Stinger sucks, bring back the Minigun

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T2A`

I'm dead.
Jan 10, 2004
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Richmond, VA
Only if it's balanced by the other weapons being equally as powerful in their own right. Otherwise it's just cheap and annoying, which is right where the minigun is now.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
:lol: Nice one. I guess that makes me an electronic athlete. I'll be sure to put that on a future resume.

I suppose saying "GB2Halo" wouldn't be too harsh. :p
 

-AEnubis-

fps greater than star
Dec 7, 2000
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Maybe if I ever played halo...

Laugh as you will, I played various sports for 10 years before I owned a computer, I know a sport when I see one.

I wouldn't put years of recreational sports on any of my resumes, why would that change for recreation electronic sports? I didn't say it was a professional sport...

Or did you play ball in little league or highschool? Is that on your resume as well?
 

edhe

..dadhe..
Jun 12, 2000
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www.clanci.net
-AEnubis- said:
Maybe if I ever played halo...

Laugh as you will, I played various sports for 10 years before I owned a computer, I know a sport when I see one.

I wouldn't put years of recreational sports on any of my resumes, why would that change for recreation electronic sports? I didn't say it was a professional sport...

Or did you play ball in little league or highschool? Is that on your resume as well?
I participate, as a leader, in team games with a squad of other players in 5 a side gaming tournaments. This takes a lot of organization and people skills to arrange, and teamwork and focus during the games which has helped me with those skills and is applicable to work.
From my (old) CV :)
 

-AEnubis-

fps greater than star
Dec 7, 2000
3,298
0
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The Nicest Parts of Hell
Makes sense, guess it's all how involved you get into it.

I would guess though that T2A has never gotten into anything that serious game related. So that comment kind of was directed at someone. ;)

@Sachiel: LoL... still bitter about that first comment huh? You seem to be spamming less now, good for you ;) j/k man lighten up. I was in a mood, and you did have like 5 threads started that day. I don't think I started a thread here, until I had like somewhere between 400-500 posts. Still to this day, I have started a total of 14 threads in my 5 years and 2000+ posts here. You could imagine bearing that in mind, how I could see what you were doing as spamming.

I'm not apologizing, but I am over it.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
GB2Halo was directed at gregori. It makes perfect sense for someone who wants an all-powerful minigun since there's all of two useful weapons in that game. Perhaps a new line for a single statement wasn't enough to show that it was intended for someone else.

Back on topic somewhat. Mininub sucks. There should be very little (if any) "spray and pray" in a game of this type. Then again, there should also be bright skins (of some sort) and hitsounds out the box, but Epic refuses to support the competitive community because they expect everyone to play at maximum graphical capabilities to show how purdy their engine can be, so whatever. :rolleyes:
 

-AEnubis-

fps greater than star
Dec 7, 2000
3,298
0
36
44
The Nicest Parts of Hell
Read that way I guess that makes more sense :eek:. My fault.

My main beef with it isn't that it's spray and pray though, mini with a low ping is garunteed damage. Hitscan efficiency nearing LAN pings is too much. Unless severely damage nerfed, it will dominate. Might as well move towards rendering more projectiles.

Things like brightskins effect weapon balance. Slow RoF hit-scan especially, but it does effect everything a bit. Might make it cool if epic made sure player visibility was pristine, then I wouldn't have to worry about a server mutator changing my Sniper accuracy by 15%. There would be consistancy, becuase the weapon would come nerfed for it out of the box. Hopefully, if this game is like UT as previously stated, player visibility won't be as much of an issue.
 

T2A`

I'm dead.
Jan 10, 2004
8,752
0
36
Richmond, VA
[SCREENSHOT]http://filebox.vt.edu/users/bgibson/ut2004/utcomp2007.jpg[/SCREENSHOT]

:lol:

I have a bad feeling about UT2007. I'm worried about too much focus on vehicles and I'm worried it won't be anymore balanced than UT2004. Quack 4 is looking great right about now...

Technically, there are bright skins in UT2004, but you have to do a little digging to get to them. INI h4xing shouldn't be necessary to make characters visible, nor should putting texture details on low. Low texture detail makes players a lot easier to see, and Epic considers this cheating. How queer. So much for UT being a competitive game. :rolleyes:
 

->Sachiel<-

New Member
Jul 24, 2005
253
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I think a projectile weapon with the accuracy and fire rate of the minigun would be quite fair, the only problem is deciding how fast the projectiles would be. I recall one post about a sniper rifle that fires very quick projectiles (takes 0.57 seconds for the projectile to travel from the Base Raptor Spawn in Torlan to the top of the centre tower [Thats what I remember reading], I believe that that would be a good projectile speed for a spray weapon like a minigun of some sort), with motion prediction in the equation, a minigun-like weapon wouldn't be cheap at all. But do keep the randomness, its lame without it.

-AEnubis-: (sounds like an apology to me :D) The ony reason that I created my account on this forum is because I had accumulated many responses and Ideas for threads. So yeah, the first week I put down all I had to say, now I barely post though.
 
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->Sachiel<-

New Member
Jul 24, 2005
253
0
0
THANK YOU, we don't know anything about the stinger so don't hate it before you see it in action (its probably going to be really cool like the beautiful UT2007 Shock Rifle).