F6 wasnt showing P/L..... kinda like being on 56k :(

hope to get on tonight. i dont know yet
 

stevenhorton

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More testing by Jeep and i again tonight. I had two crashes with the SetShaderMaterial error. The is the same problem with the loops on Suicide as the roads In MidnightAir; almost impossible to get up them. We raced Hilltop and never were able to get past the first lap. ProdjectX, I like Silverrock2, but the tires that stick out into the road are a big snag.
 

Malibu Barbie

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Jan 21, 2005
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Okay, found a bug. If you are using mouse steering, you cannot use first-person view. If do do, the front wheels will turn all the way to either side when you're trying to go straight. Also, the turbo's shaking effect doesn't work in first-person view.
 

Malibu Barbie

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Malibu Barbie said:
That's funny. I managed on the first try. Just slow down a bit, and its no problem.
Okay, I tried it again last night using the Formula Racer, and yes, it does get stuck on the loop a bit. Its not like what happes in MidnightAir, since it doesn't cause any damage to the car when you get stuck like MidnightAir does now. And it is possible to get around, just not very smoothly.

When I did the course earlier, I was driving the WildFish II, and that one made the loop.
 

JamesBong

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Malibu Barbie said:
If you are using mouse steering, you cannot use first-person view. If do do, the front wheels will turn all the way to either side when you're trying to go straight..

i think the last version did this as well. hence behindview/mouse steer go hand in hand... and there is 1 cam mode thats almost impossible to use while behindview/mouse steer (your car always wants to turn left or something) i think its the 'float cam'? it doesnt move fast enough and if you hit something, your waiting for cam to reposition behind the car. sound familiar Steve? heheh deja-vuuuu :D :D
 

PrimalInstinct

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Malibu Barbie said:
Okay, found a bug. If you are using mouse steering, you cannot use first-person view. If do do, the front wheels will turn all the way to either side when you're trying to go straight.
This alway's happens to me in MSU version,but i assumed it was because i zoom my way in to 1st person from 3rd.
 

stevenhorton

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Malibu Barbie, have you used the right lane loop? That is the one i had the problems with last night. When you get about a quarter of the way up, you hit a hard spot, and I couldn't get past that.
 

Malibu Barbie

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Little problem with Highwayfromhell2. Low cars going fast sometimes are not seen by the checkpoints. I'm doing that map in the well-under-one-minute range on the Formula car, but sometimes I can go 5 or 6 laps at this pace without officially compleating a single lap. It tends to happen on any of the gates between the big bridge just before the tight right downhill turn and the finish line.
 

JamesBong

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just an observation.
f1 cars on monsterchallenge map take very little damage (even less than the monster truck):rolleyes: should certain maps not allow the choice of even taking out certain vehicles??? :hmm: i mean an f1 on a 4x4 track lol :umno:
 

$n][pErMan

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JamesBong said:
just an observation.
f1 cars on monsterchallenge map take very little damage (even less than the monster truck):rolleyes: should certain maps not allow the choice of even taking out certain vehicles??? :hmm: i mean an f1 on a 4x4 track lol :umno:
Interesting.... I have noticed that but more in wrecker. It seems sometimes the smaller car will beat the larger car even if the larger car is a huge truck :p I suppose thats good tho IMO because it will keep everyone from using the same car all of the time to win.
 

stevenhorton

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A couple of new problems, when the records, or lack of new records, is reported, when 2 players are in it reports twice for only one player, rather than giving a message for each player. The problem I had with race record reporting is also on Snipers server. Malibu was on last night when I got a record on Trainrace, but it hasn't been reported to this site, even though it said said in game it was a record. I would guess at least half of the scores don't show.
I hope we don't have to get rid of the realtime reflections, I am really getting to like them:)
 

stevenhorton

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Had an interesting error last night. After UT crashed I rejoined to find myself still there, and still driving my original vehicle around in circles. I was actually there twice, and with two vehicles:p The problem with the loops on SUICIDE is the mouse steering; I toggled it of right before the loop and ending building and had no problems. With mouse steering my vehicle drives all over the place:(
 
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PrimalInstinct

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stevenhorton said:
The problem with the loops on SUICIDE is the mouse steering; I toggled it of right before the loop and ending building and had no problems. With mouse steering my vehicle drives all over the place:(
I've always had this issue in MSU-weird steering control on loops and end building...I always mouse steer.