Stinger sucks, bring back the Minigun

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Kriegs-Maschine

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rhirud said:
First of all - minigun is a hitscan weapon. There is no bullet travel time in either mode. The gun takes a second to warm up and start firing though -so you only take your finger off the trigger if you or your opponent is dead.

Secondary beats primary. As I generaly find out when duelling other minigunners. If they use primary, i'm on secondary I usually win.

Secondary causes more dammage per shot, more accurate, but a lower rate of fire.

Primary has less dammage per round, but more rounds per minute - so overall causes more dammage - as long as you can persuade your opponent to cooperate and stay still.

Secondary is definitely better in any case because it's rumble sounds a lot better.


I've seen 2-3 sec of the Stinger from UC2 on a video, it look original and interesting alternative from the Minigun.
The secondary suck, no one use it and everytime I do I often die, the primary might do 7 per hit instead of 14 and be a bit less accurate... the secondary fire is so damn ****in slow that in 3 sec, I can do 10x more damage with primary fire at an enemy... Even at medium range primary is better, only at far Alternative is better but who fight with alternative at far range whent he other have a Shock or LG lol... and even at far, only the few first bullet are accurate..
 

G.Lecter

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I liked the Mini, I'll cry its death, It was the perfect weapon to kill players escaping...
However the mini was quite similar to the AssaultRifle and the LinkGun primary. I want every weapon to be different than the rest. I've never seen that Stinger thing, but if it's different to any other weapon it will be a good alternative.
Also, they are bringing back the DualEnforcers, which firing modes are quite similar as the minigun. Increasing the firing rate of the enforcers would fix the lack of the Minigun...
Anyway a mutator replacing the Stinger by the mini would be cool...
 

Kriegs-Maschine

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G.Lecter said:
I liked the Mini, I'll cry its death, It was the perfect weapon to kill players escaping...
However the mini was quite similar to the AssaultRifle and the LinkGun primary. I want every weapon to be different than the rest. I've never seen that Stinger thing, but if it's different to any other weapon it will be a good alternative.
Also, they are bringing back the DualEnforcers, which firing modes are quite similar as the minigun. Increasing the firing rate of the enforcers would fix the lack of the Minigun...
Anyway a mutator replacing the Stinger by the mini would be cool...

Bah increasing the rate of fire of Dual Enforcers would make it unbalanced and too powerful for a starting gun. And mutator are always avaible but... did you see any server using them lol. So unless you like to play with bots, it's no use.

Any have though about the Spining Blade Gun from UT99 ? I liked it, and no one ever talked about it when it got removed in UT2003/2004/2007.
 

Renegade Retard

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Kriegs-Maschine said:
Any have though about the Spining Blade Gun from UT99 ? I liked it, and no one ever talked about it when it got removed in UT2003/2004/2007.

Spinning Blade Gun?!? You mean the Ripper.

Yes, there was ALOT of discussion about it not being included in UT2k3/2k4. So much, in fact, that there's a thread in the UT2004 fo's made about it a few weeks ago. Radiosity even made a mod for it for UT2004.
 

G.Lecter

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Kriegs-Maschine said:
Bah increasing the rate of fire of Dual Enforcers would make it unbalanced and too powerful for a starting gun.
:rolleyes:? I think the balance would be OK, you spawn with a single Enforcer, and it's once in game when you can take another enforcer and double the firing rate... ;)
 

Defeat

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>Ok, here are some random comments about this thread.

-I like the minigun in UT better than the stinger in Unreal.
-The Unreal minigun was frickin' awsome, it had some origonality in design and it should be brought back.
-Yes those hitscan weapons are evil unless you can use them right but if your on dialup and you can't get a good ping, they are usless. I usully have to spam with the ripper and get head shots to kill anyone. Once in a long while i'll get a good enough ping to barley use the shock combo.
-I'd be nice if both the stinger and a redisigned Unreal minigun were put in the next unreal or atleast a mutator could offer the one that wasn't in the game.
 
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edhe said:
You really should back yourself up with context, sentences and explanation.


Ok fine.

UC2 is not a noobs game. It is all out bloodshed and face beating. I've been playing Unreal games since Unreal 1's release date and I can honestly say that UC2 is the BEST Unreal title that has yet been released.


The UC2 engine is not UE3.

Defeat said:
>Ok, here are some random comments about this thread.

-I like the minigun in UT better than the stinger in Unreal.
-The Unreal minigun was frickin' awsome, it had some origonality in design and it should be brought back.
-Yes those hitscan weapons are evil unless you can use them right but if your on dialup and you can't get a good ping, they are usless. I usully have to spam with the ripper and get head shots to kill anyone. Once in a long while i'll get a good enough ping to barley use the shock combo.
-I'd be nice if both the stinger and a redisigned Unreal minigun were put in the next unreal or atleast a mutator could offer the one that wasn't in the game.

The Envy Stinger will be nothing like the U1 Stinger.

It's far more likely to be like the UC2 Stinger which WAS a minigun.
 
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Kriegs-Maschine

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May 9, 2005
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krjal said:
A minigun mutator is pretty much a foregone conclusion.

Isn't it?

Could someone give links about video of the UC2 Stinger which last more than 3-5 sec... I'd like to see how it fire in Primary and Secondary mode, so I could figure out more what it will be in UT2007.

PS: In a few day, at the E3 2005, there will be videos and stuff about UT2007 and they will show off the Flak, Rocket and Shock Rifle. :)
 

carmatic

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you mean the stinger in uc2 behaves like the minigun? i wanna see how it works but i dont have an xbox...
 
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I do and I have UC2 with 100% completion.

Primary fire fires just like a mini gun. Instant hit scan weapon with little shells ejecting from the base. The only diference is that the animation is faster than the UT2004 one and the weapon trails are blue instead of orange.

As you keep your finger on primary fire the weapon builds up more and more momentum untill it starts glowing and shooting at a much faster rate. Around 2X the speed or a standard mini burst.

Secondary fire has a slower ROF but fires shards like the Halo Needler which seek your locked on target.
 

Kriegs-Maschine

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Mr.Magnetichead said:
I do and I have UC2 with 100% completion.

Primary fire fires just like a mini gun. Instant hit scan weapon with little shells ejecting from the base. The only diference is that the animation is faster than the UT2004 one and the weapon trails are blue instead of orange.

As you keep your finger on primary fire the weapon builds up more and more momentum untill it starts glowing and shooting at a much faster rate. Around 2X the speed or a standard mini burst.

Secondary fire has a slower ROF but fires shards like the Halo Needler which seek your locked on target.

Looks pretty interesting. But minigun primary is already fast and powerful, making it twice faster if you hold the trigger won't make people use and spam even more with it ???

As for the secondary mode, stuff that follow ur locked target seem "too easy to use" and a bit lame in a way, unless you can avoid them like Locked rockets. Would be easier to see from a video than by texts.

May be something like overheating could be a nice feature...